Splash is a full service visual effects boutique dedicated to the idea that no one should have to sacrifice quality in the pursuit of greatness.
Regardless of the budget, your project matters to us because Splash is passionate about thoughtful creative and is fearless in the face of technical complication; our heart is in the art, but we have constructed a team made of the people you call when others have already failed.
We don't use a 'B-team' and those that contribute to your next project have decades of experience to instantly start delivering beaut
Character Rigging
Perspective Labs
July 2017 - August 2017
Character TD/Rigger
Mokko Studio
June 2012 - December 2013
Worked on creature rigging and digi double for Riddick. Led character finaling department and wrote some secondary facial animation tools for animators. This was for the new Riddick film released Fall of 2013.
Was mostly a one-man Character TD team for Belle et la Bete the French Christopher Gans film released in France in February 2014. Responsible for hero deer character and vines towards end of film.
Character TD/Rigger
Mammoth Sound and Vision
November 2011 - May 2012
Responsible for various biped characters in a 15 minute animated production.
Character TD/Rigger/FX Support
Absolute Post
March 2012 - April 2012
Responsible for rigging the 3 digital doubles of Lady Antebellum band featured in Lipton Iced Tea 30 second ad.
Also supported with Realflow elements for the air pockets inside if the filled digital doubles.
Character TD/Rigger/Animator
Picture Mill
July 2011 - September 2011
Responsible for rigging and animated almost all featured creatures in the closing title sequence of Journey 2: The mysterious Island. Some of the characters include an elephant, bees, a lizard, fireflies and a centipede.
Dynamics TD
Zero VFX
March 2011 - April 2011
Worked on a hot air baloon using nCloth and some shattering for the Red Sox opening day new HD scoreboard unveiling.
CG Supervisor/Lead Character TD
Kompost
November 2010 - February 2011
Responsible for rigging, developing and implementing a pipeline and managing a team of 8-12 artists on two character driven :30 spots for McDonald's. The project's were titled "Apple Tree" and "Suzie Van Zoom".
Character Technical Director
The Walt Disney Company
January 2010 - August 2010
Responsible for shot work of 5% of the film Tangled including Cloth and Hair simulation for Rapunzel, Flynn and secondary characters. Also adjusted rigging/deformation and animation in specific instances regarded as 'Character Finaling'.
Senior Technical Director
Spark Unlimited
June 2009 - December 2009
Improved and managed various video game character for a large franchise video game. Using Agile SCRUM, designed and developed an intuitive and friendly facial interface and facial rigging pipeline that integrated Autodesk Maya software and into the Unreal game engine for the very first real time emotive and dialogue based facial animation system.
Fluid Effects and Character Animator
National TV
March 2009 - April 2009
Developed various Fluid Dynamics simulations for the 3D animated intro to the 2nd season of the ABC show "Wipeout!" Creates splashes, pools and other water elements.
Character/Mocap/Pipeline TD and Technical Animator
Digital Domain
August 2008 - February 2009
Worked on projects such as Gillette/EA, Sobe SuperBowl spot and Capital One Rewards.
Animator/Pre-viz Artist
321Launch
May 2008 - August 2008
Followed storyboards and executed pre-vis for characters and camera. At times changes shots around to better match story, timing etc. Also Rigged some quadraped characters including a bear, frog and some objects including a toothbrush and miscellaneous props.
VFX Supervisor
The Famous Group
2008 - 2008
On-set supervision and visual effects integration of a "Clothing Beast" animated character within live action footage for ShopStyle.com.
Surveyed data for proper CG camera integration and choreography for creature integration.
Built and maintained a rig for a cloth creature. Building secondary dynamics and integrating nCloth and dynamic hair based elements into rig.
Character TD/Rigger
CHRLX
2008 - 2008
Responsible for rigging the fish and growing plants/trees for the internal prohect titled "Shapeshifter" released in 2011.
Technical Director Supervisor
Threshold Animation
June 2007 - November 2007
Greater Los Angeles Area
Led a team of 6 technical artists for the last 4 months of an animated feature film production. Trained crew and developed workflow methods on the fly to solve a wide range of technical and design related complications.
Maya Rigger/Animator
Big Machine Design
April 2007 - May 2007
In charge of establishing an small in-house Maya pipeline. Rigged and animating 5 animated shots for Battle Jetix / Disney. These are used as transitional segments used to and from commercials during the Battle Jetix children's program.
Rigged and animated laptops as characters in 5 short battle scenes.
Maya Rigger/TD
Ring of Fire
March 2007 - April 2007
Responsible for setup of a flying quadra-ped creature.
Character is hyper-realistic and was required to have fully functioning feather system like on an owl.
Modeler/Lighter
Polemic Design
December 2006 - February 2007
Responsible for modeling furniture in 3D from plans/elevations.
Responsible for lighting and presenting furniture as visualization for marketing and manufacturing.
Freelance AE&Maya;
Element AB
2006 - 2006
Maya Generalist and After Effects work for numerous commercials from pre-viz
through render. At times solely responsible for all 2D and 3D work.
Freelance 3D
Redcar
2006 - 2006
Maya Generalist and After Effects work for numerous commercials from pre-viz
through render.
Project 3D lead
Lipow/Stoner Design Group
2006 - 2006
Project lead of a 5 artist team. An 8-week project consisting of a TV
package for Animal Planet’s friday night series called TailEvision.
3D Generalist/Motion Graphics
BlueRock Editorial
2006 - 2006
Modeling, Rigging and Animation. Motion Graphics for lower thirds and title work. Clients included Johnson & Johnson, M&M, Maybeline and others.
AfterFX Artist
Homestead Editorial
2005 - 2006
After Effects motion graphics work for numerous commercials.
Adjunct Professor
Pratt Institute
2004 - 2006
Brookly, NY ; New York, NY
Introduction to Maya, Modeling, Intermediate Maya and Rigging Instructor.
Responsible for developing and inventing the first Rigging class offered by Pratt Institute. Responsible for initial introduction for the syllabus and co-authored the later syllabus that was intergrated into the new program which required rigging in the curriculum.
Taught all levels of skill levels from beginned to advanced in a variety of areas. Classes taught as part of Bachelor and Masters program at Brooklyn campus as well as continuing education classes at New York 14th St location.
Fluid Simulation TD
Fish Eggs
July 2005 - September 2005
American Inventor Intro Fluids
3D Generalist
Saucer Attack
2005 - 2005
Maya Generalist and After Effects work for numerous commercials from pre-viz
through render. At times solely responsible for all 2D and 3D work.
Freelance VFX Animator
Dogmatic, Inc.
2005 - 2005
Character TD
Callaway Digital Arts
2004 - 2004
Responsible for rigging 15 different x-ped insects for the title: “Read with me
DVD - Miss Spider’s Tea Party”