I am a Freelance 3D Modeller and Texture Artist with over 14 years work experience. I studied Art, Design and Animation in Barcelona and finished up my education in Vancouver, where I had my start in the Game industry. I then moved to London where I worked for nine years at some of the most renowned VFX Film Studios. In 2015 I returned to my hometown where I now work as a Freelance 3D Artist.
Specialties include: Texture Painting, Digital Sculpting, Character and Organic Modelling.
• Experienced and comfortable taking character or asset from concept through to completion as well as working on individual aspects of the pipeline within a team.
• Comfortable working on different visual styles and storytelling genres, from cartoon to a photorealism.
Work History
Asset Lead
ReDefine
October 2022 - Present
Barcelona, Catalonia, Spain
Asset Lead
cubica
September 2019 - July 2022
Barcelona, Catalonia, Spain
Senior 3D Modeler & Texture Artist
Freelance
September 2017 - October 2019
Working for different clients and studios from many different countries.
Senior Character Artist
El Ranchito
April 2019 - August 2019
Barcelona, Catalonia, Spain
Senior Modeler & Texture Artist
Hydralab
February 2017 - June 2017
Denmark
· Film: Along with the Gods. Modelling, sculpting and texturing environment hero assets such as mountains, cliffs and rocky grounds. Worked closely with the art director to keep the artwork consistent and improve or create new textures on existing models.
Character Modeler & Texture Artist
El Ranchito
October 2016 - December 2016
Barcelona Area, Spain
Modelling and texturing to likeness based on reference and concept art.
Pipeline: Maya, ZBrush, Mari and Photoshop.
Senior 3D Artist
Glassworks
May 2015 - October 2016
Barcelona Area, Spain
Film:
✓ A Monster Calls
Senior Texture Artist
MPC
February 2014 - November 2014
London, United Kingdom
Pipeline: Mari, Photoshop, ZBrush, Maya and Nuke. Linux & Windows.
Films:
✓ Fast & Furious: Supercharged
✓ The Jungle Book
✓ Guardians of the Galaxy (2014)
Senior Texture Artist
Framestore
July 2013 - January 2014
London, United Kingdom
Pipeline: Mari, Photoshop, Maya and Nuke. Linux & Windows.
Films:
✓ RoboCop (2014)
✓ Guardians of the galaxy (2014)
✓ Paddington (2014)
Lead Texture Artist
Reliance MediaWorks
February 2013 - July 2013
London, United Kingdom
Pipeline: Mari, Photoshop, Maya. Linux & Windows.
TV work
✓ Black Sails.
Lead Texture Artist
Reliance MediaWorks
November 2011 - February 2013
London, United Kingdom
Leading and managing the texture department. Occasionally assisted with concept tasks.
Pipeline: Maya, Mari, ZBrush, Mudbox, Photoshop & Nuke. Linux & Windows.
Films:
✓ Ender's Game
✓ G.I. Joe: Retaliation
Texture Artist & Modeller
BlueBolt
February 2011 - November 2011
London, United Kingdom
Main texture painter at the studio, also helped out with concept and modelling props.
Pipeline: Maya, Mari, Photoshop & Nuke. Linux & Windows.
Interviewed by the Foundry, regarding the work I have done on Game of Thrones with Mari. www.thefoundry.co.uk/case-studies/game-of-thrones/
Films:
✓ Sherlock Holmes: A Game of Shadows
✓ The apparition
✓ Snow White & the Huntsman (Teaser Trailer)
Other TV work:
✓ Game of Thrones (Season1)
✓ Great Expectations
Character & Texture Artist.
Freelance
May 2010 - April 2011
London, United Kingdom
Modelling and texturing based on reference and concept art. High-Poly for Cinematic and Low-Poly for in game.
►Main client: Ignition Entertainment, London.
Charater Artist
UTV Ignition Entertainment
March 2008 - April 2010
Ealing Studios. London, U.K.
Modelling and texturing Low-Poly (in-game) and High-Poly for Cinematic Characters.
Pipeline: SoftImage XSI, ZBrush, Photoshop.
✓ WarDevil
Texture Artist
Digi-guys Ltd.
March 2008 - July 2008
Game and Film.
CG Artist, Freelance.
Freelance
2002 - 2007
- 2007 Tigar Hare Studios. - Projects: Organic forest Textures.
- 2007 Liquidbuddha Studios. - Projects: Organic Modeling.
- 2006 Radarcan. - Projects: 3D Illustration.
- 2005 Baumann Film Festival. - Projects: Advertisement & Motion.
- 2003 En Reposo. - Project: Animales Divinos. Film Animation.
My participation was intensive in: Concept and Illustration for Backgrounds and props, rotoscoped cell animations. In less measure: Animation cut-out.
- 2002 Su-Studio - Solutions at several levels: Virtual reality, 3D sound, performance and publicity.
Creative Designer
TMT Publicity & POP/PLV
2003 - 2006
Barcelona Area, Spain
Publicity & POP/PLV. Produced strategic publicity in point of sales. - Position: 3 years Creative Designer.
►Experience acquired: Worked closely with the art director, worked in a team and ability to coordinate people and delegate duties. I unified different types of concepts in a one consistent design style. Experience working from concept to completion.
►Pipeline: Autodesk 3ds Max, Photoshop, Illustrator, FreeHand. Mac & Windows.
Graphic Designer
Freelance
2002 - 2005
Barcelona Area, Spain
· My main clients where the Baumann Film Festival, for whom I created promotional material and designed print advertisement. And the District Jove, where I designed promotional posters.
Graphic Designer
Freelance
2001 - 2005
- 2005 Baumann Film Festival. - Promotional material for this festival. Concept Art, 3D props, 3D animations, 3D renders and designed press publications.
- 2005 District Jove - Graphic Design, promotional posters and press publications.
- 2001/2002 Canoa Editorial - Graphic Design for press publications, logos design and merchandising.
- 2001 El Estudio - Graphic Design for press publications.