Andrea Giordano

Andrea Giordano

Senior Modeler & Texture Artist / 19 yrs

Barcelona, Spain

Hire Me
I am a Freelance 3D Modeller and Texture Artist with over 14 years work experience. I studied Art, Design and Animation in Barcelona and finished up my education in Vancouver, where I had my start in the Game industry. I then moved to London where I worked for nine years at some of the most renowned VFX Film Studios. In 2015 I returned to my hometown where I now work as a Freelance 3D Artist.

Specialties include: Texture Painting, Digital Sculpting, Character and Organic Modelling.

SOFTWARE
Substance Painter / Mari / Photoshop / Maya / Mudbox / ZBrush / Nuke

• Experienced and comfortable taking character or asset from concept through to completion as well as working on individual aspects of the pipeline within a team.
• Comfortable working on different visual styles and storytelling genres, from cartoon to a photorealism.
Work History
  • Asset Lead

    ReDefine

    October 2022 - Present
    Barcelona, Catalonia, Spain
  • Asset Lead

    cubica

    September 2019 - July 2022
    Barcelona, Catalonia, Spain
  • Senior 3D Modeler & Texture Artist

    Freelance

    September 2017 - October 2019

    Working for different clients and studios from many different countries.

  • Senior Character Artist

    El Ranchito

    April 2019 - August 2019
    Barcelona, Catalonia, Spain
  • Senior Modeler & Texture Artist

    Hydralab

    February 2017 - June 2017
    Denmark

    · Film: Along with the Gods. Modelling, sculpting and texturing environment hero assets such as mountains, cliffs and rocky grounds. Worked closely with the art director to keep the artwork consistent and improve or create new textures on existing models.

  • Character Modeler & Texture Artist

    El Ranchito

    October 2016 - December 2016
    Barcelona Area, Spain

    Modelling and texturing to likeness based on reference and concept art.
    Pipeline: Maya, ZBrush, Mari and Photoshop.

  • Senior 3D Artist

    Glassworks

    May 2015 - October 2016
    Barcelona Area, Spain

    Film:
    ✓ A Monster Calls

  • Senior Texture Artist

    MPC

    February 2014 - November 2014
    London, United Kingdom

    Pipeline: Mari, Photoshop, ZBrush, Maya and Nuke. Linux & Windows.

    Films:
    ✓ Fast & Furious: Supercharged
    ✓ The Jungle Book
    ✓ Guardians of the Galaxy (2014)

  • Senior Texture Artist

    Framestore

    July 2013 - January 2014
    London, United Kingdom

    Pipeline: Mari, Photoshop, Maya and Nuke. Linux & Windows.

    Films:
    ✓ RoboCop (2014)
    ✓ Guardians of the galaxy (2014)
    ✓ Paddington (2014)

  • Lead Texture Artist

    Reliance MediaWorks

    February 2013 - July 2013
    London, United Kingdom

    Pipeline: Mari, Photoshop, Maya. Linux & Windows.

    TV work
    ✓ Black Sails.

  • Lead Texture Artist

    Reliance MediaWorks

    November 2011 - February 2013
    London, United Kingdom

    Leading and managing the texture department. Occasionally assisted with concept tasks.
    Pipeline: Maya, Mari, ZBrush, Mudbox, Photoshop & Nuke. Linux & Windows.

    Films:
    ✓ Ender's Game
    ✓ G.I. Joe: Retaliation

  • Texture Artist & Modeller

    BlueBolt

    February 2011 - November 2011
    London, United Kingdom

    Main texture painter at the studio, also helped out with concept and modelling props.

    Pipeline: Maya, Mari, Photoshop & Nuke. Linux & Windows.
    Interviewed by the Foundry, regarding the work I have done on Game of Thrones with Mari. www.thefoundry.co.uk/case-studies/game-of-thrones/

    Films:
    ✓ Sherlock Holmes: A Game of Shadows
    ✓ The apparition
    ✓ Snow White & the Huntsman (Teaser Trailer)
    Other TV work:
    ✓ Game of Thrones (Season1)
    ✓ Great Expectations

  • Character & Texture Artist.

    Freelance

    May 2010 - April 2011
    London, United Kingdom

    Modelling and texturing based on reference and concept art. High-Poly for Cinematic and Low-Poly for in game.
    ►Main client: Ignition Entertainment, London.

  • Charater Artist

    UTV Ignition Entertainment

    March 2008 - April 2010
    Ealing Studios. London, U.K.

    Modelling and texturing Low-Poly (in-game) and High-Poly for Cinematic Characters.
    Pipeline: SoftImage XSI, ZBrush, Photoshop.
    ✓ WarDevil

  • Texture Artist

    Digi-guys Ltd.

    March 2008 - July 2008

    Game and Film.

  • CG Artist, Freelance.

    Freelance

    2002 - 2007

    - 2007 Tigar Hare Studios. - Projects: Organic forest Textures.
    - 2007 Liquidbuddha Studios. - Projects: Organic Modeling.
    - 2006 Radarcan. - Projects: 3D Illustration.
    - 2005 Baumann Film Festival. - Projects: Advertisement & Motion.
    - 2003 En Reposo. - Project: Animales Divinos. Film Animation.
    My participation was intensive in: Concept and Illustration for Backgrounds and props, rotoscoped cell animations. In less measure: Animation cut-out.
    - 2002 Su-Studio - Solutions at several levels: Virtual reality, 3D sound, performance and publicity.

  • Creative Designer

    TMT Publicity & POP/PLV

    2003 - 2006
    Barcelona Area, Spain

    Publicity & POP/PLV. Produced strategic publicity in point of sales. - Position: 3 years Creative Designer.
    ►Experience acquired: Worked closely with the art director, worked in a team and ability to coordinate people and delegate duties. I unified different types of concepts in a one consistent design style. Experience working from concept to completion.
    ►Pipeline: Autodesk 3ds Max, Photoshop, Illustrator, FreeHand. Mac & Windows.

  • Graphic Designer

    Freelance

    2002 - 2005
    Barcelona Area, Spain

    · My main clients where the Baumann Film Festival, for whom I created promotional material and designed print advertisement. And the District Jove, where I designed promotional posters.

  • Graphic Designer

    Freelance

    2001 - 2005

    - 2005 Baumann Film Festival. - Promotional material for this festival. Concept Art, 3D props, 3D animations, 3D renders and designed press publications.
    - 2005 District Jove - Graphic Design, promotional posters and press publications.
    - 2001/2002 Canoa Editorial - Graphic Design for press publications, logos design and merchandising.
    - 2001 El Estudio - Graphic Design for press publications.

Education
  • ►Photography digital

    Universitat Pompeu Fabra

    2001 - ?
  • ► Drawing Techniques

    Miguel Angel Academy

    1997 - ?
  • Master in “Game Art and Design”

    Van Arts (Vancouver Institute of Media Arts)

    2006 - 2007
  • Diploma in “Animation”

    Universitat Pompeu Fabra

    2001 - 2002
  • ► New tendencies of the design and contents of press

    Universitat Pompeu Fabra

    2001 - 2002
  • Diploma in “Art & Design”

    Escola la Massana

    1997 - 2001