Allanlee Calder

Allanlee Calder

Supervisor CG Supervisor / Supervisor character effects artist / 11 yrs

Toronto, Canada

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Work History
  • CG Supervisor

    Pipeline Studios

    September 2021 - Present
  • CG Supervisor

    Jam Filled

    November 2019 - October 2021
    Toronto, Ontario, Canada

    Guide creative decisions to meet goals within the available production time frame and budgetary allowance. Collaborate with leads to meet production deadlines, solve production challenges as they arise. Steer the technical and creative direction for the production. Drive communication between client creative team and studio leads. Review tasks of all departments in dallies to see that notes are achieved. Fill the creative gap where I can in achieving our goals

  • Character FX Supervisor

    Tangent Animation

    September 2016 - March 2018
    Toronto, Canada Area

    • Worked closely with other department heads in development of processes and tools to facilitate the needs of the production in relation to Character FX and crowds.
    • Assisted in the development of cloth simulation in Blender for the production.
    • Asset setup and shot production of crowd shots using Golaem

  • CG Supervisor

    Arc Productions

    December 2003 - August 2016
    230 Richmond ST E Toronto
  • character fx artist

    Arc Productions

    December 2003 - July 2016
  • co-CG supervisor Blazing Samurai

    Arc Productions

    May 2016 - July 2016

    Working in the development of cloth and crowd pipeline for the feature.

  • CG Supervisor/Crowd TD

    Arc Productions

    April 2015 - May 2016

    MaxSteel season 4

    • Involvement in all aspects of production from storyboards to final picture delivery
    • Worked with pipeline and tool development team for the integration Golaem crowd software
    • Asset, animation conversion, and crowd behavior building for sequences and shots
    • Working with outsource studio to maintain studio requirements for assets (Model & Surfacing)
    • Worked with production to manage the reviews, and dailies
    • Had consistent involvement in the management of 45+ crew and their departments and deliveries

  • Lead Character FX artist

    Arc Productions

    April 2014 - March 2015

    As lead Character FX artist for the Barbie DVD Great puppy adventure I lead a team of 12 artists. Our tasks involved.

    • Guide the team in their assigned tasks
    • Work with production to mange shot quota
    • Management of shot and sequence deliverables to lighting
    • Develop character cloth look
    • Cloth and hair simulation
    • Geometry sculpting to remove intersections between characters and their environments per shot
    • Minor animation alteration as required by the animation director
    • Camera polishing and set-dressing to create aesthetically pleasing composition based on director notes

  • Senior Character Finaling/ Character FX Artist (Cloth & Hair simulatio

    Arc Productions

    April 2014 - July 2014

    • Cloth and hair simulation
    • Geometry sculpting to remove intersections between characters and their environments per shot.
    • Minor animation alteration as required by the animation director.
    • Camera polishing and set-dressing to create aesthetically pleasing composition based on director’s notes.

Education
  • 3D computer animation and multimedia

    Collège Inter-Dec, Montréal

    1998 - 1999
  • 3D computer animation

    CINAC COMPUTER SCHOOL

    1997 - 1997
  • Introductory drawing course

    APOCALYPSE COMIC ART SCHOOL

    1996 - 1996
  • 3D computer animation

    DAWSON COLLEGE (CENTER FOR CONTINUING EDUCATION)

    1996 - 1996
  • Drawing studies in human anatomy

    SAIDYE BRONFMAN CENTER

    1995 - 1996
  • LaSalle College

    ? - ?