Guide creative decisions to meet goals within the available production time frame and budgetary allowance. Collaborate with leads to meet production deadlines, solve production challenges as they arise. Steer the technical and creative direction for the production. Drive communication between client creative team and studio leads. Review tasks of all departments in dallies to see that notes are achieved. Fill the creative gap where I can in achieving our goals
Character FX Supervisor
Tangent Animation
September 2016 - March 2018
Toronto, Canada Area
• Worked closely with other department heads in development of processes and tools to facilitate the needs of the production in relation to Character FX and crowds.
• Assisted in the development of cloth simulation in Blender for the production.
• Asset setup and shot production of crowd shots using Golaem
CG Supervisor
Arc Productions
December 2003 - August 2016
230 Richmond ST E Toronto
character fx artist
Arc Productions
December 2003 - July 2016
co-CG supervisor Blazing Samurai
Arc Productions
May 2016 - July 2016
Working in the development of cloth and crowd pipeline for the feature.
CG Supervisor/Crowd TD
Arc Productions
April 2015 - May 2016
MaxSteel season 4
• Involvement in all aspects of production from storyboards to final picture delivery
• Worked with pipeline and tool development team for the integration Golaem crowd software
• Asset, animation conversion, and crowd behavior building for sequences and shots
• Working with outsource studio to maintain studio requirements for assets (Model & Surfacing)
• Worked with production to manage the reviews, and dailies
• Had consistent involvement in the management of 45+ crew and their departments and deliveries
Lead Character FX artist
Arc Productions
April 2014 - March 2015
As lead Character FX artist for the Barbie DVD Great puppy adventure I lead a team of 12 artists. Our tasks involved.
• Guide the team in their assigned tasks
• Work with production to mange shot quota
• Management of shot and sequence deliverables to lighting
• Develop character cloth look
• Cloth and hair simulation
• Geometry sculpting to remove intersections between characters and their environments per shot
• Minor animation alteration as required by the animation director
• Camera polishing and set-dressing to create aesthetically pleasing composition based on director notes
Senior Character Finaling/ Character FX Artist (Cloth & Hair simulatio
Arc Productions
April 2014 - July 2014
• Cloth and hair simulation
• Geometry sculpting to remove intersections between characters and their environments per shot.
• Minor animation alteration as required by the animation director.
• Camera polishing and set-dressing to create aesthetically pleasing composition based on director’s notes.