Create artistically and physically driven visual effect animations using particle, fluid, rigid body dynamics, or procedural animation including, but not limited to dust, fracture, destruction, animation, fire, smoke, etc. Rendering, lighting, and compositing of said effects.
The Dust Taskforce Lead is responsible for overseeing development, tools, and workflow relating to dust effects such as impact dust, destruction/fracture dust, trail dust, and atmospheric dust. This includes, but is not limited to, developing packages and tools for other artists,