Alexandra Lefève-Gourmelon

Alexandra Lefève-Gourmelon

Supervisor Production Tools Lead / Lead Pipeline Developer / 9 yrs

Paris, France

Work History
  • Lead Production Tools

    SUPERPROD STUDIO (Vanilla Seed)

    January 2021 - Present
    Paris et périphérie

    Manage the Team of Developers implementing tools connected to Shotgun (reflex scripts, AMI, conformation scripts), the Review tools, the Delivery Tool , the Account Management.

    Support the Production Directors, CG Supervisors and Heads of Pipeline to optimize the Shotgun workflows used by the different projects.

    Maintain the documentation about these workflows.

  • Head of R&D

    SUPERPROD STUDIO (Vanilla Seed)

    March 2019 - January 2021
    Paris Area, France

    In charge of building the common pipeline for the various projects of Superprod Studio, and therefore of executing the long-term vision defined with the CG Sups, the TD and the CTO, in accordance with the budget constraints and planning defined by the Director of Operations and Productions.

    Lead a team of developers and ensure the realization of a clear road map for each of them. Track their progress and provide support and technical mentoring. Ensure the internal or external recruitment of reinforcements according to the objectives and the schedules of production.

    Support the CTO in the definition and the follow-up of the roadmap of the department: Implementation of evolution strategies for the studio's tools, prioritizing of the tasks, optimization of the costs and the resources.

    Guarantee the quality of the code produced by the R&D team, the respect of the coding rules and the documentation of the tools released in production.

    Lead the deployment of tools, and arbitrate UI adjustments, workflow, performance, etc ... that can result.

    Because of her central position, and her global vision of the pipeline, guarantee the consistency of the solutions proposed to the requests of the various actors.

    Stay available to guide the TDs in their mission of deploying and adapting the pipeline to the needs of their projects.

    Ensure a technological watch and offer innovative solutions for the improvement and optimization of the production chain.

    Support the CTO in the definition and deployment of Security and Privacy policies for the in-house tools.

  • Head of VFX Software

    MPC Film & Episodic

    April 2017 - February 2019
    Région de Paris, France
  • Shotgun Pipeline Toolkit and Rez Specialist for VFX Studio

    MPC Film & Episodic

    September 2015 - May 2017
    Paris

    - Manage environment for artists and TDs
    - Manage Shotgun Pipeline Toolkit interaction with all softwares and tools used in VFX Studio

  • Pipeline TD

    Mikros Image

    January 2009 - April 2017
    Paris, France

    Shotgun / Tank / Rez

  • Pipeline TD Anim/VFX

    MPC Film & Episodic

    September 2014 - September 2015
    Paris Area, France

    - Develop an environment for artists and TDs based on Rez for Anim and VFX Studios
    - Integrate Shotgun Pipeline Toolkit in VFX Studio

  • Pipeline TD on Asterix: The Land of the Gods

    MPC Film & Episodic

    September 2013 - September 2015
    Paris Area, France

    - Shotgun Referent
    - Sync tool between Octopus (Mikros Asset Manager) and Shotgun
    - Taking over the project cleaning tool
    - Modeling check tool support in Maya

  • Asset Management Lead

    MPC Film & Episodic

    March 2012 - April 2013
    Paris

    Manage Pipeline tools connections with Asset Manager on "Asterix: The Land of the Gods"

  • Pipeline TD

    MPC Film & Episodic

    April 2010 - February 2012
    Paris Area, France

    Adapt pipeline for vfx advertising productions.
    Integrate Mikros' pipeline tools with HD3D Artforge.
    Support pipeline tools for all Mikros Image Studio projects on all sites.

  • Pipeline TD on Ghost Recon: Future Soldier Alpha

    Mikros Image

    January 2010 - December 2010
    Paris
  • Pipeline Engineer on L'Autre Monde

    MPC Film & Episodic

    January 2009 - December 2009
    Paris

    Pipeline TD

  • Pipeline Lead on Bunyan and Babe

    SPARX* - A Virtuos Studio

    July 2008 - November 2008
    Paris
  • Pipeline Lead on IGOR

    Sparx Animation Studios

    November 2006 - June 2008

    Technical Pipeline implementation on the feature film Igor (released in 2008).
    Technical support for graphists and animators throughout the production.

  • Pipeline Developer

    SPARX* - A Virtuos Studio

    June 2005 - October 2006

    Pipeline management and tools implementation on some tests and on Gazoon production.

  • Developer

    Sparx Animation Studios

    June 2004 - January 2005

    Develop tools (custom playblast, send to dispatcher...) in Maya MEL to help artists with their work.

  • Production Assistant on Mickey's Twice Upon Xmas

    SPARX* - A Virtuos Studio

    March 2004 - May 2004
    Paris Area, France


    Manage retakes from Disney

  • Checker

    SPARX* - A Virtuos Studio

    November 2003 - February 2004
    Paris Area, France

    Check rendering process
    Minor tools to handle image sequences

  • Developer Trainee

    La Maison

    April 2002 - September 2002
Education
  • Université Marc Bloch (Strasbourg II)

    January 2002 - June 2003
  • ENSICAEN (Ecole Nationale Supérieure d'Ingénieur d

    January 1999 - June 2002