Supervision and topology design for simulation.Object and pattern based.Creative and practical design for cloth based FX. Clothing to semi rigid materials. Testing of - PDI - inhouse cloth simulation software - documentation and logging of results/bugs.Skills and knowledge of traditional tailoring techniques.
Works directly with Creature Rigging dept : creation of modular costumes - best practice for rigging costumes.Ability to communicate well with related departments
Work History
CFX Artist
Double Negative
August 2020 - August 2022
Digital Artist
Wētā FX
January 2018 - January 2019
Digital Artist
Animal Logic
November 2016 - December 2017
Senior Creature FX
Industrial Light & Magic
November 2015 - April 2016
Senior Creature TD
Industrial Light & Magic
December 2014 - April 2015
Singapore
Muscle and Skin
Rigid Bodies
Hair
Cloth
Senior Technical Director
nVisable
October 2014 - October 2014
London, United Kingdom
Create cloth fx for the new Monty Python film.
Oversee modelling, rigging and animation.
Set up of cloth and finalling rigs.
Cloth look dev.
Senior Creature FX TD :: Paddington
Framestore
August 2014 - October 2014
London, United Kingdom
Skin slide and jiggle fx.
Hero hair and cloth sims.
Senior Creature FX TD :: Dracula Untold
Framestore
June 2014 - August 2014
Assist in management of cloth assets.
Running of clothFX shots.
Senior Creature FX TD :: Guardians of the Galaxy
Framestore
October 2013 - June 2014
London, United Kingdom
Cloth dev for Rocket Bounty Costume
Dev for Groot finaling rig.
Dev for various small costume items / accessories for Monstrous Dude
Running sims for Rocket costumes and hair.
Shot finaling for Rocket and Groot.
Senior Creature FX TD :: Winter's Tale
Framestore
June 2013 - August 2013
London, United Kingdom
Set up and management of digital double rigs for the 3 main characters.
Mentoring of junior TD.
Cloth and hair simulations on clothing and horse.
nCloth skin sliding / wrinkling for creature tests.
Character finaling.
Technical Director
Unit Media
May 2013 - June 2013
London, United Kingdom
Custom multi garment character sim rigs
Transformation cloth FX from tissue into human character
Technical Director
One Of Us
March 2013 - March 2013
London, United Kingdom
Custom cloth set up for skin unpeel.
'Under the Skin' - Jonathan Glazer
Technical Director
Gramercy Park
March 2013 - March 2013
London, United Kingdom
Cloth Set Up and Character FX
In house pitch for Vodaphone commercial featuring Yoda
Senior Creature FX TD :: Ronin
Framestore
March 2012 - March 2013
London, United Kingdom
Creature FX
Creation and management of Digital Double Rigs
Running Hero Cloth simulations.
Character finalling per shot
Senior Creature FX TD :: Gravity
Framestore
March 2012 - October 2012
London, United Kingdom
2014 Academy Award Best Achievement in Visual Effects
Look Dev and Creature FX
Asset rigs
Shot Finalling
Environment TD :: Total Recall
Double Negative
June 2011 - March 2012
London, United Kingdom
Asset concept and build for car chase sequence :: roof furniture / gardens / public roof spaces.
Prepping of assets for hand off to FX dept.
City layout / composition / set dressing
Layout of assets :: Creation of animation scenes and publishing.
Providing slap comps for pre-viz
Environment TD :: Captain America
Double Negative
March 2011 - June 2011
London, United Kingdom
Texturing and lighting of assets for Hanger sequence.
Technical layout and set Dressing :: cables / td element lineups :: animation
Cloth deformations for train sequence / buckling metal
Generation of trees / lighting and rendering
DNEG Cloth Supervisor :
Double Negative
2009 - January 2011
Set up and supervision of clothing pipeline on PAUL :
Modelling of Cloth simulation geometry / rigging concept of shorts and backpack.ie testing of new topologies for cloth sim model :: pattern based approach to final object modelling.
Setting base level values for clothing assets.
Publishing and maintenance of the costume asset in conjunction with the rigging dept.
Custom set ups.
Dev :: working closely with the rigging dept to implement Maya referencing within the cloth asset pipeline.PAUL was our testing ground for John Carter of Mars.
Mentoring of cloth TD team.
Simple particle fx.
Senior TD : Costume
Double Negative
April 2009 - November 2010
Cloth Supervisor : Paul and Jcom
Testing of Double Negative' s Cloth Pipeline
Set up and supervision of clothing assets on JCOM :
Modelling of simulation geometry / rigging tests. nCloth and handoff to Houdini
Design of topologies for rigid and semi rigid deformations.
Benchmarking values for cloth sim assets.
Publishing and maintenance of the costume asset.
Cloth Developer
DreamWorks Animation
August 2008 - March 2009
Look Dev of main character's capes and clothing : Megamind
Sharing nCloth knowledge wit the team.
Character Effects / finalling artist : Shrek 4.
Senior Technical Director
Double Negative
March 2007 - July 2008
Cloth lead /shot TD for Hellboy 2 : The Golden Army
Modelling of Cloth simulation geometry
Design of all cloth based FX: hair, clothing tearing fabrics, inflation and deflation of garments.
Animation and simulation.
Shading, lighting and rendering of final shots
Documentation of HB2 / Double Negative cloth workflow
Technical Director : Harry Potter And The Order of The Phoenix
Double Negative
March 2006 - February 2007
Cloth Lead
Cloth TD for Character Look Dev Team
Design of dneg cloth pipeline for the giant .
Oversee look development of creature costume
Syflex Rigging and simulation
Running of shots.
Technical Director
MPC
March 2004 - March 2006
Poseidon
Camera animation
Matching 3D camera into and out of live action
Kingdom of Heaven : VES Outstanding Supporting VFX
Crowd Team :: Cloth rigging and simulation.
TD - Army Flag simulations / Shader R+D look dev
Charlie and The Chocolate Factory
TD
Modelling and Cloth Simulation for White Tunnel Seq digital doubles
Harry Potter And The Goblet Of Fire
TD : Matchmove, Technical Animation, Lighting and rendering.
Lead for digital face replacement team ( 10 artists )
(VES AWARD Outstanding Compositing 2006)
Poseidon
Camera TD : camera animation(live action to CG takeover)
Scoop
Shot TD
Cloth Rigging / Modelling
Amazing Grace
TD : Previs
XMen3
Modelling of assets for FX :: Xavier room destruction.
Shot TD
scarlet digital
July 2003 - January 2004
Captain Scarlet TV series
Previs Artist.Modeller.Lighting TD
Renderman
Junior TD
MPC
2003 - 2004
Modelling of centre court asset.
Previz sequence cameras for DOP Darius Khondji
Tech Anim
Previs Artist
MPC
March 2003 - July 2003
Wimbledon
Location recce.Modelling.Previs.
Matching up CG camera to live action footage.
Animation of cg tennis ball.
Timing and composition of efx shots.
Lighting TD
Framestore
November 2002 - December 2002
'Dinotopia' Cable series
Lighting TD
photo-real dinosaurs
Animator/CG Artist
Tell-Tale Animation
March 2002 - November 2002
'Boo!' A Pre-school animated TV series
Previs of shot sequences
Animation of characters
Prep/modelling texturing of props per episode
Lighting and rendering
Lighting TD
Slave Studios
September 2001 - February 2002
Animated series for the world Cup
Slave Studios 'Spheriks'
Lighting TD
CG Artist
Pepper's Ghost Productions
March 2000 - September 2001
Kingston-Upon-Thames, London
2002 : World Media Festival Gold Award for Children's Animation
'Tiny Planets' 50 episode Childrens TV show. In conjunction with Childrens Television Workshop
Layout Artist.Lighting and Rendering.Compositing
(2001 World Animation Celebration.California. Silver Award)