Started my career out in games and then feature films. I work in many disciplines of animation (2D, cg), visual effects but have been doing compositing for some years. I have been a supervisor for the last 4+. I like being inspired by others and working with ambitious people to make projects great!
Work History
VFX Artist
Lightstorm Entertainment
March 2019 - Present
Manhattan Beach, CA
Lab Generalist
Lightstorm Entertainment
March 2019 - March 2020
Manhattan Beach, CA
Senior Stereo Compositor
Sony Pictures Imageworks
July 2018 - November 2018
Culver City, CA
VFX Supervisor
Legend 3D VR VFX
January 2017 - April 2018
Compositing Department Supervisor
Legend 3D VR VFX
February 2010 - April 2018
Leading 2d to 3d stereo conversion company for film, television, and commercials.
Legend 3D VR VFX
February 2009 - April 2018
Legend 3D VR VFX
December 2009 - July 2014
Stereo VFX Supervisor
Legend 3D VR VFX
2014 - 2014
citizen
United States of America
1974 - 2010
Compositor/Motionbuilder artist
Lightstorm Entertainment
April 2009 - November 2009
stereoscopic compositing of previz elements with live action plates. Also staging, composing, and rendering some cg previz elements in motionbuilder for use in composites.
3D Lead Artist
NGTV
June 2006 - November 2008
Delegated tasks for the 3D department ensuring aesthetic quality, and expedience.
Organizing and creating a versatile animation pipeline that would incorporate into live action.
Animation direction, animation, intermediate rigging in maya, compositing.
Setup character pipeline from Motion Builder to Maya.
Motion capture artist\Animator
Digital Domain
April 2008 - August 2008
Assembling group scenes in Motion Builder\Maya using existing motion capture set assemblies. Refining and finalizing scenes with blending motion takes and key frame animation.
3D Genrealist
Shadowmotion Productions
August 2007 - December 2007
At Shadowmotion I refined animation, setup renders for compositing, exectuted final compositing using After Effects. I also did some intermediate rigging on later projects of bipedal characters and prop objects.
animator
KMC Films
November 2005 - January 2006
Rigged and animated a 2d to 3d pipeline for a film yet to be released from New Line Cinema.
Motion Editor
Neversoft
May 2005 - June 2005
Editing motion capture data for impliment in next generation video games.
Lead animator
Game Wizards
July 2004 - May 2005
Lead animator in charge of pipelining animation and motion capture for an entire game project in the Unreal Engine