Adam Ghering

Adam Ghering

VFX Supervisor, Stereo supervisor, VFX artist, Storyteller

Supervisor VFX Artist / Mid-level Animator / 16 yrs

Los Angeles, CA

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Senior Sequence Artist

Avatar: The Way of Water (2022)

Stereo Layout Artist

Spider-Man: Into the Spider-Verse (2018)

Stereoscopic Supervisor: Legend 3D|VR|VFX

Resident Evil: The Final Chapter (2017)

Visual Effects Supervisor: Legend 3D|VR|VFX

Preacher (2016)

Stereoscopic Supervisor: Legend 3D|VR|VFX

Ben-Hur (2016)

Stereoscopic Supervisor: Legend 3D|VR|VFX

Gods of Egypt (2015)

SR. Stereo Compositing Supervisor

Jupiter Ascending (2015)

SR. stereo Compositing Supervisor

The Amazing Spider-Man 2 (2014)

Sr. Stereo Compositing Supervisor

The Smurfs 2 (2013)

Compositing Supervisor

Oz the Great and Powerful (2013)

Compositing supervisor

The Amazing Spider-Man (2012)

Stereo Compositing Supervisor

Ghost Rider: Spirit of Vengeance (2012)

stereo compositing supervisor

Wrath of the Titans (2012)

Pirates of the Caribbean: On Stranger Tides (2011)

Stereo Compositing Supervisor

The Smurfs (2011)

Stereo Compositing Supervisor

Transformers: Dark of the Moon (2011)

Stereo compositing Supervisor

The Green Hornet (2011)

Stereoscopic Compositing Supervisor

Hugo (2011)

Compositing Supervisor

Conan the Barbarian (2011)

Stereoscopic Compositing Supervisor

Green Lantern (2011)

Compositing Supervisor

Priest (2011)

nuke stereo compositor

Alice in Wonderland (2010)

Previz Animator/Compositor

Avatar (2009)

Digital Effects Artist

VH1 Classic One Hit Wonders (2008)

Motion Capture Artist / Technical Animator

The Mummy: Tomb of the Dragon Emperor (2008)

Shrek The Third (2007)

Motion Capture Editor

GUN (2005)

Motion Capture Editor

American Wasteland (2005)

motion editor

Tony Hawk's American Wasteland (2005)

Shrek 2 (2004)

Shrek (2001)

Stereo Compsiting Supervisor

Top Gun (1986)

Senior Stereo Compositor

Spider-Man Into the Spider Verse

Started my career out in games and then feature films. I work in many disciplines of animation (2D, cg), visual effects but have been doing compositing for some years. I have been a supervisor for the last 4+. I like being inspired by others and working with ambitious people to make projects great!
Work History
  • VFX Artist

    Lightstorm Entertainment

    March 2019 - Present
    Manhattan Beach, CA
  • Lab Generalist

    Lightstorm Entertainment

    March 2019 - March 2020
    Manhattan Beach, CA
  • Senior Stereo Compositor

    Sony Pictures Imageworks

    July 2018 - November 2018
    Culver City, CA
  • VFX Supervisor

    Legend 3D VR VFX

    January 2017 - April 2018
  • Compositing Department Supervisor

    Legend 3D VR VFX

    February 2010 - April 2018

    Leading 2d to 3d stereo conversion company for film, television, and commercials.

  • Legend 3D VR VFX

    February 2009 - April 2018
  • Legend 3D VR VFX

    December 2009 - July 2014
  • Stereo VFX Supervisor

    Legend 3D VR VFX

    2014 - 2014
  • citizen

    United States of America

    1974 - 2010
  • Compositor/Motionbuilder artist

    Lightstorm Entertainment

    April 2009 - November 2009


    stereoscopic compositing of previz elements with live action plates. Also staging, composing, and rendering some cg previz elements in motionbuilder for use in composites.

  • 3D Lead Artist

    NGTV

    June 2006 - November 2008


    Delegated tasks for the 3D department ensuring aesthetic quality, and expedience.
    Organizing and creating a versatile animation pipeline that would incorporate into live action.
    Animation direction, animation, intermediate rigging in maya, compositing.
    Setup character pipeline from Motion Builder to Maya.

  • Motion capture artist\Animator

    Digital Domain

    April 2008 - August 2008


    Assembling group scenes in Motion Builder\Maya using existing motion capture set assemblies. Refining and finalizing scenes with blending motion takes and key frame animation.

  • 3D Genrealist

    Shadowmotion Productions

    August 2007 - December 2007

    At Shadowmotion I refined animation, setup renders for compositing, exectuted final compositing using After Effects. I also did some intermediate rigging on later projects of bipedal characters and prop objects.

  • animator

    KMC Films

    November 2005 - January 2006

    Rigged and animated a 2d to 3d pipeline for a film yet to be released from New Line Cinema.

  • Motion Editor

    Neversoft

    May 2005 - June 2005

    Editing motion capture data for impliment in next generation video games.

  • Lead animator

    Game Wizards

    July 2004 - May 2005

    Lead animator in charge of pipelining animation and motion capture for an entire game project in the Unreal Engine

  • Animation/Mocap Intern

    Elektrashock

    2004 - 2004
  • Combat Medic

    United States Army

    1995 - 1998
Education
  • Art Institute of california-los angeles

    2003 - 2006
  • Bakersfield School of Art

    2000 - 2002
  • Center School of Medical Nursing

    1996 - 1996
  • nueva high school

    ? - ?