Aaron Lambert

Aaron Lambert

Lead Animator / 18 yrs

Los Angeles, CA

Hire Me

Animator

Black Adam (2022)

Animator

NBA 2K23 (2022)

Animator

Halo Infinite (2021)

Animator

New World (2021)

Animator

NBA 2K22 (2021)

Animator

Space Jam: A New Legacy (2021)

Animator

Medal of Honor: Above and Beyond (2020)

Animator

Spider-Man: Far From Home (2019)

Animator

Mortal Kombat 11 (2019)

Animator

Crackdown 3 (2019)

Animator

Just Cause 4 (2018)

Animator

Ant-Man and the Wasp (2018)

Animator

Invictus (2018)

Animator

Injustice 2 (2017)

Animator

The Great Wall (2017)

Animator

Resident Evil 7: Biohazard (2017)

Animator

Skull Island: Reign of Kong (2016)

Animator

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Animator

Xcom 2 (2016)

Animator

Mortal Kombat X (2015)

Animator

Injustice: Gods Among Us (2013)

Animator

Defiance (2013)

Animator

Army of Two: The Devil's Cartel (2013)

Animator

Dead Space 3 (2013)

Animator

Call of Duty: Black Ops II (2012)

Animator

WWE '13 (2012)

Animator

Medal of Honor: Warfighter (2012)

Animator

WWE '12 (2011)

Animator

Need for Speed: The Run (2011)

Animator

Gears of War 3 (2011)

Animator

TRON: Legacy (2010)

Animator

Call of Duty: Black Ops (2010)

Animator

WWE SmackDown! vs. RAW 2011 (2010)

Animator

Enslaved: Odyssey to the West (2010)

Animator

The Saboteur (2009)

Animator

Left 4 Dead 2 (2009)

Animator

WWE SmackDown! vs. RAW 2010 (2009)

Animator

Uncharted 2: Among Thieves (2009)

Animator

WET (2009)

Motion Capture Animator

Resident Evil 5 (2009)

Animator

The Lord of the Rings: Conquest (2009)

Animator

Resistance 2 (2008)

Animator

Fracture (2008)

Animator

Lair (2007)

Work History
  • Lead Motion Animator

    House of Moves

    October 2010 - Present
  • Lead Motion Editor

    Vicon

    October 2009 - Present

    Includes editing motion captured animation for multiple game, film, and commercial projects, project leadership, providing quality assurance on data output, along with various forms of file processing and management.

  • Mocap and Keyframe Animator

    Vicon

    February 2007 - December 2009

    Edited motion captured animation for multiple game, film, and commercial projects. Work included penetration fixes, adjusting contacts between multiple characters, accommodating for action shots that took place on a mat by fixing floor contacts, animating props and prop contact, and fixing problems with bad data. Animations ranged from high detail sequences with a large amount of character and prop interaction for game cinematics to single character loops for in game movement. Also assisted with an assortment of other tasks such as processing files to be

  • Mocap Animator

    Sony Computer Entertainment America

    January 2006 - January 2007

    I animate mocapped (Motion Captured) characters for Playstation games. This includes bringing characters along with environments and props into a scene, removing unwanted penetration between characters and other geometry, fixing twitchyness or jittering from bad data, adding constraints and animation to various props that characters are manipulating, and completely changing a character's animation with new keyframes according to a client's request.

  • Intern

    Sony Computer Entertainment America

    April 2005 - June 2005

    I worked as an intern doing various tasks including prop modeling, character modeling, character rigging, scene setup, rendering, particle effects, and research.

Education
  • The Art Institute of California, San Diego

    2002 - 2005