Includes editing motion captured animation for multiple game, film, and commercial projects, project leadership, providing quality assurance on data output, along with various forms of file processing and management.
Mocap and Keyframe Animator
Vicon
February 2007 - December 2009
Edited motion captured animation for multiple game, film, and commercial projects. Work included penetration fixes, adjusting contacts between multiple characters, accommodating for action shots that took place on a mat by fixing floor contacts, animating props and prop contact, and fixing problems with bad data. Animations ranged from high detail sequences with a large amount of character and prop interaction for game cinematics to single character loops for in game movement. Also assisted with an assortment of other tasks such as processing files to be
Mocap Animator
Sony Computer Entertainment America
January 2006 - January 2007
I animate mocapped (Motion Captured) characters for Playstation games. This includes bringing characters along with environments and props into a scene, removing unwanted penetration between characters and other geometry, fixing twitchyness or jittering from bad data, adding constraints and animation to various props that characters are manipulating, and completely changing a character's animation with new keyframes according to a client's request.
Intern
Sony Computer Entertainment America
April 2005 - June 2005
I worked as an intern doing various tasks including prop modeling, character modeling, character rigging, scene setup, rendering, particle effects, and research.