Jonathan Feldman

Jonathan Feldman

Modeler, Texture Artist, Generalist

Senior Modeler / Mid-level Texture Artist / 20 yrs

Los Angeles, CA

Hire Me

CG Artist

The Black Phone (2022)

3D Modeler / Texture Artist

The Pentaverate (2022)

CG Artist

Ambulance (2022)

CG Artist

Underworld: Awakening (2012)

3D Modeler/Texture Artist

Star Trek: Picard (2020)

Modeler / Texture Artist

The Purge: Election Year (2016)

Freelance Modeler / Previs Artist

Thor (2011)

Freelance Background Artist

Medal of Honor (2010)

Modeler/Texture Artist/Maya Generalist

Medal of Honor: Airborne (2007)

Modeler/Texture Artist/Maya Generalist

The Godfather: Mob Wars (2006)

Modeler/Texture Artist/Maya Generalist

Talladega Nights: The Ballad of Ricky Bobby (2006)

Modeler/Texture Artist/Maya Generalist

Serenity (2005)

Intern

CSI: NY (2004)

Intern

The Day After Tomorrow (2004)

I've been a professional Modeler and Texture Artist in the Entertainment Industry for the past 19 years. I have worked on Film, TV, commercials, and games.
You can find my reel, shot descriptions and some other links to my work to be considered for this position on my Artstation, and an updated resume and a few other samples of my work on my LinkedIn:

https://3dg33k.artstation.com/
https://www.linkedin.com/in/jonathanfeldman/

I can offer a broad range of skills, including:


- Hard surface and organic modeling (Maya, Modo, ZBrush)

- 3D Generalist (Maya, Modo )

- Sculpting (ZBrush)

- Texturing (Substance Painter, Modo, ZBrush, Photoshop)

- Video Game and VR asset creation creation and implementation (Unreal Editor, Unity)

- Photogrammetry acquisition and processing (Agisoft, RealityCapture)

- 3D Scanning, resurfacing and optimization (ZBrush, Maya, Modo)
Work History
  • Unreal Asset Artist

    Zoic Studios

    February 2022 - October 2022
    Los Angeles, CA
  • Modeler

    LegionVFX

    May 2021 - June 2021
    Remote
  • Freelance Modeler

    Imaginary Forces

    August 2016 - September 2016

    Modeled some consumer electronics products for an undisclosed project.

  • Modeler / 3D Artist

    Saatchi & Saatchi

    May 2016 - June 2016
  • Freelance Modeler / Texture Artist

    VFX Legion

    November 2015 - February 2016

    Modeling and texturing a hero prop and an environment for a feature.
    Modeled and textured some buildings for a TV show.

  • Freelance Modeler

    artifact™

    August 2015 - August 2015

    Modeled the character of Mistress Death for a commercial of "Marvel: Avengers Alliance 2", a mobile game from Disney Interactive.

  • Teacher

    Studio Arts, Ltd.

    January 2014 - April 2014

    Taught Modo Level 1 to Industry professionals.

  • Freelance Modeler and Texture Artist

    Royale

    February 2014 - February 2014

    Modeled and textured a high resolution model of the Nike Magista Soccer cleat for its rollout.

  • Freelance Modeler

    Skechers

    November 2013 - November 2013

    Worked on a shoe model.

  • Teacher

    Gnomon School of Visual Effects

    April 2013 - July 2013

    Taught Maya Fast Track courses: Hard Surface Modeling 1 & 2.

  • Freelance Modeler

    Royale

    November 2012 - December 2012

    Worked on a high profile Nike commercial. Created and retopologized high resolution models that accurately reproduce onscreen the real production shoe.

  • Freelance Hard Surface Modeler & Texture Artist

    Double Helix Games

    October 2012 - November 2012

    Worked creating and texturing Sci-Fi weapons for the MMORPG game tie-in to the upcoming SyFy TV series DEFIANCE.

  • Freelance Environment Modeler

    Royale

    August 2012 - August 2012

    Worked on the high resolution lab environment that serves as an intro to the game footage for the EA's FUSE game announcement trailer.

    https://youtu.be/sgaLRaR74N4

  • Freelance Environment Modeler

    Digital Domain

    June 2012 - June 2012

    Worked on a Skyy Vodka commercial doing digital sets and props.

  • Freelance Modeler

    Royale

    May 2012 - June 2012

    Worked on a high profile Nike commercial. Created models based on concepts and retopologized a CAD model which was preproduction so then it had to be modified to create the actual production shoe.

  • Senior Environment Artist

    Double Helix Games

    December 2011 - May 2012

    Worked on an undisclosed game prototype for a major publisher.

  • Teacher

    Gnomon School of Visual Effects

    October 2010 - December 2011

    Taught Introduction to Maya and Hard Surface Modeling 1.

  • Modeler, Texture Artist, Maya Generalist

    Look Effects

    September 2011 - November 2011

    Modeled, textured, lit and rendered CG sets for the movie "Underworld 4: Awakening"

  • Teacher

    Studio Arts, Ltd.

    June 2011 - November 2011

    Taught Luxology's Modo levels 1 and 2 to entertainment industry professionals.

  • Freelance Modeler

    Logan

    April 2011 - April 2011

    Worked modeling props for a Clinique and a Champs' Sports commercials.

  • Freelance 3D software and 3D scanning consultant

    Face Center L.A.

    February 2011 - April 2011

    Technical Consulting

  • Freelance Modeler / Previz Artist

    Digital Domain

    September 2010 - November 2010

    Thor
    Worked on Previz for the movie. Created environments for Jotunheim, the Frost Giant planet, and some props.

  • Freelance Modeler

    Superfad

    August 2010 - September 2010

    Worked on the commercial for "Raving Rabbids: Travel in Time"

  • Instructional DVD Author

    The Gnomon Workshop

    April 2010 - September 2010

    Created a tutorial DVD as an introduction to Luxology's Modo.
    https://www.thegnomonworkshop.com/store/product/914/

  • Freelance Background Artist

    Electronic Arts

    April 2009 - July 2010

    Medal of Honor (Video game)
    Worked on environments, characters, vehicles and props for the reboot of this franchise.

  • Freelance Character Modeler

    Logan Media, Inc.

    March 2009 - April 2009

    Modeled and UVed several medium resolution animals that would be the characters for an in-house animated short.

  • Freelance Texture Artist / Lighter

    Duck Studios

    February 2009 - March 2009

    Painted stylized textures for the main set piece in a wrestling themed Cocoa Pebbles commercial.

    Afterwards I had to light and render it to match the approved color palette of the boards.

    Created several passes to give the compositors more control.

  • Teacher

    Gnomon School of Visual Effects

    June 2008 - March 2009

    I taught two terms of Polygon Modeling I (in Maya) and one term of Intro. to Maya.

  • Freelance Modeler

    Psyop

    February 2009 - February 2009

    Nissan Cube (Commercial)
    Created initial models of the on-location buildings. The models had to be accurate replicas
    of the real buildings so they could be swapped out and animated.

  • Freelance Modeler/Texture Artist

    Technicolor Interactive Services

    January 2009 - February 2009

    -Created textures for Hi-Res game cinematic assets.
    -Helped troubleshoot and solve model, texture, UV and shader issues.

  • Freelance Modeling T.D.

    Rhythm & Hues Studios

    July 2008 - October 2008

    Worked on "Aliens in the Attic" (Feature) and "Night at the Museum 2" (Feature).
    Hard surface and organic modeling for these two projects.

  • Freelance Modeler/Texture Artist

    Kachew!

    April 2008 - June 2008

    Red Vines (Commercial).
    Sprint/Samsung: Instinct (Commercial)
    Mattel (Commercial).

    Hard surface modeling and texturing for a Red Vines commercial.
    Hard surface modeling and texturing for a Sprint/Samsung commercial.
    Hard surface and Creature modeling and texturing for two separate Mattel commercials.

  • Freelance Texture Artist

    Kaia Inc.

    March 2008 - April 2008

    Painted textures for J.J. Abrams new show "Fringe" and for the dragon for the extra features in the BluRay release of "Sleeping Beauty".

  • Freelance Modeler/Digital Artist

    Digital Domain

    December 2007 - March 2008

    Hyundai (Commercial); Shell: Further (Commercial); Levi's: Knockout (Commercial).
    Hard surface modeling and texturing (Hyundai).
    Environment modeling, sculpting and texturing (Shell).
    Modeling, particles and 3D tracking (Levi's).

  • Modeler/Texture Artist/Maya Generalist

    Zoic Studios

    April 2004 - December 2007

    Worked on:
    Terminator: The Sarah Connor Chronicles (TV); Prison Break (TV); C.S.I. (TV); Drive (TV); The Captain (TV); Busch Gardens: Griffon (Commercial); Sprite: Sublymonal (Commercials); Xbox360 (Commercials); Talladega Nights (Feature Film); Serenity (Feature Film); Acura: NSX (Presentation);
    Medal of Honor: Airborne (E3 Presentation); The Godfather (E3 Presentation); FIFA (E3 Presentation)

    My responsibilities included:
    - Hard surface and organic modeling and texturing
    - 3D generalist responsibilities
    - Performed as Model Supervisor on the Xbox

  • Intern

    Zoic Studios

    September 2003 - April 2004

    - Particle effects for a couple of shots on The Day After Tomorrow (Feature Film) and CSI: Miami (TV)
    - 3D modeling and tracking for Lost in Space (TV Pilot)
    - Typical intern chores and delivery runs

  • Designer

    Gary Mandel Promotional Concepts

    September 2000 - July 2001

    - Developed various product design concepts for one of the nation’s top 15 promotional product companies

Education
  • Gnomon School of Visual Effects

    2001 - 2003
  • University of Cincinnati

    1996 - 1999
  • Tecnológico de Monterrey

    1991 - 1996