I've been a professional Modeler and Texture Artist in the Entertainment Industry for the past 19 years. I have worked on Film, TV, commercials, and games.
You can find my reel, shot descriptions and some other links to my work to be considered for this position on my Artstation, and an updated resume and a few other samples of my work on my LinkedIn:
- Video Game and VR asset creation creation and implementation (Unreal Editor, Unity)
- Photogrammetry acquisition and processing (Agisoft, RealityCapture)
- 3D Scanning, resurfacing and optimization (ZBrush, Maya, Modo)
Work History
Unreal Asset Artist
Zoic Studios
February 2022 - October 2022
Los Angeles, CA
Modeler
LegionVFX
May 2021 - June 2021
Freelance Modeler
Imaginary Forces
August 2016 - September 2016
Modeled some consumer electronics products for an undisclosed project.
Modeler / 3D Artist
Saatchi & Saatchi
May 2016 - June 2016
Freelance Modeler / Texture Artist
VFX Legion
November 2015 - February 2016
Modeling and texturing a hero prop and an environment for a feature.
Modeled and textured some buildings for a TV show.
Freelance Modeler
artifact™
August 2015 - August 2015
Modeled the character of Mistress Death for a commercial of "Marvel: Avengers Alliance 2", a mobile game from Disney Interactive.
Teacher
Studio Arts, Ltd.
January 2014 - April 2014
Taught Modo Level 1 to Industry professionals.
Freelance Modeler and Texture Artist
Royale
February 2014 - February 2014
Modeled and textured a high resolution model of the Nike Magista Soccer cleat for its rollout.
Freelance Modeler
Skechers
November 2013 - November 2013
Worked on a shoe model.
Teacher
Gnomon School of Visual Effects
April 2013 - July 2013
Taught Maya Fast Track courses: Hard Surface Modeling 1 & 2.
Freelance Modeler
Royale
November 2012 - December 2012
Worked on a high profile Nike commercial. Created and retopologized high resolution models that accurately reproduce onscreen the real production shoe.
Freelance Hard Surface Modeler & Texture Artist
Double Helix Games
October 2012 - November 2012
Worked creating and texturing Sci-Fi weapons for the MMORPG game tie-in to the upcoming SyFy TV series DEFIANCE.
Freelance Environment Modeler
Royale
August 2012 - August 2012
Worked on the high resolution lab environment that serves as an intro to the game footage for the EA's FUSE game announcement trailer.
https://youtu.be/sgaLRaR74N4
Freelance Environment Modeler
Digital Domain
June 2012 - June 2012
Worked on a Skyy Vodka commercial doing digital sets and props.
Freelance Modeler
Royale
May 2012 - June 2012
Worked on a high profile Nike commercial. Created models based on concepts and retopologized a CAD model which was preproduction so then it had to be modified to create the actual production shoe.
Senior Environment Artist
Double Helix Games
December 2011 - May 2012
Worked on an undisclosed game prototype for a major publisher.
Teacher
Gnomon School of Visual Effects
October 2010 - December 2011
Taught Introduction to Maya and Hard Surface Modeling 1.
Modeler, Texture Artist, Maya Generalist
Look Effects
September 2011 - November 2011
Modeled, textured, lit and rendered CG sets for the movie "Underworld 4: Awakening"
Teacher
Studio Arts, Ltd.
June 2011 - November 2011
Taught Luxology's Modo levels 1 and 2 to entertainment industry professionals.
Freelance Modeler
Logan
April 2011 - April 2011
Worked modeling props for a Clinique and a Champs' Sports commercials.
Freelance 3D software and 3D scanning consultant
Face Center L.A.
February 2011 - April 2011
Technical Consulting
Freelance Modeler / Previz Artist
Digital Domain
September 2010 - November 2010
Thor
Worked on Previz for the movie. Created environments for Jotunheim, the Frost Giant planet, and some props.
Freelance Modeler
Superfad
August 2010 - September 2010
Worked on the commercial for "Raving Rabbids: Travel in Time"
Instructional DVD Author
The Gnomon Workshop
April 2010 - September 2010
Created a tutorial DVD as an introduction to Luxology's Modo.
https://www.thegnomonworkshop.com/store/product/914/
Freelance Background Artist
Electronic Arts
April 2009 - July 2010
Medal of Honor (Video game)
Worked on environments, characters, vehicles and props for the reboot of this franchise.
Freelance Character Modeler
Logan Media, Inc.
March 2009 - April 2009
Modeled and UVed several medium resolution animals that would be the characters for an in-house animated short.
Freelance Texture Artist / Lighter
Duck Studios
February 2009 - March 2009
Painted stylized textures for the main set piece in a wrestling themed Cocoa Pebbles commercial.
Afterwards I had to light and render it to match the approved color palette of the boards.
Created several passes to give the compositors more control.
Teacher
Gnomon School of Visual Effects
June 2008 - March 2009
I taught two terms of Polygon Modeling I (in Maya) and one term of Intro. to Maya.
Freelance Modeler
Psyop
February 2009 - February 2009
Nissan Cube (Commercial)
Created initial models of the on-location buildings. The models had to be accurate replicas
of the real buildings so they could be swapped out and animated.
Freelance Modeler/Texture Artist
Technicolor Interactive Services
January 2009 - February 2009
-Created textures for Hi-Res game cinematic assets.
-Helped troubleshoot and solve model, texture, UV and shader issues.
Freelance Modeling T.D.
Rhythm & Hues Studios
July 2008 - October 2008
Worked on "Aliens in the Attic" (Feature) and "Night at the Museum 2" (Feature).
Hard surface and organic modeling for these two projects.
Freelance Modeler/Texture Artist
Kachew!
April 2008 - June 2008
Red Vines (Commercial).
Sprint/Samsung: Instinct (Commercial)
Mattel (Commercial).
Hard surface modeling and texturing for a Red Vines commercial.
Hard surface modeling and texturing for a Sprint/Samsung commercial.
Hard surface and Creature modeling and texturing for two separate Mattel commercials.
Freelance Texture Artist
Kaia Inc.
March 2008 - April 2008
Painted textures for J.J. Abrams new show "Fringe" and for the dragon for the extra features in the BluRay release of "Sleeping Beauty".
Freelance Modeler/Digital Artist
Digital Domain
December 2007 - March 2008
Hyundai (Commercial); Shell: Further (Commercial); Levi's: Knockout (Commercial).
Hard surface modeling and texturing (Hyundai).
Environment modeling, sculpting and texturing (Shell).
Modeling, particles and 3D tracking (Levi's).
Modeler/Texture Artist/Maya Generalist
Zoic Studios
April 2004 - December 2007
Worked on:
Terminator: The Sarah Connor Chronicles (TV); Prison Break (TV); C.S.I. (TV); Drive (TV); The Captain (TV); Busch Gardens: Griffon (Commercial); Sprite: Sublymonal (Commercials); Xbox360 (Commercials); Talladega Nights (Feature Film); Serenity (Feature Film); Acura: NSX (Presentation);
Medal of Honor: Airborne (E3 Presentation); The Godfather (E3 Presentation); FIFA (E3 Presentation)
My responsibilities included:
- Hard surface and organic modeling and texturing
- 3D generalist responsibilities
- Performed as Model Supervisor on the Xbox
Intern
Zoic Studios
September 2003 - April 2004
- Particle effects for a couple of shots on The Day After Tomorrow (Feature Film) and CSI: Miami (TV)
- 3D modeling and tracking for Lost in Space (TV Pilot)
- Typical intern chores and delivery runs
Designer
Gary Mandel Promotional Concepts
September 2000 - July 2001
- Developed various product design concepts for one of the nation’s top 15 promotional product companies