Ariel Podreider Lenzi

Ariel Podreider Lenzi

experienced and details oriented CG supervisor

CG Supervisor (creature) / Senior CFX/groom sup TD / 7 yrs

London, United Kingdom

Hire Me

3D Artist

Gran Turismo (2023)

CG Artist

Eternals (2021)

CG Lead

Blood Red Sky (2021)

CG Creature Supervisor

Infinite (2021)

CG Lead

Zack Snyder's Justice League (2021)

Creature FX

Charming (2021)

CG Creature Supervisor

Fast & Furious Presents: Hobbs & Shaw (2019)

CG Creature Supervisor

Hagrid's Magical Creatures Motorbike Adventure - pre-show (2019)

CG Creature Supervisor

M:I 6 - Mission Impossible (2018)

Senior Creature Technical Director

Ready Player One (2018)

Sr Creature TD

Transformers: The Last Knight (2017)

Sr Creature Technical Director

Doctor Strange (2016)

Senior Creature Technical Director

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Generalist TD

Donkey Xote (2016)

Sr Creature TD

Jurassic World (2015)

cfx Lead sequence / Sr Creature / cfx td

47 Ronin (2013)

Generalist/ ATD

John Carter (2012)

cfx Lead sequence / Sr Creature / cfx td

Wrath of the Titans (2012)

cfx Lead sequence / Sr Creature / cfx td

Sherlock Holmes: A Game of Shadows (2011)

Technical Animator

Harry Potter and the Deathly Hallows: Part 1 (2010)

Digital Artist

The Chronicles of Narnia: The Voyage of the Dawn Treader (2010)

CG Creature Supervisor

Venom (2004)

italin td living in london uk.had expeirnces in all majr studiosand acroos many different industries from feature to vfx, from game to commercial. Cg creature Supervior for dneg for last 3 years, pluas cfx andgrooming supervisor previosuly in Cinesite. total experience 15 years.
Work History
  • cg creature supervisor

    Double Negative

    September 2017 - Present
    London, United Kingdom
  • Founder and Creative Producer

    TripleA visual Services ltd

    March 2013 - Present

    Other than manage the everyday business, I work as Creative Producer, Project Manager, Hr, contractor and team relationships, Artist manager and account manager.

  • Sr Creature td

    Industrial Light & Magic

    November 2014 - September 2017
    Vancouver, Canada Area

    broad spectrum role that involves simulations of cloth, muscles and all the secondary kind of animations that are based on a physically correct solver. Among my task there are also scripting,shot sculpting and finalling

  • cfx Sup

    Cinesite

    May 2015 - December 2015
  • Sr Generalist / Cloth td

    Passion Pictures

    March 2013 - November 2015

    working on as generalist and creature fx td for a very well known brand new commercial/viral campaign, involving lots of characters and realistic garments simulation

  • cfx Lead sequence / Sr Creature / cfx td

    Framestore

    June 2011 - March 2013

    Leading a team of very talented cfx tds for a particular character sequence in the latest Keanu Reeves movie "47 Ronin". Main tasks include the creation of the simulation rigs for this character, lookdev, new methodologies development for my team and our own project pipeline, cloth simulations, tools scripting and to provide constructive and detailed feedback to fellow tds to achieve sups and client artistic vision.

    projects:
    "47 Ronin"
    "Sherlock Holmes 2 Games of Shadows"
    "Wrath of the Titans"

  • TD - layout TD - Technical Animator

    Double Negative

    November 2010 - May 2011

    worked as TD on upcoming project "John Carter Of Mars"

  • Technical Animator

    MPC

    March 2010 - September 2010

    working as cloth td and technical animator for upcoming block busters movies:
    "Harry Potter and the deathly hallows" part 1
    and
    "Chronicles of Narnia: Voyage of the Dawntreader"

  • Character Rigger

    Digi-Guys

    November 2009 - March 2010

    In November, due to a possible change in the company pipeline I was asked to move in the character/rigging team to follow the new rig procedure in maya, due to my past experiences, and to be in house reference for riggers arriving from a different dcc package. From this point on I have been working in both maya and xsi, with my supervisor, to find out which was the best for our needs and the most straight forward and robust from an exporting point of view.

  • Cloth and Simulation Artist

    DigiGuys

    October 2008 - November 2009

    Working right now at Digiguys as Cloth artist on brand new revolutionary project Wardevil for Sony's Ps3 (www.wardevil.com)

  • Char TD and Lead Cloth/syflex/ simulation Artist

    Glasgow Animation

    April 2008 - September 2008

    Worked as Char TD and Lead Cloth/syflex/ simulation Artist for Bille Production CG feature film "sir Bille the Vet"

  • 2D/3D TD & DIgital Content Creator

    Frame Fx - DEA

    November 2007 - March 2008

    Working as All round TD on maya Software and as 2d content creator in catalogues projects

  • Jr. TD - XSi Generallist

    Lumiq Studios

    May 2006 - May 2007

    I've been hired to do special effects, final rendering and compositing of a tv show based on a famous character well known in itlay co-produced in association with another company based in Milan, italy.

    Right now i'm working also on hairs dynamic simulation (using softimage xsi) for a 3d moving picture based on the Cervantes's famous character Don Quixote

  • 3d content creator

    VirtualStyle

    July 2005 - April 2006

    3d content creatior (modelling & texturing) for educational oriented real time product
    video e content editor for video reviews of games

Education
  • istituto europeo del design di milano

    2002 - 2005
  • Politecnico di Milano

    1999 - 2002
  • Francesco Severi

    1994 - 1998