Gianni Aliotti

Gianni Aliotti

Supervisor VFX Supervisor / Supervisor CG Supervisor / 3 yrs

Stockholm, Sweden

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Additional Lead Lighter

Sonic Prime (2022)

CG Supervisor

Star Wars: The Bad Batch (2021)

Visual Effects Artist

Approaching The Unknown (2016)

Compositor

Scouts Guide to the Zombie Apocalypse (2015)

Compositor

Paranormal Activity: The Ghost Dimension (2015)

Compositor

The Walk (2015)

Lighting & FX Lead / Lighting And FX Lead

Star Wars: Rebels (2014)

Senior Lighting Artist

Call of Duty: Advanced Warfare (2014)

Lead Lighter

Night of the Living Carrots (2014)

Digital Artist

Star Trek Into Darkness (2013)

Star Trek Into Darkness (2013)

Monsters vs Aliens (2013)

Heads-Up Display (2012)

Senior Lighter/Compositing Lead for VFX

Rock of Ages (2012)

The Ball Unleashed (2012)

Visual Effects Artist

Puss in Boots (2011)

Compositor

Game of Thrones (2011)

Lead Lighter

Megamind: The Button of Doom (2011)

Megamind (2010)

Lead Lighter/Compositor

Megamind: Ultimate Showdown (2010)

Compositing Lead / Lead Lighter

Megamind: Mega Team Unite (2010)

How to Train Your Dragon (2010)

Lead Lighter/Compositor

How to Train Your Dragon: Flight of the Night Fury (2010)

Lead Lighter

Merry Madagascar (2009)

Lead Lighter/Compositor

Monsters vs Aliens (2009)

Lead Lighter/Compositor

Madagascar: Escape 2 Africa (2008)

Lead Lighter/Compositor

Madagascar: Escape 2 Africa (2008)

Lighting And FX Supervisor

Star Wars: The Clone Wars (2008)

Lighter/Compositor

Bee Movie (2007)

Additional Lighter

Shrek The Third (2007)

Compositor

Daddy's Home (2006)

Over The Hedge (2006)

Compositing Artist

Lilo & Stitch 2: Stitch has a Glitch (2005)

Compositor

Four Brothers (2005)

Compositor

Stealth (2005)

Sky Captain and the World of Tomorrow (2004)

2D Artist / Lead Visual Designer

New World Order (2003)

Digital Artist

People I Know (2002)

Digital Artist

AI: Artificial Intelligence (2001)

Resource Coordinator (Images/visual Effects & Anim

The Legend of Bagger Vance (2000)

I am an 21 year veteran of the Games, VFX, and Animation industries. I am currently a VFX Supervisor for Goodbye Kansas in Stockholm, Sweden. I recently completed a 5 year stint at Lucasfilm Animation, most recently in the role of CG Supe for the Bad Batch and Tales of the Jedi. Some of my career highlights include compositing on Star Trek: Into Darkness with ILM, two stints with Digital Domain where I earned a VES nomination for work on The Ball Unleashed, and 7 years with Dreamworks as a Lighter and Lead Lighter. Some of my other credits include How to Train Your Dragon, Sky Captain, A.I., Stealth, Megamind, and many more. I now live in Stockholm, Sweden with my wife and 2 daughters.
Work History
  • VFX supervisor

    Goodbye Kansas Studios

    June 2022 - Present
    Stockholm, Sweden
  • Lighting/FX Lead

    Lucasfilm Animation

    November 2016 - May 2022
  • Lucasfilm Animation

    Lucasfilm Animation

    October 2016 - January 2018
  • Sr Lighter

    Zynga

    September 2015 - October 2015
  • Compositor

    Atomic Fiction

    January 2015 - July 2015
    Oakland
  • Senior Lighter

    Visceral Games

    September 2013 - January 2015
  • Senior Lighting Artist

    Sledgehammer Games

    March 2013 - September 2013
  • Compositor

    Lucasfilm

    September 2012 - February 2013

    -Compositing
    -Keying
    -Lead shots to final approval
    -Look development
    -CG/FX integration
    -2D Tracking

  • Senior Lighter/Compositing Lead for VFX

    Digital Domain

    October 2011 - September 2012

    Compositing Lead - Rock of Ages (2012)
    Compositing Lead - Heads Up Display (2012)
    Compositing Lead - Ball Unleashed (2012)

    -Compositing & Look-Dev of highly complex key shots.
    -Support and supervision of all Compositing artists.
    -Direct reporting to VFX Supe.
    -Dailies reviews with all Compositing artists in VFX Supe’s absence.
    -Daily Comp-Lead rounds with artists.
    -Shot bidding, casting of shots to artists, & forecasting render usage.
    -Responsible for shot continuity across sequence/show.
    -Interviewing of all compositing candidates and reporting of feed

  • Compositing Lead / Lead Lighter

    DreamWorks Animation

    January 2010 - September 2011

    Compositing Lead & Lead Lighter - Megamind

  • Lead Lighter/Compositor

    DreamWorks Animation

    October 2007 - September 2011

    Lead Lighter/Compositor - Puss 'N Boots (2011)
    Lead Lighter/Compositor - Monsters VS Aliens Night of the Living Carrots (2011 DVD)
    Lead Lighter/Compositor - Megamind The Button of Doom (2011 DVD)
    Lead Lighter/Compositor - How to Train Your Dragon (2010)
    Lead Lighter/Compositor - Merry Madagascar (2009)
    Lead Lighter/Compositor - Monsters Vs Aliens (2009)
    Lead Lighter/Compositor - Madagascar 2 (2008)

  • Lighter/Compositor

    DreamWorks Animation

    July 2005 - September 2007

    Lighter/Compositor - Over the Hedge (2006)
    Lighter/Compositor - Bee Movie (2007)

  • Compositor

    Warner Bros. Animation

    June 2005 - July 2005

    Four Brothers - Compositor (2005)

    I came in for a short time on Four Brothers for a one month schedule. We did mostly sky replacements and winterizing (added snow/etc) to some sun-lit plates.

  • Compositor

    Digital Domain

    May 2004 - May 2005

    Stealth - Compositor (2004-2005)

    I was one of the first compositors on Stealth so I played a big part in prevising for the comp pipeline including the look of the "Fuel Cloud" and stayed on to the end of the show when we delivered 700+ vfx shots. The shots ranged in complexity from many 3d reprojections, fx element integrations, planes with 20+ layers of shading passes, visors, canopies, etc. which we comped all together in 64bit Nuke.

  • Compositor/Lighter

    WOT - Sky Captain and the World of Tomorrow

    July 2003 - April 2004

    Sky Captain - Compositor (2003-2004)

    I comped approximately 80 shots for Sky Captain and used Maya/Renderman to output various shader layers to supplement the existing lighting beauty passes that I was given. I introduced new ways of using After Effects' 3D camera system to map textures/shadows onto plates thus dramatically cutting down on setup/render times for our dedicated lighters.

    I also Taught classes on Shake to the mostly AE Compositing Dept and implemented workflow enhancements for such things as automating slates and movie generation for w

  • Lead Lighter

    Electronic Arts Los Angeles

    November 2002 - July 2003

    Medal of Honor, Pacific Assault - Lead Lighter (2003)
    Medal of Honor, Rising Sun - Lighter (2002)

    I was instrumental in developing the lighting pipleline for both Medal of Honor Rising Sun and MOH Pacific Assault. I also designed various hud graphics and UI features for MOHPA.

  • Lead Designer

    Termite Games, Sweden

    September 2001 - September 2002

    New World Order - Lead Designer/Art Director (2001-2002)

    I did a wide variety of tasks for this company as we were only about 6 people for most of the job. My tasks as Lead Designer included editing and designing motion graphics comps for game demos/trailers, lighting for markerting stills, production design, and in-game visual-design for the PC game titled New World Order.

  • Compositor

    DreamWorks Animation

    March 2000 - August 2001

    A.I. - Compositor & Roto/Paint Artist (2001)
    The Deep End - Compositor & Roto/Paint Artist (2001)
    The Mexican - Roto/Paint Artist (2000)

Education
  • Academy of Art University

    1995 - 1997
  • Robert Louis Stevenson High School

    1990 - 1994