I am an 21 year veteran of the Games, VFX, and Animation industries. I am currently a VFX Supervisor for Goodbye Kansas in Stockholm, Sweden. I recently completed a 5 year stint at Lucasfilm Animation, most recently in the role of CG Supe for the Bad Batch and Tales of the Jedi. Some of my career highlights include compositing on Star Trek: Into Darkness with ILM, two stints with Digital Domain where I earned a VES nomination for work on The Ball Unleashed, and 7 years with Dreamworks as a Lighter and Lead Lighter. Some of my other credits include How to Train Your Dragon, Sky Captain, A.I., Stealth, Megamind, and many more. I now live in Stockholm, Sweden with my wife and 2 daughters.
Work History
VFX supervisor
Goodbye Kansas
June 2022 - Present
Stockholm, Sweden
Lighting/FX Lead
Lucasfilm Animation
November 2016 - May 2022
Lucasfilm Animation
Lucasfilm Animation
October 2016 - January 2018
Sr Lighter
Zynga
September 2015 - October 2015
Compositor
Atomic Fiction
January 2015 - July 2015
Oakland
Senior Lighter
Visceral Games
September 2013 - January 2015
Senior Lighting Artist
Sledgehammer Games
March 2013 - September 2013
Compositor
Lucasfilm
September 2012 - February 2013
-Compositing
-Keying
-Lead shots to final approval
-Look development
-CG/FX integration
-2D Tracking
Senior Lighter/Compositing Lead for VFX
Digital Domain
October 2011 - September 2012
Compositing Lead - Rock of Ages (2012)
Compositing Lead - Heads Up Display (2012)
Compositing Lead - Ball Unleashed (2012)
-Compositing & Look-Dev of highly complex key shots.
-Support and supervision of all Compositing artists.
-Direct reporting to VFX Supe.
-Dailies reviews with all Compositing artists in VFX Supe’s absence.
-Daily Comp-Lead rounds with artists.
-Shot bidding, casting of shots to artists, & forecasting render usage.
-Responsible for shot continuity across sequence/show.
-Interviewing of all compositing candidates and reporting of feed
Compositing Lead / Lead Lighter
DreamWorks Animation
January 2010 - September 2011
Compositing Lead & Lead Lighter - Megamind
Lead Lighter/Compositor
DreamWorks Animation
October 2007 - September 2011
Lead Lighter/Compositor - Puss 'N Boots (2011)
Lead Lighter/Compositor - Monsters VS Aliens Night of the Living Carrots (2011 DVD)
Lead Lighter/Compositor - Megamind The Button of Doom (2011 DVD)
Lead Lighter/Compositor - How to Train Your Dragon (2010)
Lead Lighter/Compositor - Merry Madagascar (2009)
Lead Lighter/Compositor - Monsters Vs Aliens (2009)
Lead Lighter/Compositor - Madagascar 2 (2008)
Lighter/Compositor
DreamWorks Animation
July 2005 - September 2007
Lighter/Compositor - Over the Hedge (2006)
Lighter/Compositor - Bee Movie (2007)
Compositor
Warner Bros. Animation
June 2005 - July 2005
Four Brothers - Compositor (2005)
I came in for a short time on Four Brothers for a one month schedule. We did mostly sky replacements and winterizing (added snow/etc) to some sun-lit plates.
Compositor
Digital Domain
May 2004 - May 2005
Stealth - Compositor (2004-2005)
I was one of the first compositors on Stealth so I played a big part in prevising for the comp pipeline including the look of the "Fuel Cloud" and stayed on to the end of the show when we delivered 700+ vfx shots. The shots ranged in complexity from many 3d reprojections, fx element integrations, planes with 20+ layers of shading passes, visors, canopies, etc. which we comped all together in 64bit Nuke.
Compositor/Lighter
WOT - Sky Captain and the World of Tomorrow
July 2003 - April 2004
Sky Captain - Compositor (2003-2004)
I comped approximately 80 shots for Sky Captain and used Maya/Renderman to output various shader layers to supplement the existing lighting beauty passes that I was given. I introduced new ways of using After Effects' 3D camera system to map textures/shadows onto plates thus dramatically cutting down on setup/render times for our dedicated lighters.
I also Taught classes on Shake to the mostly AE Compositing Dept and implemented workflow enhancements for such things as automating slates and movie generation for w
Lead Lighter
Electronic Arts Los Angeles
November 2002 - July 2003
Medal of Honor, Pacific Assault - Lead Lighter (2003)
Medal of Honor, Rising Sun - Lighter (2002)
I was instrumental in developing the lighting pipleline for both Medal of Honor Rising Sun and MOH Pacific Assault. I also designed various hud graphics and UI features for MOHPA.
Lead Designer
Termite Games, Sweden
September 2001 - September 2002
New World Order - Lead Designer/Art Director (2001-2002)
I did a wide variety of tasks for this company as we were only about 6 people for most of the job. My tasks as Lead Designer included editing and designing motion graphics comps for game demos/trailers, lighting for markerting stills, production design, and in-game visual-design for the PC game titled New World Order.
Compositor
DreamWorks Animation
March 2000 - August 2001
A.I. - Compositor & Roto/Paint Artist (2001)
The Deep End - Compositor & Roto/Paint Artist (2001)
The Mexican - Roto/Paint Artist (2000)