Born in a suburb of Chicago, grew up on movies and cartoons. Put myself through college working on an assembly line and doing Graphic Design and Theater jobs on the side, as well as drumming. Got a film degree in '00 and since then have animated on 14 films in NZ and Oz, done 3 years of feature previs and 6-odd years of tv ads.
I've never worked at a company that wasn't sorry to see me go and I've always done my best to make myself useful to those around me. I am now the proud owner of two lovely daughters and the property of a lovely, supportive wife.
Work History
Previs Lead
DreamWorks Animation
February 2016 - March 2024
1000 Flower St. Gendale, CA
Cinematics Animator
PlayStation
August 2015 - February 2016
Animator
Wētā FX
August 2014 - May 2015
working on Hobbit 3. There and Back Again you might say.
freelance animator
The Mill- Chicago
November 2014 - December 2014
animated on a Superbowl ad.
Freelance animator / previs artist
(Freelance/Contractor)
July 2012 - December 2014
previs, animation
rigging, scripting
generalist for hire
worked on a half dozen projects on and off for a couple years. mainly animating and supervising animation.
PreVis / PostVis Artist
Halon Entertainment
July 2013 - February 2014
Post-vising and pre-vising in Chi Town. Livin' the dream.
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mentor
Animation Mentor
September 2012 - June 2013
teaching 12 week on-line courses: Basic Foundations of Animation, and Body Mechanics
currently on hiatus due to insufficient hours to day ratio...
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Animator
Wētā FX
November 2010 - June 2012
film work:
Rise of the Planet of the Apes
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- mainly keyframe animating, with some use of mocap. several of my shots were climbing shots that had no mocap. I also animated quite a few toddler and infant chimp shots without any mocap.
The Adventures of Tintin
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- finishing shots that started in the previs dept here at Weta. much more use of mocap in the human characters and lots of animating the environment
Layout and animate scenes including cameras, lights, character animation, FX, some light rigging and occasional dynamics. Essentially pitching an idea and then selling it visually.
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animator
Rising Sun Pictures
July 2005 - July 2008
film work:
Charlotte’s Web
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Charlotte character animation, spider web animation, web-spider interaction, assisted in sculpting facial shapes for Charlotte.
Blood Diamond
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model, track and render helicopter elements
Where The Wild Things Are ( on set )
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sculpting facial shapes for the Wild Things for onset animation tests
Harry Potter and The Order Of The Phoenix
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model, rig, track Harry face for eye transformation
The Seeker: The Dark Is Rising
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animator
Sol Design FX
May 2001 - June 2005
Cut my teeth as a generalist with a strong lean toward character animation and rigging. Helped grow a competitive 3D dept that started out with two guys laying elements off to digi-beta.