Jason Buchwitz

Jason Buchwitz

I'm an artist through and through.

Supervisor Art Director / 25 yrs

Vancouver, Canada

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Associate Art Director

Tron: Evolution (2010)

Lead Environment Artist

Turok (2008)

Environment Artist

Bully (2006)

Art Director

Super Dead Rising 3 DLC

I've been an artist for as long as I can remember, starting my career in traditional media and working in digital media for the past 15 years in the games industry. I'm currently working as an Associate Art Director on an unannounced next gen console title.
Work History
  • Associate Art Director

    Capcom Vancouver

    January 2012 - July 2017

    Art Director

    "Super Ultra Deadrising 3 Arcade Remix Hyper Edition EX Plus Alpha" DLC

    - Set creative direction for added content in the game including UI, vfx, characters, environment and lighting/post.
    - Presented vision to franchise AD to ensure consistency with DR brand
    - Created visual targets and maintained the visual integrity throughout the entire project to ensure consistency in style and high quality from both a development and consumer point of view.
    - Guided a dedicated team of leads and artists and provided critiques on the floor and through

  • Lead Artist

    Ubisoft

    May 2011 - January 2012

    - Led a team of artists on an unannounced title

  • Owner | Artist

    Self Employed

    January 2011 - May 2011

    - Developed artistic vision and all artwork for Dog Pile, a mobile game released on iOS, Android and Playbook
    - Created all marketing materials

  • Associate Art Director

    Propaganda Games

    April 2008 - January 2011

    - Established a creative vision and directed the art team in crafting cutting edge, high quality content for Tron: Evolution on the XBOX360 and PS3 as part of the Disney Interactive Media Group
    - Worked in collaboration with Senior Art Director and Character Associate Art Director to develop a Style Guide and Art Design Document
    - Partnered with rendering engineers to develop the necessary toolset to achieve the artistic vision on target platforms
    - Directed concept art teams, both internal and external to develop target mood pieces and level paintovers

  • Lead Environment Artist

    Propaganda Games

    December 2006 - March 2008

    Led team of 12 worlds artists to build environments for Turok, released Feb 05 2008 on XBOX360, PS3, and PC (Mar 2008)

  • Environment Artist

    Rockstar Games

    February 2004 - January 2006

    Built both exterior and interior environments for "Bully (PS2)"

  • Traditional Artist

    January 1995 - January 2005

    Acrylic paintings of wildlife and other scenery sold through very galleries in Western Canada.

    Paintings can be viewed at:
    West World Art Gallery
    www.wwartgallery.com

  • CG Artist

    Goblin Studios

    January 2000 - January 2004

    Created rendered graphics and animation for casino software.

  • CG Artist

    Inphinity Interactive

    July 1998 - December 1999

    Created rendered graphics for casino software.

Education
  • Vancouver Film School

    1997 - 1997
  • The University of British Columbia

    1990 - 1994