I've been an artist for as long as I can remember, starting my career in traditional media and working in digital media for the past 15 years in the games industry. I'm currently working as an Associate Art Director on an unannounced next gen console title.
Work History
Associate Art Director
Capcom Vancouver
January 2012 - July 2017
Art Director
"Super Ultra Deadrising 3 Arcade Remix Hyper Edition EX Plus Alpha" DLC
- Set creative direction for added content in the game including UI, vfx, characters, environment and lighting/post.
- Presented vision to franchise AD to ensure consistency with DR brand
- Created visual targets and maintained the visual integrity throughout the entire project to ensure consistency in style and high quality from both a development and consumer point of view.
- Guided a dedicated team of leads and artists and provided critiques on the floor and through
Lead Artist
Ubisoft
May 2011 - January 2012
- Led a team of artists on an unannounced title
Owner | Artist
Self Employed
January 2011 - May 2011
- Developed artistic vision and all artwork for Dog Pile, a mobile game released on iOS, Android and Playbook
- Created all marketing materials
Associate Art Director
Propaganda Games
April 2008 - January 2011
- Established a creative vision and directed the art team in crafting cutting edge, high quality content for Tron: Evolution on the XBOX360 and PS3 as part of the Disney Interactive Media Group
- Worked in collaboration with Senior Art Director and Character Associate Art Director to develop a Style Guide and Art Design Document
- Partnered with rendering engineers to develop the necessary toolset to achieve the artistic vision on target platforms
- Directed concept art teams, both internal and external to develop target mood pieces and level paintovers
Lead Environment Artist
Propaganda Games
December 2006 - March 2008
Led team of 12 worlds artists to build environments for Turok, released Feb 05 2008 on XBOX360, PS3, and PC (Mar 2008)
Environment Artist
Rockstar Games
February 2004 - January 2006
Built both exterior and interior environments for "Bully (PS2)"
Traditional Artist
January 1995 - January 2005
Acrylic paintings of wildlife and other scenery sold through very galleries in Western Canada.
Paintings can be viewed at:
West World Art Gallery
www.wwartgallery.com
CG Artist
Goblin Studios
January 2000 - January 2004
Created rendered graphics and animation for casino software.