• VIS 230 Digital Painting for Visual Development
• VIS 270 Vehicle and Armor Design for Visual Development
• VIS 300 Environment Design for Visual Development
• VIS 235 Character Design for Visual Development
• VIS 800 Directed Study: Environment Design
Authored Course:
• VIS 420 Franchise Film for Visual Development
Workshop Course:
• Visual Development Collaborative
• Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory
• Reinforce and built upon fundamentals in Photoshop, Zbrush, and Rendering software
• Manage and assess students progress through class exercises and milestone projects
• Teach industry-standard practices in environment, prop and character design
• Rated top 10% among faculty within the Academy of Art University
Freelance Concept Designer
Freelance Concept Artist
April 2011 - Present
San Francisco, CA
• Conceptualize environments, characters, props, vehicles for films, commercial enterprises, & games
• Keyframe and Promotional Illustrations
• 3D Conceptual Design
• Architectural Visualization
• Book Illustration
• Corporate Branding and Marketing
• User Interface Design & User Experience Design
• Signage
• Package Design
• Print Design & Typographical Design
• Digital Communications
• After Effects and Video Editing
Clients:
• Marvel Entertainment
• Double Negative
• Eidos Montreal
• EA
• Samsung
• ESPN
• Adidas
• Atlanta Ballet
• Madplum Creative
• Thrasher Magazine
Concept Artist
Crystal Dynamics
June 2016 - January 2020
San Francisco, CA
• Design a variety of visual concept work from environments, props, vehicles to narrative concept illustrations
• Ensure developers demands are met by organizing dailies to report progress and feedback
• Collaborate with creative directors and leadership in production to visually support the game’s narrative
• Efficiently prototype concepts from initial sketches to fully realized production illustrations
• Implement 3d pipeline among concept department to increase support for specialized teams
• Provide matte painted background vistas for past and current game titles
• Spearhead UX/UI development on all game menus including high fidelity mockups, iconography, logos, graphics, and other business collateral