Tim Kallok

Tim Kallok

Lead Character Animator / Animation Technical Lead / 7 yrs

Vancouver, Canada

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Lead Animator / Animation Technical Lead

The Angry Birds Movie 2

Lead Animator/Animation Technical Lead

Hotel Transylvania 3 (2018)



Lead Animator/Animation Technical Lead

Smurfs: The Lost Village (2017)


The Angry Birds Movie (2016)


Hotel Transylvania 2 (2015)

Clash of Clans

Character Animator

The Smurfs: Legend of Smurfy Hollow (2013)

Contract Animator

The Smurfs 2 (2013)


ReCore (2015)

Sisters (2016)

Personal Work

I am a character animator with production experience in commercials, advertising, video games and feature film. I have worked in Maya for 15 years, with a diverse background contributing to different aspects of animation production. I have strong problem solving skills, have experience providing technical support and growing experience developing animation tools for production use with Python and PyQT. I am currently working at Sony Imageworks, where I have the honor of being apart of their incredibly talented and inspiring animation team.
Work History
  • March 2016 - Present

    Lead Animator / Animation Technical Lead

    Sony Pictures Imageworks

    Lead Animator & Animation Technical Lead on Hotel Transylvania 3 and Smurfs: The Lost Village. Currently performing this role on Angry Birds 2.
  • April 2015 - Present

    Character Animator

    Sony Pictures Imageworks

    Animator on Puppy! Short Film, The Angry Birds Movie, and Hotel Transylvania 2.
  • November 2013 - April 2015

    Freelance Character Animator


    At Psyop, I worked on various commercials for Supercell's Clash of Clans, Cricket Wireless, Honda, DTS, AMC Theaters, Coca Cola, Sony and Microsoft.
  • January 2013 - May 2013

    Character Animator

    Pivot VFX

    Worked as a contract animator on The Smurfs 2 feature film, The Smurfs: Legend of Smurfy Hollow TV special, and McDonald's commercials featuring the Smurfs. Worked directly in the Sony Imageworks Pipeline using Maya.
  • January 2008 - January 2009

    Associate Animator

    Double Helix Games

    At Double Helix, I worked with Maya and Motion Builder to create both hand-keyed and MoCap based animations for the "G.I. Joe: Rise of Cobra" video game.
  • December 2005 - March 2007

    3D Generalist


    I worked on 3D graphics in all stages of production. Clients included: Pepsi, Fox, Newline, Red Bull, Ecko Unltd., & American Racing.
  • BFA - Animation

    California College of the Arts

    January 2010 - December 2011
  • Certificate in Advanced Studies of Character Animation

    Animation Mentor

    October 2005 - December 2007