Randy Sharp

Randy Sharp

Lead Senior 3D Artist / 25 yrs

Everett, WA

Hire Me

Digital Artist

HER (2014)

Supervising Modeler

47 Ronin (2013)

Modeling Lead

Oblivion (2013)

Supervising Modeler

TRON: Legacy (2010)

Senior Modeler

G-Force (2009)

Senior Modeler

Watchmen (2009)

Senior Modeler

I Am Legend (2007)

Senior Modeler

Beowulf (2007)

Modeling Lead

Stealth (2005)

Digital Artist

Adaptation. (2003)

CG Modeling & Lighting

Star Trek: Nemesis (2002)

CG Set Modeling Supervisor

Dan Dare: Pilot of the Future (2002)

CG Set Modeling Supervisor (unknown Episodes)

Max Steel (2001)

Work History
  • 3D Artist

    Epic Games

    August 2020 - September 2020
    Everett, Washington, United States

    The Epic Games Unreal Fellowship for Virtual Production is a 30 day fellowship program to educate experienced visual effects artist on the Unreal Editor skills required for virtual production. This new, extraordinary program, immerses the students in to the world of the Unreal Editor and the methodologies of virtual production.
    With over six thousand applicants, I was fortunate to be among the first group of students for the introductory public offering of the program.

  • Remote Freelance 3D Artist

    Undisclosed (NDA)

    May 2020 - August 2020
    United States

    I am working as a remote 3D Artist, creating real-time hardsurface characters. This includes modeling, texturing, and look development tasks for use in Unreal Engine 4.

  • Freelance 3D Artist

    SPACES Inc.

    March 2019 - June 2019
    Everett, WA

    *Design, model, texture, and basic shader look development (Unity) of ride vehicle the guests sit in to experience the ride. This was done based on client input and feedback. The ride will premiere in Dubai.
    *Modeled in Maya (low resolution and high resolution). High resolution model was made for subdivision but prior to adding supportive edge loops and then smoothed, it was saved, optimized, and UV layout created for low resolution model.
    *Baking was done in both Substance Painter and Marmoset Toolbag.
    *Texturing (PBR) was done in Substance painter.
    *Look development was done in both Substance Painter (iRay) and Unity.

  • Freelance 3D Artist

    SPACES Inc.

    February 2019 - February 2019
    Remote (Washington)

    Create an environment that is used prior to the users enter the game. I modeled high resolution/low resolution assets, created the UV layout, and textures using PBR standards.
    This is for a VR experience.

  • Lead Modeler/3D Artist (Consultant)

    The Virtual Reality Company

    March 2018 - May 2018
    Los Angeles, California
  • Senior GFX Engineer

    Contract 3D artist with Magic Leap

    November 2016 - April 2017
    Redmond, Washington
  • 3D Artist

    NVIDIA

    April 2015 - November 2016
    Redmond, Washington
  • 3D Artist

    Zoic Studios

    February 2015 - February 2015
    Culver City, Ca
  • 3D Artist

    The Mill

    December 2014 - January 2015
  • Hard Surface and Environments Modeler

    Digital Domain

    August 2014 - November 2014

    •Asset modeling for undisclosed feature film
    •Maya - VRay pipeline
    •Model hard surface details and environments
    •Work with downstream departments to ensure the different levels of assets meet their requirements.
    •Work with the CG Supervisor and Visual Effects Supervisor to ensure the look and feel of the assets meet the clients requirements.

  • 3D Content Design Specialist

    Nurulize Inc

    June 2014 - August 2014
    Culver City, Ca
Education
  • Homestead High Shool

    ? - ?