The Epic Games Unreal Fellowship for Virtual Production is a 30 day fellowship program to educate experienced visual effects artist on the Unreal Editor skills required for virtual production. This new, extraordinary program, immerses the students in to the world of the Unreal Editor and the methodologies of virtual production.
With over six thousand applicants, I was fortunate to be among the first group of students for the introductory public offering of the program.
Remote Freelance 3D Artist
Undisclosed (NDA)
May 2020 - August 2020
United States
I am working as a remote 3D Artist, creating real-time hardsurface characters. This includes modeling, texturing, and look development tasks for use in Unreal Engine 4.
Freelance 3D Artist
SPACES Inc.
March 2019 - June 2019
Everett, WA
*Design, model, texture, and basic shader look development (Unity) of ride vehicle the guests sit in to experience the ride. This was done based on client input and feedback. The ride will premiere in Dubai.
*Modeled in Maya (low resolution and high resolution). High resolution model was made for subdivision but prior to adding supportive edge loops and then smoothed, it was saved, optimized, and UV layout created for low resolution model.
*Baking was done in both Substance Painter and Marmoset Toolbag.
*Texturing (PBR) was done in Substance painter.
*Look development was done in both Substance Painter (iRay) and Unity.
Freelance 3D Artist
SPACES Inc.
February 2019 - February 2019
Remote (Washington)
Create an environment that is used prior to the users enter the game. I modeled high resolution/low resolution assets, created the UV layout, and textures using PBR standards.
This is for a VR experience.
Lead Modeler/3D Artist (Consultant)
The Virtual Reality Company
March 2018 - May 2018
Los Angeles, California
Senior GFX Engineer
Contract 3D artist with Magic Leap
November 2016 - April 2017
Redmond, Washington
3D Artist
NVIDIA
April 2015 - November 2016
Redmond, Washington
3D Artist
Zoic Studios
February 2015 - February 2015
Culver City, Ca
3D Artist
The Mill
December 2014 - January 2015
Hard Surface and Environments Modeler
Digital Domain
August 2014 - November 2014
•Asset modeling for undisclosed feature film
•Maya - VRay pipeline
•Model hard surface details and environments
•Work with downstream departments to ensure the different levels of assets meet their requirements.
•Work with the CG Supervisor and Visual Effects Supervisor to ensure the look and feel of the assets meet the clients requirements.