Adam Ross

Adam Ross

Senior freelance digital sculptor / 19 yrs

Burbank, CA, United States

Hire Me

Concept Sculptor

Eternals (2021)

Concept Sculptor

Shang-Chi (2021)

Concept Sculptor

Black Widow (2021)

Concept Sculptor

The Falcon and the Winter Soldier (2021)

Concept Sculptor

WandaVision (2021)

Concept Sculptor

Spider-Man: Far From Home (2019)

Concept Sculptor

Avengers: Endgame (2019)

Concept Sculptor

Captain Marvel (2019)

Concept Sculptor

Ant-Man and the Wasp (2018)

Digital Sculptor

Avengers: Infinity War (2018)

Concept Sculptor

Black Panther (2018)

Digital Sculptor

Thor: Ragnarok (2017)

Digital Sculptor

Spider-Man: Homecoming (2017)

Digital Modeler/Sculptor

Pacific Rim (2013)

Digital Modeler/Sculptor

The Wolverine (2013)

Digital Modeler/Sculptor

Iron Man 3 (2013)

Digital Modeler/Sculptor

Oblivion (2013)

Work History
  • Senior Concept Modeler

    Marvel Studios

    May 2022 - Present
    Burbank, California, United States
  • Concept Sculptor

    Marvel Studios

    April 2016 - Present
  • Freelance Digital Sculptor

    Sideshow Collectibles

    December 2008 - Present

    I utilize a digital pipeline including ZBrush, Maya, Magics, etc to create physical props for film (focus on wearable ones) and high end collectibles for companies like Sideshow, DC Entertainment, XM Studios, etc. I can carry projects from concept to delivery.

  • Digital Sculptor/Modeler

    DC Collective

    March 2014 - December 2015
  • Digital Sculptor/Modeler

    Quantum Creation FX

    December 2014 - July 2015
  • Digital Modeler/Sculptor

    Ironhead Studio

    September 2013 - May 2014

    Responsible for creation of digital assets, both organic and hard surface, utilizing ZBrush and Maya. Other aspects included retopology of digital models with creation of UV maps and texture/displacement maps. All models created for 3d printing.

  • Digital Modeler/Sculptor

    Legacy Effects

    July 2011 - September 2013

    -Modeling/Sculpting of assets utilizing 3D applications such as Maya and ZBrush.
    -Engineering of models for real world use and function (i.e. functional Iron Patriot suit for Iron Man 3)
    -Preparation of models for rapid prototyping/3d printing
    -Creation of concept art based on film/commercial propperties
    -Fleshing out of existing rough concept art provided by client

    Notable Work:
    -Iron Man 3
    -Pacific Rim
    -The Wolverine
    -Robocop
    -Oblivion

  • Owner/Founder

    Idol Workshop

    2008 - September 2011

    I spearheaded the digital initiative for Sideshow Collectibles, providing digital assets and digital sculptures for their high-end collectible product lines. In addition to projects in my own queue, I managed a group of other sculptors (all independent contractors) from all over the world; countries included Canada, France, UK, and Pakistan. My duties for managing these projects encompassed art direction, final revisions/changes, and print prep for rapid prototyping (key engineering, parts breakdown for resin or injection molded pieces). Idol Workshop w

  • Digital Department Supervisor

    TMP International/ McFarlane Toys

    June 2005 - December 2008

    I was hired to build a digital department for McFarlane toys that eventually encompassed digital modelers, high end scanning equipment, and 3D printers. I was also responsible for integrating a digital pipeline into their pre-existing sculpting/fabrication setup. I was deeply involved in both toy design and engineering, from concept through rapid prototyping (i.e. Halo and Military lines of figures)

    Notable Work:
    -Halo
    -Military
    -Simpsons
    -Spawn

  • Mechanical Engineer

    SpecOps Inc.

    2005 - 2006

    I designed battlefield equipment for the US Military, in addition to US Special Forces. I obtained classified clearance to work on these projects. My primary software platform prior to this was Autodesk Maya, and in order to secure the job, it was necessary to become competent in Autodesk Inventor in less than one week. My job duties also included homogenizing components into a comprehensive library so that parts would be compatible to be placed in multiple assembled configurations.

  • Digital Tech

    Gentle Giant Studios

    2003 - 2004

    Responsible for scanning of props, sculptures, and people along with cleaning/retop of data. I was also responsible for modeling of hard surface digital assets from scratch or based on scan data.

Education
  • Savannah College of Art and Design

    1999 - 2002
  • Union University

    1997 - 1999