Lorin Wood

Lorin Wood

Conceptual Designer, Publisher, Educator

Senior Concept Artist / 21 yrs

Dallas TX

Hire Me

Visual Development Artist

Spider-Man: Across the Spider-Verse (2023)

visual development artist

Spider-Man: Across the Spider-Verse (2023)

Conceptual Designer

Borderlands 3 (2019)

Concept Designer

Battleborn (2016)

visual development artist

Zafari (2018)

Senior Concept Designer

Aliens: Colonial Marines (2013)

Conceptual Designer

Free Birds (2013)

Senior Concept Designer

Borderlands 2 (2012)

Senior Concept Designer

Borderlands (2009)

Pre-Visualization Artist

The Day the Earth Stood Still (2008)

Animator

A Scanner Darkly (2006)

Concept Designer

xXx: State of the Union (2005)

Matte Painter

Saving Jessica Lynch (2003)

Concept Designer

G.I. Joe: Valor vs. Venom (2004)

Concept Designer

G.I. Joe: Spytroops the Movie (2003)

Creative Director

Halloweentown High (2004)

Conceptual Designer

Pixel Perfect (2004)

https://lwoodesign.com/
Work History
  • Conceptual Designer

    The Embassy VFX

    April 2023 - September 2024

    TBA

  • Visual Development Artist

    Sony Pictures Animation

    March 2022 - May 2022
  • Instructor

    Art Center College of Design

    September 2020 - May 2022
    Pasadena, US

    Will be taking over the "Mech and Robots" design course indefinitely

  • Illustrator/Project Manager/Editor

    Design Studio Press

    March 2011 - August 2021

    Nuthin' But Mech series.
    Woosh!
    Traverse

  • Conceptual Designer

    Disbelief

    July 2021 - February 2022
  • storyboard artist / conceptual design

    900 lbs

    July 2019 - September 2021
    Dallas

    storyboarding scenarios for animation

  • Conceptual Illustrator

    NVIDIA Corporation

    September 2018 - September 2018

    Initial illustrations for CEO presentation

  • Conceptual Designer

    Rooster Teeth

    July 2018 - September 2018
  • Conceptual Illustrator

    Carbon VFX

    May 2017 - May 2017
  • Senior Concept Design

    Gearbox Software LLC

    November 2007 - October 2017
  • Conceptual Designer

    mcgarrybowen

    April 2013 - June 2013

    Conceptual design for new Verizon Droid eye and ad campaign.

  • Conceptual Designer (Freelance)

    Reel FX

    June 2012 - September 2012

    Vizdev for animated feature film 'Freebirds'

  • Conceptual Design

    George Hull Design

    July 2009 - July 2009

    vfx bid for commercial

  • Previz Artist

    Persistence of Vision

    August 2007 - August 2007

    Previsualization for 'The Day the Earth Stood Still' (20th Century Fox)

  • Previz Artist

    Persistence of Vision

    May 2007 - July 2007

    Previsualization for David Goyer feature (The Walt Disney Company)

  • Visual Development

    Exopolis, Inc.

    September 2006 - November 2006

    Worked with Art Director and Executive Producer in design and execution of texture creation for a :30 commercial spot in the aesthetic style of Edward Hopper

  • Concept Designer

    Method Studios

    June 2006 - July 2006

    Design of Loch Ness Monster for Toyota Tacoma commercial ("Nessie")

  • Visual Development

    Maui Games

    November 2002 - February 2006

    Design and creation of elements for advanced cellphone gaming entertainment

  • Concept Designer

    Midway Games

    2006 - 2006

    Early visual development of Area 51 environments for a game of the same title.

  • Storyboard Artist

    Moth Films

    2003 - 2006

    Worked directly with the director, Max Landes, in visualizing a stylized tale of voyeurism and murder.

  • Animator

    New Path, Inc./Detour Filmproduction

    March 2005 - October 2005

    Animator on Richard Linklater's 'A Scanner Darkly.' Required quick turn-around utilizing propriety interpolated animation software created for the film.

  • Creative Director/Concept Designer

    Reel FX

    November 2002 - August 2004

    Served as creative director over broad spectrum of projects from publication (illustration) to theme park design. Studio's focus on commercial designa dn executio to tv and film animation.

  • 3D Artist

    Creative Capers Entertainment

    March 2001 - May 2001

    Created textures for a game concept.

  • Product Designer

    RKS Design, Inc.

    February 2001 - March 2001

    Product and graphic designer.

  • Product Designer

    Texas Instruments, Inc.

    July 1995 - July 1995

    Worked with father and marketing and deisgn associates in fledgling Digital Light Processor (DLP) Division. Postulate on possible commercial and entertainment uses of DLP technology.

Education
  • Visual and Performing Art

    The University of Texas at Dallas

    October 2018 - December 2020