Lorin Wood

Lorin Wood

Concept Artist / 20 yrs


visual development artist


Senior Concept Designer

Aliens: Colonial Marines (2013)

Conceptual Designer

Free Birds (2013)

Senior Concept Designer

Borderlands 2 (2012)

Senior Concept Designer

Borderlands (2009)

Pre-Visualization Artist

The Day the Earth Stood Still (2008)


A Scanner Darkly (2006)

Concept Designer

xXx: State of the Union (2005)

Creative Director

Halloweentown High (2004)

Concept Designer

G.I. Joe: Valor vs. Venom (2004)

Conceptual Designer

Pixel Perfect (2004)

Matte Painter

Saving Jessica Lynch (2003)

Concept Designer

G.I. Joe: Spytroops the Movie (2003)

Lorin was raised in an extraordinarily creative family who encouraged him to pursue the visual arts from his earliest years. His love of illustration and design was refined from copying his father's industrial design portfolio, and a healthy dose of the work of Syd Mead, Joe Johnston, Nilo Rodis-Jamero, and Ralph McQuarrie. This assured that his career would veer far from a normal path.

Lorin is currently pursuing a new career in academia.
Work History
  • March 2011 - June 2018

    Illustrator/Project Manager

    Design Studio Press

    Nuthin' But Mech book series.

    For more, visit: https://nuthinbutmech.blogspot.com
  • November 2007 - October 2017

    Senior Concept Design

    Gearbox Software LLC

  • April 2013 - June 2013

    Conceptual Designer


    Conceptual design for new Verizon Droid eye and ad campaign.
  • June 2012 - September 2012

    Conceptual Designer (Freelance)

    Reel FX

    Vizdev for animated feature film 'Freebirds'
  • July 2009 - July 2009

    Conceptual Design

    George Hull Design

    vfx bid for commercial
  • August 2007 - August 2007

    Previz Artist

    Persistence of Vision

    Previsualization for 'The Day the Earth Stood Still' (20th Century Fox)
  • May 2007 - July 2007

    Previz Artist

    Persistence of Vision

    Previsualization for David Goyer feature (The Walt Disney Company)
  • September 2006 - November 2006

    Visual Development

    Exopolis, Inc.

    Worked with Art Director and Executive Producer in design and execution of texture creation for a :30 commercial spot in the aesthetic style of Edward Hopper
  • June 2006 - July 2006

    Concept Designer

    Method Studios

    Design of Loch Ness Monster for Toyota Tacoma commercial ("Nessie")
  • November 2002 - February 2006

    Visual Development

    Maui Games

    Design and creation of elements for advanced cellphone gaming entertainment
  • 2006 - 2006

    Concept Designer

    Midway Games

    Early visual development of Area 51 environments for a game of the same title.
  • 2003 - 2006

    Storyboard Artist

    Moth Films

    Worked directly with the director, Max Landes, in visualizing a stylized tale of voyeurism and murder.
  • March 2005 - October 2005


    New Path, Inc./Detour Filmproduction

    Animator on Richard Linklater's 'A Scanner Darkly.' Required quick turn-around utilizing propriety interpolated animation software created for the film.
  • November 2002 - August 2004

    Creative Director/Concept Designer

    Reel FX

    Served as creative director over broad spectrum of projects from publication (illustration) to theme park design. Studio's focus on commercial designa dn executio to tv and film animation.
  • March 2001 - May 2001

    3D Artist

    Creative Capers Entertainment

    Created textures for a game concept.
  • February 2001 - March 2001

    Product Designer

    RKS Design, Inc.

    Product and graphic designer.
  • July 1995 - July 1995

    Product Designer

    Texas Instruments, Inc.

    Worked with father and marketing and deisgn associates in fledgling Digital Light Processor (DLP) Division. Postulate on possible commercial and entertainment uses of DLP technology.
  • Animation

    The University of Texas at Dallas

    October 2018 - May 2022