Kris Kaufman

Kris Kaufman

Senior 3D Generalist

Senior Generalist / 23 yrs

Boise, ID

Hire Me

CG Generalist

Man of Steel (2013)

CG Generalist

Thor: The Dark World (2013)

CG Generalist

Lost Planet 3 (2013)

Lead CG Generalist

Halo 4 (2012)

Lead CG Generalist / Environment Modeler

Dishonored (2012)

CG Generalist / Environment & Prop Modeler

Far Cry 3 (2012)

CG Supervisor / Environment Lead

Sleeping Dogs (2012)

CG Generalist

Star Wars: The Old Republic (2011)

CG Generalist

Brink (2011)

Lead CG Generalist / Environment Lead

DC Universe Online (2011)

Lead CG Generalist

Dante's Inferno (2010)

CG Generalist / Environment Modeler

Dragon Age: Origins (2009)

Lead CG Generalist / Environment Lead

Halo Wars (2009)

Lead CG Generalist

Warhammer Online: Age of Reckoning (2008)

CG Generalist

Frontlines: Fuel of War (2008)

CG Generalist

The Simpsons Movie (2007)

CG Generalist

Empire Earth III (2007)

CG Generalist / Environment Modeler

Transformers: The Game (2007)

CG Generalist / Environment Modeler

Hellgate: London (2007)

CG Generalist

Rise of Nations: Rise of Legends (2006)

CG Generalist / Environment Modeler

Rocky Balboa (2006)

CG Generalist / Environment Modeler

Marvel Ultimate Alliance (2006)

Character Modeler

The Matrix: Path of Neo (2005)

CG Generalist / Environment Modeler

WWE SmackDown! vs. RAW 2006 (2005)

Lead CG Generalist / Environment Modeling Lead

Halo 2 remastered

CG Generalist

League of Legends - A New Dawn

CG Generalist

Elder Scrolls Online - The Arrival

Lead CG Generalist / Environment Modeler

The Elder Scrolls Online - The Alliances

CG Generalist / Environment Modeler

Resident Evil - Operation Raccoon City

Lead CG Generalist / Environment Lead

TABULA RASA

Lead CG Generalist

A gentleman's Duel

I am a 17 year veteran of the games, film, and TV industry. I have helped create, as well as lead teams in the creation of content for AAA games, feature films, television commercials, ride films, medical animation, experiential design, augmented reality and virtual reality. I have extensive experience and insight into production pipelines and processes for creating assets for games across various platforms, as well as high end film production.
Work History
  • senior unreal lighter, asset builder

    Happy Mushroom LLC

    July 2018 - November 2018
    Los Angeles, CA
  • Senior Unreal Engine Lighter & Modeler

    Narwhal Studios

    June 2018 - November 2018
    Playa Del Rey, California
  • Texture Artist

    AdamVision

    June 2018 - June 2018
    remote
  • AR Environment Artist

    The Future Group

    May 2018 - May 2018
    remote

    Modeled and Textured an environment of a destroyed house for an AR project

  • Whitemoon Dreams

    February 2017 - April 2018
  • Freelance CG Generalist

    SwihartStudios

    December 2016 - January 2017
    Santa Clarita, California

    Specializing in environment creation for VR and games, and other real-time applications.

  • Modeler

    SwihartStudios

    December 2016 - December 2016
  • Lead CG Generalist / Scene Assembly Lead

    Blur Studio

    2006 - July 2016
    Culver City

    A Lead 3D Generalist (specifically titled 'Scene Assembly Lead' at Blur Studio) utilizes the skills of a 3D Generalist; modeling, texturing, lighting, rendering, and compositing to create 3D environments to fit any productions needs regarding degree of realism and/or style. In charge of look development of the directors vision of palette and mood, character integration, and all technical handling of render states and compositing flow set up. Typically work with multiple departments simultaneously under tight deadlines.

  • Blur Studio

    2006 - July 2016

    A Lead 3D Generalist (specifically titled 'Scene Assembly Lead' at Blur Studio) utilizes the skills of a 3D Generalist; modeling, texturing, lighting, rendering, and compositing to create 3D environments to fit any productions needs regarding degree of realism and/or style. In charge of look development of the directors vision of palette and mood, character integration, and all technical handling of render states and compositing flow set up. Typically work with multiple departments simultaneously under tight deadlines.

  • Senior 3D Artist

    Eyemaginations, Inc

    2002 - March 2005
    Towson, Maryland

    In charge of creating custom 3D video content for proprietary educational software, and medical clients educational and business needs. A wide range of creative skills are utilized, including story boarding, modeling, texturing, lighting, camera work, rigging, animation, rendering and compositing.

Education
  • Bachelor of Fine Arts (B.F.A.) in Oil Painting, Computer GraphicsBache

    Maryland Institute College of Art (MICA)

    1998 - 2002