Don Kim is a Previs and Layout Artist with comprehensive experience across feature films, streaming series, games, and commercials. Expert in cinematic camera layout, character animation, and real-time virtual production workflows, he has a proven track record collaborating with industry-leading studios—including Netflix, Lightstorm Entertainment, Blur Studio, and The Third Floor—to bridge the gap between creative storytelling and technical execution in modern production pipelines.
He earned his BFA in Animation, graduating Magna Cum Laude from the Savannah College of Art and Design (SCAD) in 2020, and is currently based in Los Angeles, California.
Contact & Inquiries:
Email: donkimviz@gmail.com
Portfolio: donmkimartist.com
Collaborated directly with the Creative Director to review and refine vendor-created camera work for in-game sequences, exploring camera angles, composition, and movement while balancing cinematic quality with gameplay readability in Unreal Engine 5 and Perforce.
• Internal Games Studio (Party) Project (2026)
• Pixar Cooperative Film Program | Layout Artist (May 2026 – Present)
Collaborate with Pixar artists, external partners, and the production team to develop layout shots, contributing camera work and rough animation passes for The Other Side (TBA).
• Akam Studio | Previs Artist (Jun 2025 – Aug 2025)
Delivered previsualization for an undisclosed live-action short film, building environments and creating complex vehicle crash sequences involving camera work, animation, and 2D FX visualization.
• Be Good, Be Giving, Be Grateful & Pixvalue | Animator (Sep 2021 – Sep 2022)
Animated a four-minute sequence for KC The Conscious Camel (TBA), developing camera layout from storyboards and character animation for a diverse cast of creatures.
• Pineapple Studio | Animator (May 2020 – Jul 2020)
Created gameplay animation cycles for a mobile game Kingdom Jump (TBA), focusing on performance, timing, and responsiveness for in-game player experience.
Built master scenes in Unreal Engine 5 for real-time visualization, including virtual camera layout, mocap cleanup, animation, lighting, Niagara FX, and collaborative development using Perforce.
• Warner Bros. Pictures – Undisclosed Feature Film (TBA)
Created previs and virtual production sequences using a Maya–Unreal Engine pipeline, delivering camera work, animation, mocap cleanup, lighting, FX simulation, and editorial for feature films and streaming series.
Film & Episodic Projects:
• Lucasfilm – Star Wars: Skeleton Crew (2024–25) | Previsualization
• Lucasfilm – The Mandalorian, Season 3 (2023) | Previsualization
• Marvel Studios – Undisclosed Feature Film (2026) | Previsualization
• Marvel Studios – Loki, Season 2 (2023) | Gami Visualization
• Legendary – Monarch: Legacy of Monsters (2023–24) | Postvisualization
• Legendary – Undisclosed Feature Film (TBA) | Previsualization
• Sony Pictures – Undisclosed Feature Film (TBA) | Pitch Visualization
TVC Project:
• The Mill – Energizer Bunny Commercials (2023) | Previsualization
Built real-time virtual production sequences, including scene assembly, virtual camera layout, performance capture integration, animation, lighting, and FX using MotionBuilder and Wētā FX production pipeline.
• 20th Century Studios – Avatar: Fire and Ash (2025)
• 20th Century Studios – Avatar: The Way of Water (2022)
Created previs shots with camera layout, animation, and FX cards while collaborating with Techvis to validate scaled stage layouts and camera framing.
• Warner Bros. Pictures – The Flash (2023)
Produced character-driven previs, including camera layout, scene assembly, and asset support for feature animation.
• Walt Disney Pictures – Chip 'n Dale: Rescue Rangers (2022)
Responsible for layout and 2D/3D animation for both previs and final shots, using 3ds Max-based pipeline, on various TVC projects.
• Spin Master – Rubik's Perplexus Hybrid 2x2 Commercial (2020)
• Hess – Toy Truck Christmas Commercial (2020)
• Microsoft – Surface Duo Commercial (2020)