Don is a previs and sequence artist with experience working on feature films, streaming series, and commercials. His work includes cinematic camera work and animation for film and virtual production workflows. He has collaborated with studios such as Lightstorm, Blur Studio, The Third Floor, Technicolor, and Day for Nite. He earned his BFA in Animation, graduating Magna Cum Laude from the Savannah College of Art and Design (SCAD) in 2020. He is currently based in Los Angeles, California. For inquiries, please contact: donkimviz@gmail.com
Built master scenes for real-time visualization and virtual camera sessions in Unreal Engine 5, including camera layout, mocap cleanup and stitching, character, vehicle, and prop animation, cleaned up the virtual camera, adjusting Niagara FX and lighting as needed, and collaborating via Perforce; some complex character animation completed in Maya.
• Warner Bros. Pictures – Undisclosed Feature Film (TBA) | Previsualization
Created cinematic shots and sequences for real-time visualization and virtual production across multiple films, series, and TVCs, primarily on Star Wars shows, as part of the Emmy-winning team for Skeleton Crew, including camera work, mocap cleanup and stitching, prop, character, creature, and vehicle animation, FX simulation (Maya nDynamics: nCloth), lighting, and editing, using The Third Floor’s Maya–Unreal Engine hybrid pipeline.
Film & Episodic Projects:
• Lucasfilm – Star Wars: Skeleton Crew (2024–25) | Previsualization
• Lucasfilm – The Mandalorian, Season 3 (2023) | Previsualization
• Marvel Studios – Undisclosed Feature Film (2026) | Previsualization
• Marvel Studios – Loki, Season 2 (2023) | Gami Visualization
• Legendary – Monarch: Legacy of Monsters (2023–24) | Postvisualization
• Legendary – Undisclosed Feature Film (TBA) | Previsualization
• Sony Pictures – Undisclosed Feature Film (TBA) | Pitch Visualization
• Akam Studio
Previs Artist | Jun 2025 – Aug 2025 · 3 mos | Los Angeles, California, United States · Remote
Provided previsualization for an undisclosed live-action short film, creating three complex car crash sequences involving environment asset creation, camera work, character and vehicle animation, and 2D FX cards.
• Be Good, Be Giving, Be Grateful & Pixvalue
Animator | Sep 2021 – Sep 2022 · 1 yrs | Los Angeles, California, United States · Remote
Animated one sequence (~4 minutes) for an undisclosed short animated film, handling camera layout based on storyboards and animating various biped animal characters as well as non-leg characters such as snails.
• Pineapple Studio
Animator | May 2020 – Jul 2020 · 3 mos | London, United Kingdom · Remote
Created gameplay animations the mobile game Kingdom Jump, including idle, spawn, and attack cycles, and optimized animations for mobile performance and player experience.
Contributed to the Academy Award-winning team at Lightstorm Entertainment (via The Third Floor), building and delivering real-time virtual CG scenes for virtual production stages, including 3D virtual camera layout and framing, scene assembly, performance capture stitching, prop, creature, and vehicle animation, lighting, and FX simulation (Maya nDynamics: nCloth, nHair, nParticles) using MotionBuilder and Wētā FX’s pipeline.
• Lightstorm Entertainment – Avatar: Fire and Ash (2025) | Sequence Building (Virtual Production)
• Lightstorm Entertainment – Avatar: The Way of Water (2022) | Sequence Building (Virtual Production)
Designed previs shots including camera layout, character and vehicle animation, and 2D FX cards to visualize effects. Collaborated with the tech-vis team to test a scaled-down set and confirm camera framing for previs following budget-driven size reductions.
• Warner Bros. Pictures – The Flash (2023) | Previsualization
Collaborated with the team to create character animation-heavy previs, build the master scene, set up cameras, and animate biped and quadruped characters in both realistic and cartoony styles. Used 2D FX cards to represent effects and assisted with creating props and vehicle assets as part of an Emmy Award-winning team.
• Walt Disney Pictures – Chip 'n Dale: Rescue Rangers (2022) | Previsualization
Responsible for layout and 2D/3D animation for both previs and final shots, using 3ds Max-based pipeline, on various TVC projects.
• Spin Master – Rubik's Perplexus Hybrid 2x2 Commercial (2020) | Animation
• Hess – Toy Truck Christmas Commercial (2020) | Animation
• Microsoft – Surface Duo Commercial (2020) | Animation