Jérôme Drese

Jérôme Drese

Rigging Artist / 14 yrs

Brussels, Belgium

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Rigging Supervisor

The Son of Bigfoot (2017)


Asterix and Obelix: Mansion of the Gods (2014)

Rigging TD

Thunder and the House of Magic (2014)

Rigging Lead

Luke and Lucy: The Texas Rangers (2011)

Rigging supervisor

The Queen's Corgi

For 11 years I have been working in different productions and companies doing rigging on a variety of different working environments, project budgets and team sizes.
Work History
  • May 2018 - May 2019

    Grid VFX

  • August 2013 - April 2018

    Rigging Supervisor

    nWave Digital

    Supervising the rigging team on the upcoming features films.
  • January 2013 - August 2013

    Character TD

    nWave Digital

    Co supervising the Rigging department with Alan Claes for the upcoming nWaves features.
  • June 2012 - January 2013

    Rigging Supervisor

    Grid VFX

    - Rigging dept supervision. Created an auto rig puppet system.

    Zoostation (trailer):
    - Created all props and character rigs within a week

    Asterix "Le domaine des dieux"
    - Help creating several check and modeling tools.
  • July 2011 - June 2012

    Character FX

    Digital Domain

    Jack the Giant Slayer:
    - Lead hair artist
    - Created several grooms on hero giants and some digital doubles.
    - Sims on some of the movie shots.
  • May 2010 - July 2011

    Rigging Supervisor


    "Little Nick" (M6) season 2:
    - Rigging sup. and technical lead for the "Little Nick" project season 2.
    - Created an fast auto rig puppet system for the characters and a auto props rig tool for the project props assets.
    - Created several modeling checking tools to keep quality standars

    Burny the Little Dragon:
    - Rigging sup.
    - Create all characters rig for the trailer.
    - Lookdev supervisor
    - Created all shaders setup for the main characters.
  • September 2007 - May 2010

    Rigging TD


    Luke and Lucy: The Texas Rangers:
    - Created a facial system for animation dept. Then took the rigging leading to help animation dept. developing tools and fixing bugs.

    Taro et le démon du volcan (never released):
    - Rigging supervisor
    - Created all rigs for the project and developed all the animation tools linked to the rigs.
    - Developed an interactive GUI inside Maya using AdobeFlash

    Magic Crystal trailer:
    - Assets supervisor
    - We had to create in a week a trailer for the movie working in collaboration with Grid-Vfx
  • July 2009 - January 2010

    Rigging Lead

    Mikros Image

    Black Heaven feature film:
    - Worked as lead Character rigging and cloth simulation.
    - Developed a building generator for the city based on existing modeling assets.
  • August 2006 - August 2007

    3D Generalist

    de pinxi

    Worked in several real time 3D projects handling from modeling to rendering tasks.
  • Bachelor's degree in Computer ScienceBachelor's degree, Computer Scien

    Haute École Albert Jacquard (HEAJ)

    2003 - 2006