Jedediah Smith

Jedediah Smith

VFX Supervisor / 13 yrs

Montréal, Canada

Digital Compositor

All the Light We Cannot See (2023)

Digital Compositor

White Noise (2022)

Digital Compositor

Don't Worry Darling (2022)

Digital Compositor

Thor: Love and Thunder (2022)

Digital Compositor

The Old Man (2022)

Digital Compositor

Fantastic Beasts: The Secrets of Dumbledore (2022)

Digital Compositor / Compositing Artist

Invasion (2021)

Visual Effects Supervisor

Birds of Prey: And the Fantabulous Emancipation of One Harley Quinn (2020)

Visual Effects Supervisor

Ad Astra (2019)

Lead Compositor

Pacific Rim: Uprising (2018)

Visual Effects Supervisor

The OA (2016)

Lead Compositor

Blade Runner 2049 (2017)

Lead Compositor

Deadpool (2016)

Lead Compositor

Star Trek Beyond (2016)

Lead Compositor

Rogue One: A Star Wars Story (2016)

Lead Compositor

Ghost in the Shell (2017)

Lead Compositor

Allied (2016)

Compositor

The Walk (2015)

Compositor

Star Trek Into Darkness (2013)

Compositor

Cosmos: A Space-Time Odyssey (2014)

Compositor

The Lone Ranger (2013)

Compositor

Stranger Things (2016)

Compositor

Transformers: Age of Extinction (2014)

Digital Compositor

Pan (2015)

Digital Artist

Need for Speed (2014)

Digital Compositor

Scouts Guide to the Zombie Apocalypse (2015)

Compositor

River of Fundament (2014)

Digital Artist

Daddy's Home (2006)

Compositor

Blended (2014)

Compositor

Scouts vs. Zombies

Compositor

Paranormal Activity: The Marked Ones (2014)

Compositor

Percy Jackson: Sea of Monsters (2013)

I am happiest where I can work efficiently, creatively, and collaboratively to solve problems and create beautiful photographic images.

I have an expert proficiency in all aspects of compositing:
• Formulating efficient and innovative solutions to problems
• Developing tools and templates to enhance workflows and solve problems
• Leading and mentoring a team
• Crafting look targets for key shots in a sequence
• Achieving photorealism
• Color lighting and integration
• Deep knowledge of AOVs and working with lighting renders
• Chroma key extraction, roto / paint
• Matchmove, 3D workflows, particles etc


Tools that I wield:
Nuke, Python, Maya, Bash, Silhouette
Work History
  • VFX Supervisor

    Method Studios

    November 2018 - November 2019
    Montreal, Canada Area

    Work with client to establish and develop creative vision for the show. Collaborate closely with show production and show leadership to plan and execute the work within constraints of time and budget. Provide technical and creative guidance to artists. Lead and mentor artists. Nurture team spirit and ownership of their work.
    • Birds of Prey
    • The OA: Season 2
    • Ad Astra

  • DFX Supervisor

    Atomic Fiction

    April 2018 - October 2018
    Montreal, Canada Area

    Collaborate closely with all departments to technically execute the creative vision of the VFX Supervisor. Provide creative and technical feedback to the team in collaboration with the CG Supervisor to ensure work stays on track. Plan staffing and scheduling with show production.

    Projects:
    • Ad Astra

  • Lead compositor

    Atomic Fiction

    February 2015 - July 2018
    Montréal, Canada

    Lead and mentor comp team, design Nuke tools and templates, develop pipeline tools in Python, composite key shots to set looks for sequences.
    • The Walk
    • Pan
    • Daddy's Home
    • Deadpool
    • Star Trek Beyond
    • Allied
    • Rogue One
    • Ghost in the Shell
    • Blade Runner 2049
    • The Predator

  • Compositing Supervisor

    Atomic Fiction

    November 2017 - April 2018
    Montreal, Canada Area

    Plan workflows between lighting fx and comp to ensure work is on budget and on schedule. Cast artists to shot work, bid compositing work and create schedule with production. Continuity and quality assurance for all compositing work done by the team. Ensure client and vfx supervisor creative vision is executed. Work with dev to improve compositing pipeline and workflow. Develop and maintain color pipeline for all 2d work done on the show. Mentor compositing team, work closely with lead compositors to support development of comp tools and templates.

    Projects:
    • Ad Astra
    • Pacific Rim: Uprising

  • Lead Compositor

    Atomic Fiction

    January 2015 - November 2017
    Montreal, Canada Area

    Lead and mentor comp team, design Nuke tools and templates, develop pipeline tools in Python, composite key shots to set looks for sequences.
    • Pacific Rim: Uprising
    • The Cloverfield Paradox
    • Blade Runner 2049
    • Ghost in the Shell
    • Rogue One
    • Allied
    • Star Trek Beyond
    • Deadpool
    • Daddy's Home
    • The Walk
    • Pan

  • Compositor

    Atomic Fiction

    January 2013 - March 2015
    Oakland, California

    • Star Trek: Into Darkness
    • The Lone Ranger
    • Need for Speed
    • Cosmos: A Spacetime Odyssey
    • Transformers: Age of Extinction
    • Scouts vs. Zombies
    • The Walk

  • Production Artist

    John McNeil Studio

    January 2011 - December 2012
    Berkeley, CA

    Compositing, matchmoving, retouching, color grading
    Developed Nuke pipeline tools & AWS cloud rendering system
    On set camera assistant, audio recordist, and grip

  • Digital Compositor

    Armless Pictures

    May 2011 - September 2012

    Compositor, Camera assistant, grip and set builder for short films by Mauricio Baiocchi: Cicada Princess, and Crickets Would Sing teaser.

  • Atomic Fiction

    ? - Present
  • Atomic Fiction

    ? - Present
  • Atomic Fiction

    ? - Present
  • Atomic Fiction

    ? - Present
Education
  • fxPhd

    2009 - 2012
  • The Evergreen State College

    2004 - 2008