Jason Walker

Jason Walker

Senior Mastering Manager / 26 yrs

London

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Senior Mastering Manager

Final Fantasy XVI (2023)

Mastering Manager

Outriders (2021)

Mastering Manager

Marvels Avengers (2020)

Mastering Manager

Life Is Strange: Before the Storm (2017)

Mastering Manager

Rise of The Tomb Raider (2015)

Mastering Manager

Lara Croft and the Temple of Osiris (2014)

Mastering Manager

Tomb Raider (2013)

Mastering Manager

Sleeping Dogs (2012)

Mastering Manager

Final Fantasy XIII-2 (2012)

Mastering Manager

Final Fantasy Type-0 (2011)

Mastering Manager

Deus Ex: Human Revolution (2011)

Head Of Mastering

TimeSplitters (2000)

Deus Ex

Work History
  • Licensing Coordinator

    Square Enix

    February 2012 - Present

    New additional role on top of Mastering Manager. I process and coordinate the submissions for our growing licensing business.

  • Mastering Manager

    Square Enix

    April 2009 - Present

    Acquisition of Eidos by Square Enix.
    Responsible for all code movement within the group. Burning code for the QA department, also burning all disc masters and supplying submission packages for all format holders. Also supplying preview/review code for PR/Marketing etc. Still monitoring the Compatibility/hardware issues within our products.

  • Voting Member

    BAFTA

    April 2000 - Present
  • Head of Mastering/Compatibility

    Eidos Interactive

    April 1998 - April 2009

    Started as Lead tester before branching out into Compatibility testing, then joined with the mastering team and headed that up. Responsible for all code movement within the eidos group. Burning code for the QA department, also burning all disc masters and supplying submission packages for all format holders. Also supplying preview/review code for PR/Marketing etc. Still monitoring the Compatibility/hardware issues within our products. Also maintain the hardware audit for the qa department (nightmare at best of times)

  • IT engineer

    CTS

    August 1997 - March 1998

    Worked for my `step` uncle up in York after being at Codemasters. Did IT support covering most of the UK. From cabling, to server installation and desktop support. Had fun, but missed games so looked for a games job in March 1998.

  • QA

    Codemasters

    November 1994 - July 1997

    Started as a contracter in the QA department, became effectively QA manager, then moved into IT.