Janel Drewis

Janel Drewis

Animator

San Francisco, CA

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Minecraft: Story Mode - A Telltale Games Series (2015)

Game of Thrones: A Telltale Game Series (2014)

Tales From the Borderlands (2014)

Animator

The Wolf Among Us (2013)

The Walking Dead: Season 2 (2013)

Animator

Tacoma

Animator

Skylanders Imaginators

Work History
  • May 2017 - October 2017

    Animator

    TinyCo

  • October 2016 - April 2017

    Animator

    Fullbright

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  • September 2016 - December 2016

    Animator

    Ubisoft

  • December 2015 - August 2016

    Animator

    Toys for Bob

  • June 2015 - December 2015

    Animator

    Ubisoft

    Animator on South Park: The Fractured But Whole
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  • August 2013 - May 2015

    Animator

    Telltale Games

    Responsible for creating rough layout animations for outsourced animators to complete, as well as finalized animations for in game cutscenes and action sequences for The Walking Dead: Season 2, The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.

    Created facial expressions and phoneme shapes for multiple characters across projects, coordinating with the Episode Director and Art Director for critique/approval.

    Responsible for setting up procedural acting “Style Guides” for numerous characters, which included creating idle animations, gest
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  • April 2013 - August 2013

    Animation Intern

    Telltale Games

  • June 2012 - April 2013

    Student

    Animation Mentor

    Completed Classes 1-3 of the Character Animation Program.
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  • September 2011 - May 2012

    Digital Training Intern

    DreamWorks Animation

    Responsible taking attendance in DW Education courses, preparing the training rooms, fulfilling library requests, setting up for Artistic Development events.

    Represented the Training Department to new hires, helped them acclimate to the DreamWorks work environment.

    Animated walk cycles, test shots, and acting pieces while receiving feedback and mentorship from DreamWorks animators.
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  • January 2011 - May 2012

    Facilitator

    UC Berkeley Undergraduate Graphics Group (UCBUGG)

    Responsible for teaching UCBUGG, a fifteen week computer animation class, along with eight other students, specialized in designing and teaching animation portions of the pipeline.

    Each semester I personally mentored a student group throughout the production of their short film, supporting/critiquing them from story conception all the way to the finished film.
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Education
  • Advanced Animation Critique

    Animation Collaborative

    2015 - 2015
  • Animation Mentor

    2012 - 2013
  • University of California, Berkeley

    2009 - 2012