Meeple Corp is hiring

Unity Animator (Remote in UK)

Freelance
Remote Work Possible
Hybrid in Bath, United Kingdom

Estimated Time: 6 weeks’ work.

Start Date: ASAP

Compensation: Competitive hourly rate.

Software Requirements: Unity knowledge essential; Maya/Blender optional, depending on your workflow.

Location: Bath, UK, Hybrid or Remote within 1-2 hours of the UK timezone.


We are seeking an animator who excels at creating character-rich, looping movements that complement the quirky, cute nature of our 3D characters and read clearly on screen.


You will be tackling a specific asset list, focusing on keyframe "dance" style idles, generic game actions, and environmental animations. Since many animations will be shared across multiple characters, a strong understanding of modular animation is essential.


Key Responsibilities & Animation Scope

You will be responsible for delivering the following animation sets


The Main Character Roster

  • Keyframe Animate 13-15 short, looping "dance" style movements. These need to be modular, as they will be shared across our roster of unique character variations. The characters have been modeled with a hierarchy in mind, but some models may need some minor adjustments.
  • Some breaking up of the model, setting origins etc., might be necessary to achieve the best results.
  • Create 5 to 6 ‘generic action keyframe’ animation movements (e.g. selecting, scoring, entering/exiting the screen) that fit the bouncy, energetic vibe of the game.


The Environmental Animation & Characters

  • Animation of some large human background characters moving around a small, constrained environment between a set of nodes. This can be via keyframe or bone animation.
  • Our human characters will be programmed to walk from node to node, performing tasks along the way.
  • Create perpetual/looping workstation animations for the characters using props to aid.


Qualifications

  • Experience in 3D game animation,
  • At least one shipped professional title.
  • An impressive portfolio or demo reel showcasing character animation.
  • Proficiency in Unity, with preferred 3D software (Maya, Blender, 3DS etc).
  • An eye for timing, weight, and the bouncy, "squash-and-stretch" principles suited for a cute, family-friendly aesthetic.
  • Ability to create seamless, natural-looking loops for both character idles and environmental background tasks.
  • Experience implementing animations directly into Unity and working with programmers to set up animation controllers.
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