Brown bag films
is hiring
Texturing Artist
Contract
Hybrid in Dublin, Ireland
We are currently looking for a Texturing Artist to join our talented team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints.
This is a Fixed-Term, 8 week contract based in Dublin.
Please note that our studio operates on a hybrid model, with a minimum of two days per week required in the studio.
The successful candidate must have the right to work in Ireland for the duration of the contract.
Key Responsibilities
- Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
- Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
- Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
- Perform technical approvals on internally and externally produced assets.
- Monitor and log time spent on tasks and escalate issues promptly.
- Review your own work and participate in dailies to critique the work of the wider team (including overseas).
- Troubleshoot and resolve artistic and technical issues related to surfacing.
- Collaborate with technical teams to ensure optimized rendering performance.
- Stay current on industry tools, workflows, and best practices.Key RequirementsKnowledge
- Working knowledge of texture and shading creation and the CG pipeline.
Experience
- Experience as a Texture Artist in broadcast, feature film, or comparable quality game work.
Technical Skills
- Proficient in Substance Painter, Photoshop; strong UV mapping skills in Maya. Good understanding of shader/texture optimization.
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