Brown bag films is hiring

Texturing Artist

Contract
Hybrid in Dublin, Ireland

We are currently looking for a Texturing Artist to join our talented team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints.


This is a Fixed-Term, 8 week contract based in Dublin.


Please note that our studio operates on a hybrid model, with a minimum of two days per week required in the studio.


The successful candidate must have the right to work in Ireland for the duration of the contract.


Key Responsibilities

  • Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
  • Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
  • Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
  • Perform technical approvals on internally and externally produced assets.
  • Monitor and log time spent on tasks and escalate issues promptly.
  • Review your own work and participate in dailies to critique the work of the wider team (including overseas).
  • Troubleshoot and resolve artistic and technical issues related to surfacing.
  • Collaborate with technical teams to ensure optimized rendering performance.
  • Stay current on industry tools, workflows, and best practices.Key RequirementsKnowledge
  • Working knowledge of texture and shading creation and the CG pipeline.


Experience

  • Experience as a Texture Artist in broadcast, feature film, or comparable quality game work.


Technical Skills

  • Proficient in Substance Painter, Photoshop; strong UV mapping skills in Maya. Good understanding of shader/texture optimization.
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