Kiagu Studios
is hiring
Senior VFX Artist
We're building a stylized anime action ARPG set in a dark fantasy world, developed in Unreal Engine 5. Combat is fast, readable, and spectacle-driven; think the visual energy of titles like Wuthering Waves, grounded in a darker, moodier art direction. As a Senior VFX Artist, you'll help shape the look and feel of our real-time effects across the whole project: from split-second combat abilities to atmospheric environments and high-impact cinematic moments. Working alongside our existing VFX artist, you'll help raise the quality bar, refine our VFX pipeline and style guides, and be a key creative voice shaping how the game feels to play.
RESPONSIBILITIES
- Create high-quality, stylized real-time VFX for combat and gameplay — character skills, abilities, hit reactions, buffs/debuffs, and status effects — with a strong focus on readability and game feel.
- Design and polish boss and enemy VFX, including signature attacks, phase transitions, and telegraphs that stay clear even in chaotic combat.
- Craft environmental and atmospheric effects — weather, ambient particles, magic, destruction — that reinforce the dark fantasy mood across our biomes.
- Build cinematic VFX for cutscenes and key story moments, working with the animation and cinematics team.
- Help establish and maintain VFX style guides, standards, and reusable systems/libraries to keep quality consistent across the team as it scales.
- Optimize effects for performance across PC and mobile targets without sacrificing visual punch.
- Partner with gameplay and technical artists to integrate VFX cleanly with our ability system and animation pipeline.
- Mentor and give feedback to other artists, and help shape our VFX pipeline and tooling.
REQUIREMENTS
- 5+ years of professional VFX experience in games, with at least one shipped or substantially developed title.
- Strong command of Unreal Engine 5 and Niagara, including emitters, modules, and data-driven effect systems.
- A portfolio demonstrating stylized / anime-style real-time VFX — not just realistic effects.
- Deep understanding of game feel and combat readability: timing, silhouette, color language, and how VFX communicates gameplay.
- Solid skills in authoring VFX assets — flipbooks, meshes, trails, and materials — including hand-authored textures and shader-driven effects.
- Comfortable working with material editor / node-based shaders in UE5.
- Strong grasp of performance optimization and profiling for real-time effects.
- Excellent communication in English and the ability to work independently in a distributed, remote team.
NICE TO HAVE
- Prior work on mobile or cross-platform (PC + mobile) titles and their performance constraints.
- Familiarity with Unreal's Gameplay Ability System (GAS) and how VFX hooks into abilities.
- Experience with Houdini, or procedural/simulation workflows feeding into real-time.
- Comfort with HLSL / custom shader authoring beyond the node graph.
- A love for the action ARPG / character-action genre and its reference titles (Wuthering Waves, Honkai, Genshin, PGR, etc.).
- Basic scripting (Python / Blueprint) for VFX tooling and workflow automation.
Hiring artists?
Reach the best vetted, production-ready creatives in film/TV, advertising, immersive media, and games.