Skydance Animation is hiring

Senior Character Modeling Artist

Senior
Contract
Hybrid in Madrid, Spain

As a Senior Character Modeling Artist, you will contribute to visual development and develop complex production models of characters for the film.


Responsibilities

  • Develops high-quality character-related models and digital sculptures to set the quality bar for the project.
  • Assists with design and downstream departments in planning and implementing assets into our pipeline.
  • Works closely with the art director, supervisor, and leads to drive and invent our artistic vision.
  • Assists in planning asset production in collaboration with the downstream departments.
  • Has a creative vision to take a character to completion from either a detailed or simple concept image.
  • Creates and maintains visual development sculptures and production models of characters.
  • Works closely with the Lead Character Modeler, Art Director, and Character Designer to develop character goals and assets that fulfill the requirements of the visual design.
  • Creates compelling and consistent models based on the designs provided by the art department.
  • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Consistently meets project deadlines promptly without compromising artistic integrity.
  • Works collaboratively with all levels of the production team.
  • Can contribute to, interpret, and clearly communicate the art direction to the team.
  • Has proven problem-solving and prototyping ability.
  • Has an exceptional understanding of form, shape, structure, and silhouette regarding modeling.
  • Works with the team, providing them with support, guidance, and instruction in areas that contribute towards their artistic and professional growth.
  • Follows Supervisor’s and Lead´s guidance.
  • Has proven ability to mentor effectively.
  • Is able to work creatively as part of a large or small group.
  • Is self-motivated, with high initiative, communication skills, and a great team-player attitude. Self-sufficient with minimal intervention.


Requirements

  • 5+ years in VFX or animation industries.
  • 3+ years in the animation industry.
  • An understanding of Creating and managing universal meshes. Understanding methodologies and industry standards.
  • Great understanding of facial/body construction, proportions, and physique.
  • Specializing in organic forms and hard surface modeling using Maya, and Zbrush.
  • Working knowledge of Linux operating systems.
  • Intimate understanding of new asset creation pipelines and tools.
  • High English level desirable.
  • Spanish desirable.


Plus:

  • The ability to use and present in Arnold and or Renderman.
  • The ability to use and present in Substance.
  • The ability to use Marvelous.
  • An understanding of Rigging and requirements for the rigging workflow.
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