Dwarf Animation Studio
is hiring
Rigging Artist (Mid-level)
Senior
Contract
Montpellier, France
As part of the production of a stylized feature film, we are looking for 4 Mid Body Riggers to strengthen the rigging team. You will work on the creation and optimization of generic character body rigs, in close collaboration with the Rig Architect
Key Responsabilities:
- Deploying the Dwarf rig solution
- Creating body rigs for the project’s generic characters
- Performing skinning with a strong focus on deformation quality
- Making necessary adjustments based on feedback from the animation team
- Presenting and explaining rigs and deformation behavior to animators
Must have:
- Minimum 12 months of production experience (feature film, series, or video games)
- Excellent command of Maya skinning tools
- Experience with ngSkinTools is a strong plus
- Strong interest in deformation and skinning work
- Ability to work autonomously while respecting the technical constraints defined with the Rig Architect
- High attention to detail, especially regarding deformation quality and readability
Expected Qualities:
- Team-oriented mindset
- Strong technical rigor
- Ability to receive feedback and iterate efficiently
- Ability to integrate quickly into a production team
Bonus:
- English fluency is a plus in this bilingual environment.
- Good understanding of matrices and mathematical foundations related to rigging
- Knowledge of the Unreal Engine environment
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