Redhill Games
is hiring
Real Time Senior VFX Artist
Senior
Contract
Remote Work
As a Senior VFX Artist you will:
- Design and implement high-quality Visual Effects that support gameplay, story, and artistic vision.
- Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
- Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
- Create and optimise VFX to run within performance limitations
- Identify and implement best practices of VFX workflow
- Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
- R&D on new industry technology and trends to improve the project’s visual quality and efficiency
- Prioritise, plan, and organise VFX Domain tasks
- Mentor and support other artists, providing feedback and guidance
Requirements:
- 5+ years of experience in game development
- Proven track record creating VFX in the Senior Artist capacity for shipped AAA games
- Expertise with Unreal Engine 4/5, Niagara, and blueprints
- Creation of realistic and stylised VFX
- Advanced shader creation (material editor and/or code)
- Setting up workflows of art production
- Autodesk Maya
- Good knowledge of shaders, environment art and character art pipelines
- Good understanding of optimising assets and how to create optimised content
- Experience working with remote teams across different timezones
- English proficiency at least at B2 level
Ideal candidate will also have:
- Experience with Houdini
- Knowledge of animation and rigging pipelines
- Broad understanding of environment and character art pipelines
- Experience in co-development or outsourcing
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