Redhill Games is hiring

Real Time Senior VFX Artist

Senior
Contract
Remote Work

As a Senior VFX Artist you will:

  • Design and implement high-quality Visual Effects that support gameplay, story, and artistic vision.
  • Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
  • Create and optimise VFX to run within performance limitations
  • Identify and implement best practices of VFX workflow
  • Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
  • R&D on new industry technology and trends to improve the project’s visual quality and efficiency
  • Prioritise, plan, and organise VFX Domain tasks
  • Mentor and support other artists, providing feedback and guidance


Requirements:

  • 5+ years of experience in game development
  • Proven track record creating VFX in the Senior Artist capacity for shipped AAA games
  • Expertise with Unreal Engine 4/5, Niagara, and blueprints
  • Creation of realistic and stylised VFX
  • Advanced shader creation (material editor and/or code)
  • Setting up workflows of art production
  • Autodesk Maya
  • Good knowledge of shaders, environment art and character art pipelines
  • Good understanding of optimising assets and how to create optimised content
  • Experience working with remote teams across different timezones
  • English proficiency at least at B2 level


Ideal candidate will also have:

  • Experience with Houdini
  • Knowledge of animation and rigging pipelines
  • Broad understanding of environment and character art pipelines
  • Experience in co-development or outsourcing
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