Sony Pictures Animation is hiring

Previs Artist

Full-time
Los Angeles, California

The Previs Artist will contribute to many artistic and technical aspects of Sony Pictures Animation’s previs projects using both Maya and Unreal. They will collaborate with the Executive in charge of Pre Production, the Previs Department Head, and the technology team in developing and maintaining libraries of assets, materials, textures and motion files for use by the pre-production teams including production designers and art directors including rigging and prep assets for previs artists in both Unreal and Maya. Will contribute to the development and support of workflows for artists as part of early pre production through previs for animated feature projects.


Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling!


Responsibilities

  • Develop rigged characters and character export tools to other vendors
  • Develop libraries of assets, materials, fx, and motions for previs artist
  • Support the art and previs teams with asset compatibility between DCC’s
  • Prep assets for pre production (textures, materials, and rigging)
  • Build and debug shader and materials graphs throughout pre production
  • Help with lighting and shading levels in Unreal Engine
  • Work closely with software development teams in the creation of a new previs pipeline
  • Work closely with all departments on pipeline improvements and developments
  • Support supervisors/artists with use of this pipeline and it’s tools
  • Support artists and supervisors
  • Work with Unreal Sequencer in terms of assembling shots, animations, camera, etc both in house and with vendor assets


Essential Skills

  • Experience working with Maya or other DCC software
  • Excellent knowledge of the Unreal Engine asset and animation pipelines
  • Experience with character rigging and retargeting for Unreal Engine and Maya
  • An understanding of Camera, Animation and Film Language
  • Technical troubleshooting skills within Maya and Unreal
  • A solid knowledge of Previs/VFX/CG shot production and its iteration process
  • Understanding of Materials and Shader Editor in Unreal Engine and Maya
  • A desire to learn from others and to take on increasingly challenging work
  • A vivid imagination


Software knowledge

  • Autodesk Maya
  • Unreal Engine 5
  • Autodesk MotionBuilder
  • Perforce
  • ShotGrid


The anticipated base salary for this position is $45/hour to $75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.

Sony Pictures Animation produces a variety of animated and family entertainment for audiences around the world. The studio is following its worldwide comedy hits - the 2012 monster hit comedy Hotel Transylvania, the hybrid live action/animated blockbusters The Smurfs and The Smurfs 2, and the 2009 mouth-watering Cloudy With a Chance of Meatballs - with the family comedy Cloudy With A Chance of Meatballs 2 in theaters September 2013. Sony Pictures Animation will also release a brand new mini-movie on DVD and television this Fall, The Smurfs: The Legend of Smurfy Hollow. The studio, in conjunction with Aardman Animations, has produced two critically acclaimed feature films: the CG-animated family comedy Arthur Christmas; and the Academy Award® nominated stop-frame animated high-seas adventure, The Pirates! Band of Misfits. In 2007, Surf's Up also received an Academy Award® nomination for Best Animated Feature Film. The division, whose first feature film Open Season led to a very successful movie franchise, turned 10 in 2012. Sony Pictures Animation is an operating unit of Sony Pictures Digital Productions.
Accepting Applications
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