Evil Eye Pictures
is hiring
Lighting Artist (Unreal)
Senior
Contract
15th Jun - 7th Aug
Remote Work
Evil Eye Pictures is looking for an experienced Unreal Lighting Artist. The ideal candidate will have minimum 3 years of professional experience in film, television and/or games, and a thorough understanding of visual effects pipelines.
Key Responsibilities
- Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spaces
- Work closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the client
- Translate 2D concepts into final lighting solutions and renders
- Look development of assets, environments, and FX elements
- Identify problematic shots and offer creative or technical solutions
- Oversee and help optimize shots for rendering
Requirements
- Experience with Unreal Engine lighting techniques and solutions in a production environment
- Proven track record with photoreal and full CG lighting for film, television and/or games
- Experience with a variety of lighting techniques and tools (GPU Lightmass, Lumen, raytracing, dynamic vs baked lighting, MRG, MRQ, CVars, etc…)
- Detail-oriented both in work processes and ability to QC work
- Understanding of optimization and performance profiling
- Ability to take directions and adaptable to change in a fast-paced environment
- Clear communication with all departments to ensure work is completed by production deadlines
- Excellent ability to improvise and problem solve
Good to Have
- Experience with Maya, Houdini, Blender or equivalent DCC is a plus
- Experience in compositing is a plus
- Knowledge of an asset manager such as Shotgrid is a plus
Additional Information
- Portfolio: Please include a link to a reel of your work when applying for this position.
- Location: This is a remote position supporting our Virtual Studio.
- Contract Duration: 6/15- 8/7
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