Mob Entertainment
is hiring
Lighting Artist
Senior
Full-time
Remote Work
We're looking for a Senior Lighting Artist to join the Poppy Playtime team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the Playtime Co. experience. From flickering factory floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each chapter to life.
Responsibilities
- Design and implement optimized baked-lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.
- Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter
- Develop and maintain lighting standards, style guides, and best-practice documentation for the team
- Optimize lighting setups for performance across target platforms without sacrificing visual quality
- Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration
- Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats
- Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5
- Participate in art reviews and actively engage in cross-discipline critique sessions
Requirements
- 10+ years of games industry experience with at least three shipped titles
- Expert-level proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline
- Strong understanding of real-world lighting, photography, and cinematography principles
- Proven ability to create horror, suspense, or atmospheric lighting styles
- Experience optimizing lighting for real-time performance on PC and console
- Solid communication and collaboration skills in a remote-first environment
Nice to Have
- Familiarity with the Poppy Playtime universe and its visual language
- Experience with dynamic lighting and scripted cinematic sequences
- Background in Environment Art or Cinematics
- Knowledge of color theory and LUT pipeline for semi-stylized, PBR games
- Experience mentoring or leading a lighting team
- Passion for the horror genre and atmospheric storytelling
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