Mob Entertainment is hiring

Lighting Artist

Senior
Full-time
Remote Work

We're looking for a Senior Lighting Artist to join the Poppy Playtime team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the Playtime Co. experience. From flickering factory floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each chapter to life.


Responsibilities

  • Design and implement optimized baked-lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.
  • Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter
  • Develop and maintain lighting standards, style guides, and best-practice documentation for the team
  • Optimize lighting setups for performance across target platforms without sacrificing visual quality
  • Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration
  • Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats
  • Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5
  • Participate in art reviews and actively engage in cross-discipline critique sessions


Requirements

  • 10+ years of games industry experience with at least three shipped titles
  • Expert-level proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline
  • Strong understanding of real-world lighting, photography, and cinematography principles
  • Proven ability to create horror, suspense, or atmospheric lighting styles
  • Experience optimizing lighting for real-time performance on PC and console
  • Solid communication and collaboration skills in a remote-first environment


Nice to Have

  • Familiarity with the Poppy Playtime universe and its visual language
  • Experience with dynamic lighting and scripted cinematic sequences
  • Background in Environment Art or Cinematics
  • Knowledge of color theory and LUT pipeline for semi-stylized, PBR  games
  • Experience mentoring or leading a lighting team
  • Passion for the horror genre and atmospheric storytelling
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