Framestore
is hiring
Lighting Artist (8-weeks)
Please note this is a short term contract (8-weeks) so we are not able to offer VISA sponsorship or relocation at this time, candidates must already be based in the UK and have the right to work here.
Framestore’s Immersive team works with creative IP owners and brands to elevate the impact of their imagined worlds. Projects span virtual, augmented and mixed realities, location-based entertainment, and theme park rides; a list that’s evolving fast. Using the strength and depth of our creative and technical resources, we’re ideally positioned to pioneer entertainment experiences of the future.
Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
As a Lighting Artist within our Immersive division, you will work alongside our creative leadership, supervisors and artists to implement high-quality lighting for interactive experiences. With the Art Director, you will be responsible for creating the mood, atmosphere, and visual narrative of our projects using Unreal Engine.
Key Responsibilities
- Lighting Design: Utilise various lighting techniques in Unreal Engine to deliver high-quality visual products for IP and brand clients
- Performance Optimisation: With the tech team, use profiling and diagnostic tools to ensure the lighting setup is optimised for real-time performance without sacrificing visual quality
- Technical Problem Solving: Address lighting-related technical issues as they arise, maintaining a calm and proactive mindset in a fast-paced environment
- R&D Support: Collaborate with the team to prototype new lighting features and provide feedback on visual R&D phases
Job requirements
What we're looking for
- Advanced Unreal Engine Expertise: Deep knowledge of Unreal’s lighting systems (including Lumen, Path Tracing, or baked lighting).
- Technical & Creative Balance: A strong creative visual instinct backed by a demonstrable level of technical knowledge
- Experience in Immersive Media: Proven experience working with VR, AR, or other real-time emerging platforms
- Positive attitude towards learning and sharing
You might also have
- DCC Proficiency: Advanced experience with the likes of Maya, Blender and/or Houdini to support the lighting pipeline
- Experience with other real-time engines, such as Unity
We create our work by getting to know what you are aspiring to do with the images we are creating with you, by getting to know your business and its strategy, and by striving to always deliver images that delight and not only hit your brief but often exceed your expectations – those are the milestones we measure ourselves by.
With more than 600 colleagues our team and skills range from computer science graduates, through to world class producers, CG artists who innovate in both production methodology as well as imagery, software developers and creators who have deep insight to how to apply often complex technology solutions to the creative process.
We work with partner clients each year in most parts of the world, with colleagues often on location in over a dozen countries in any one year.
We continue to be pleased to see our work recognised both for the success that they help create for our clients (in box office or product sales) but also for artistic and strategic achievement – all three elements which we strive to achieve each time we work with you.
Our clients include most leading advertising agencies, Hollywood studios, and major brands such as Nokia, Coca Cola, Nestlé, Unilever, Procter & Gamble, Pepsi, Volkswagen and Cadbury.
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