Dwarf Animation Studio is hiring

Fix Animator (3 months)

Mid-level
Contract
Montpellier, France

As part of the production of a stylized feature film, we are looking for a Fix Animation Artist to join the animation team onsite in Montpellier.


This role focuses on polishing and correcting animated shots after main animation, ensuring a high level of quality and consistency before final delivery. The Fix Animation Artist will handle a variety of issues such as foot sliding, animation pops, floating eyes, penetrations, contact corrections, secondary animation adjustments, and fur-related bugs.


The ideal candidate combines solid animation knowledge with a strong technical mindset, efficiency, and attention to detail.


Key Responsabilities

Animation Fixes & Shot Polish

  • Correct foot sliding, pops, drifting eye direction, and other animation continuity issues
  • Improve contact points between characters, props, and environment
  • Fix intersections and penetrations on characters, costumes, props, or set elements


Technical & Visual Troubleshooting

  • Fix fur-related issues and other shot-specific simulation/artifact problems when possible
  • Use sculpting tools and technical approaches to improve final visual result


Collaboration

  • Work closely with animators, leads, supervisors, and technical teams
  • Integrate feedback quickly and iterate efficiently
  • Maintain consistency with the project’s style and production requirements


Must have

  • Solid knowledge of Autodesk Maya
  • Comfortable with technical troubleshooting inside shots
  • Basic sculpting skills for corrective adjustments
  • Reactive, efficient, and solution-driven
  • Excellent communication skills and collaborative spirit
  • Fluency in English and/or French — this is a bilingual studio


Bonus Skills

  • Knowledge of AnimBot
  • Experience on feature film or stylized animation projects
  • Familiarity with fur workflows or simulation fixes
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