Titmouse
is hiring
FX Artist, 2D
The FX Designer is responsible for conceptualizing and designing 2D visual effects that support storytelling, enhance mood, and contribute to the visual language of a project. Working closely with directors, art teams, and FX animators, the FX Designer develops stylized and functional FX concepts that can be translated into animation by the FX team.
Format: Onsite/Hybrid (Paris)
Type of Contract: CDDU (Fixed-Term Contract) or freelance contract if you are based in France)
Start Date: April 2026
Reports to: Prop Supervisor, Art Director
Job Description
KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
- Proven experience as a 2D FX Designer, or similar role in a 2D television production environment.
- Strong draftsmanship, visual storytelling ability, and understanding of animation principles.
- Proficiency in industry-standard design tools such as Photoshop, Harmony, or equivalent drawing software.
- Solid grasp of natural phenomena and stylization techniques for effects design.
- Ability to deliver clean, readable FX designs suitable for translation into animation.
- Excellent communication and organizational skills; ability to work collaboratively and respond to notes constructively.
- Experience with episodic television animation pipelines.
- Background in traditional FX animation or a combination of design and animation.
- Experience working with international or multi-site productions.
- Ability to manage multiple tasks, prioritize effectively, and meet tight deadlines.
- Proficiency with Google Suite.
PRIMARY RESPONSIBILITIES AND ESSENTIAL DUTIES
- Create clear, stylized FX designs such as fire, water, smoke, electricity, magic, weather and destruction effects, based on story needs and visual tone.
- Collaborate with the Art Director, Director(s), and or Supervising Director to ensure FX design aligns with the overall artistic vision of the production.
- Develop FX design model sheets, style guides, and reference for use by animators and compositors.
- Interpret scripts and storyboards to identify opportunities for visual effects that support storytelling and mood.
- Propose creative FX concepts during early stages of development or production planning.
- Refine designs through feedback and interactive development in collaboration with other departments.
- Support technical integration of designs by working closely with FX animators and pipeline teams as needed.
- Maintain design consistency across sequences and episodes in serialized productions.
- Other duties as required.
WORK ETHICS AND EXPECTED CONDUCT
- Adhere to Titmouse policies and procedures.
- Demonstrate courtesy and cooperation with colleagues and external stakeholders, and demonstrate respect and a positive attitude throughout the workday.
- Demonstrate teamwork while taking initiative and assisting others to the best of your ability.
- Properly organize your workspace, files, etc., to increase efficiency and accuracy and avoid unnecessary overtime.
- Understand instructions or ask for clarification in a clear and concise manner until the tasks are understood.
- Demonstrate reliability by arriving and leaving work on time, respecting lunch and break times, and limiting personal phone calls and socializing to break periods.
- Demonstrate behavior that supports the company's goal of providing a professional work environment and does not disrupt that environment.
- Perform your best during the workday.
- Respect the confidentiality of the company's financial, legal, and proprietary information.
It’s been over 11 years since Titmouse began. There are now multiple studios in Hollywood and NYC. Some say it was a combination of hard work, talent, and hustle; others attribute the success of Titmouse to a chance encounter with a homeless wizard on Venice Beach to whom Chris P. gave a sandwich. Some think Bigfoot gifted Chris and Shannon sacred space crystals that gave them ultimate powers over lines and color.
A large part of the studio’s success could be linked to the fact that Titmouse currently employs over 200 of the most talented artists, writers, directors, editors, and producers in the animation industry. Or it could be that lots of people like to watch the cartoons made by the studio, but it’s most likely due to the space crystals.
The end.
Oh wait! Here’s what we’ve been up to lately: Black Dynamite; China, IL; Metalocalypse; Motorcity; Randy Cunningham; Superjail!; The Venture Brothers; commercials; short films and our book called MOOK currently in Vol.2
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