Avalanche Studios
is hiring
Environment Artist
Avalanche Studios Group is looking for a passionate and creative Experienced or Senior Environment Artist. As an Environment Artist, you will be responsible for creating visually stunning Environmental structures and props for immersive environments that players will explore and engage with. You will collaborate with level designers and other disciplines supporting gameplay and world-building with high-quality assets.
Working at Avalanche enables a great level of creative freedom and autonomy, where you get the responsibility for taking your assets from conceptual mockups through modelling and texturing to final implementation and placement in the environment. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our Apex engine and custom tools.
We are looking for someone who is able to create Structures and props in a realistic art style, while managing your time to match the project’s goals.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.
[Please note that this is a fixed term employment]
What You’ll Do
- Work from concepts or other reference materials to achieve believable environments.
- Collaborate with artists and other disciplines to ensure a seamless gameplay experience.
- Optimize assets for performance and memory usage, while maintaining visual fidelity.
- Provide support, guidance, and feedback to your peers.
Who You Are
In-depth experience as an Environment Artist or a similar role in the game industry.
- Excellent modeling, texturing and shader skills using industry-standard tools such as Autodesk Maya, Substance Painter/Designer, Zbrush and Adobe Photoshop (or equivalent).
- Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
- Capable of taking full responsibility throughout the art pipeline.
- Strong understanding of art fundamentals, such as composition, form, scale, color, texture and lighting.
- A great artistic eye and attention to detail.
- Strong problem-solving abilities, both technical and creative.
- Strong artistic and conceptual ability to visualize and maintain the design and art vision of an area in detail with minimal concept art and direction.
- Ability to manage your own time and tasks, set realistic goals and meet deadlines.
- Receptive to feedback and adapts to necessary changes.
- Proficient verbal and written skills in English.
The studios first game, Just Cause, released in September 2006, met with great success and quickly established Avalanche as a studio at the forefront of open world game development. With a unique and proprietary games technology known as Avalanche Engine, Avalanche Studios’ design team was empowered to create groundbreaking games which opened many doors for a rapid company expansion. In 2007 and 2008, the company doubled in size and also moved to a new studio location, where it began work on three AAA projects based on original IP.
After experiencing the 2008 and 2009 recession, Avalanche Studios released Just Cause 2 in March 2010 on PS3, Xbox 360 and PC. The game has since won numerous awards, including the IGN Editor’s Choice Award and has established a huge fanbase worldwide. Several DLC expansion packs and a PSN release followed.
In 2009 Avalanche Studios started a new studio – Expansive Worlds (www.expansiveworlds.com) to focus on socially-connected online games distributed directly to consumer. Expansive Worlds released its premiere title, theHunter (www.thehunter.com) in 2009, achieving a thriving subscriber base.
2011 was a very exciting year for Avalanche Studios as the studio released its first Xbox Live Arcade/PlayStation Network game, Renegade Ops, with a PC version distributed through Steam shortly thereafter. Based on the same underlying technology as Just Cause 2 and featuring massively destructible environments and 4 player online co-op, Renegade Ops received high praise from the international press.
Additionally in 2011, the company announced its expansion into North America with the opening of a new AAA development studio in Manhattan’s SoHo district. The New York studio officially opened its doors on November 15th, 2011 and is hard at work on Project Mamba, a console and PC title scheduled for release in 2014.
At present, Avalanche is working on three AAA projects based on original and licensed IPs for release in 2013 and 2014. The company employs more than 170 staff across its Stockholm and New York studios and continues to be owned and managed by its founders. The future of Avalanche Studios has never been brighter.
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