Torn Banner Studios is hiring

Character Artist

Mid-level, Senior
Contract
Remote Work

As a Character Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.


Responsibilities

  • See characters through from conception to completion.
  • Produce high-quality 3D characters, weapons, and customization assets for AAA titles.
  • Work closely with the Production, Environment, Animation, and other artists to bring the concepts to life.
  • Plan, estimate and prioritize time frames for the completion of tasks while tracking progress.
  • Collaborate with other artists to help define best practices and workflows.
  • Help identify and fix bugs, including performance and budget issues. 
  • Implement and incorporate feedback from Director and Leads into work. 
  • Work with the team to achieve the desired level of aesthetic quality and technical targets. 
  • Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.


Requirements

  • An exceptional portfolio of work that exemplifies the creation of high-quality character art.
  • 3+ years of professional game development experience.
  • Experience developing AAA titles on PC and/or console.
  • Expert knowledge of game character development processes, from sculpting to retopology, baking, UVs, texturing, etc.
  • Strong awareness and execution of human anatomy.
  • Basic understanding of rigging and skinning for animation.
  • Excellent communication, time-management, and organizational skills.
  • Ability to provide an in-depth critique with visual observation skills.
  • Ability to work under tight deadlines.
  • Personally motivated, constructive energy.
  • Ability to take on board leadership feedback and work accordingly.
  • Experience with Unreal engine.
  • Experience with Art production software such as Marvellous Designer, Zbrush, Maya or Max and Substance Painter.
  • Note: a Senior level position is available for the right candidate.


Bonus

  • Familiarity working with version control (we use Perforce) and task-management software (we use Jira).
  • Concept Art skills.
  • Background in traditional art.
  • Sense of humour.
  • A gamer.

 

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for game performance bonuses.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits


Must be a resident of Ontario or willing to relocate there

Torn Banner Studios is an independent developer that gained notoriety for their Half-Life 2 mod, Age of Chivalry.
Accepting Applications
5 more days
Share job

You might also like

Hiring artists?

Hire without the noise — tap the industry’s deepest creative talent pool.