Framestore
is hiring
Animator
As an Animator at Framestore’s Melbourne studio, you will work closely with our Animation Leads and Supervisors to produce high-quality keyframe animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the show.
We're looking for someone who can animate both primary and secondary characters and elements, meet schedules and deadlines, and work efficiently as part of a team or independently to complete assigned shots. You'll need excellent communication and interpersonal skills, attention to detail, and the proven ability to work under pressure.
The ideal candidate will have previous experience in a similar role, thorough knowledge of Maya, an understanding of physical motion, weight, balance, texture, and form, and an understanding of typical rigging set-ups, and animation pipelines. They should also be open to direction and be able to embrace change, be reliable, have good timekeeping and have the ability to meet deadlines. At Framestore, we believe in creative collaboration and are looking for someone who is committed to it as well.
Remote contracts may be available if you are within a timezone similar to Melbourne.
What you’ll do
- Animating both primary and secondary characters and elements.
- Ongoing communication with Production and Lead regarding schedules and deadlines.
- Working efficiently as part of a team, or independently, to complete assigned shots.
- Submitting shots for review and follow through with notes and feedback if required.
Job requirements
- Good knowledge of Maya.
- An understanding of physical motion, weight, balance, texture and form.
- An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools.
- Being open to direction and able to embrace change.
- Reliable, with good timekeeping and the ability to meet deadlines.
- Excellent organisation, communication and interpersonal skills.
- Adaptability and the willingness to learn new processes and technical skills.
You might also have
- A knowledge of Modelling, Rigging and Mel/Python scripting.
- A traditional animation and/or art background.
- Knowledge of human and animal anatomy as well as life-drawing skills.
We create our work by getting to know what you are aspiring to do with the images we are creating with you, by getting to know your business and its strategy, and by striving to always deliver images that delight and not only hit your brief but often exceed your expectations – those are the milestones we measure ourselves by.
With more than 600 colleagues our team and skills range from computer science graduates, through to world class producers, CG artists who innovate in both production methodology as well as imagery, software developers and creators who have deep insight to how to apply often complex technology solutions to the creative process.
We work with partner clients each year in most parts of the world, with colleagues often on location in over a dozen countries in any one year.
We continue to be pleased to see our work recognised both for the success that they help create for our clients (in box office or product sales) but also for artistic and strategic achievement – all three elements which we strive to achieve each time we work with you.
Our clients include most leading advertising agencies, Hollywood studios, and major brands such as Nokia, Coca Cola, Nestlé, Unilever, Procter & Gamble, Pepsi, Volkswagen and Cadbury.
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