Voracious Games
is hiring
3D Character Artist
Contract
Remote Work
We are seeking a talented 3D Character Artist to help us bring our concepts to life. As our main character artist, this role involves sculpting a large cast of characters and collaborating closely with our concept artist, rigger and animator to achieve a high-quality final result.
Responsibilities
- Model stylized game-ready characters based on concept art
- Work closely with rigger to ensure models meet topology, deformation, and technical requirements
- Incorporate feedback and work closely with other team members to deliver a polished final product
- Help streamline the character production pipeline when applicable
- Model props and occasional environment assets as needed
- Support on other development tasks when necessary such as but not limited to helping with testing, feedback, etc.
Requirements
- A strong portfolio of stylized characters
- Solid understanding of human anatomy, form, and proportions
- Experience box modeling human characters from scratch
- Proficiency with industry-standard tools such as Maya and ZBrush
Nice-to-Haves
- Portfolio demonstrating a diverse range of facial features and body types
- Portfolio demonstrating a solid understanding of animal anatomy
- Portfolio work showing animation ready topology
- Experience in a small team, remote work environment
- Familiarity with Unreal Engine
Benefits
- Fully remote with no plans to move to a physical office
- Flexible hours. We have a daily check-in meeting at 8AM PT, but otherwise you're free to set your own schedule
- Health benefits (medical, vision, dental) for US-based candidates
- Paid time off, including vacation, sick days, and public holidays
- 401(k) with matching
- Work from home stipend
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