Voracious Games is hiring

3D Character Artist

Contract
Remote Work

We are seeking a talented 3D Character Artist to help us bring our concepts to life. As our main character artist, this role involves sculpting a large cast of characters and collaborating closely with our concept artist, rigger and animator to achieve a high-quality final result.


Responsibilities

  • Model stylized game-ready characters based on concept art
  • Work closely with rigger to ensure models meet topology, deformation, and technical requirements
  • Incorporate feedback and work closely with other team members to deliver a polished final product
  • Help streamline the character production pipeline when applicable
  • Model props and occasional environment assets as needed
  • Support on other development tasks when necessary such as but not limited to helping with testing, feedback, etc.


Requirements

  • A strong portfolio of stylized characters
  • Solid understanding of human anatomy, form, and proportions
  • Experience box modeling human characters from scratch
  • Proficiency with industry-standard tools such as Maya and ZBrush


Nice-to-Haves

  • Portfolio demonstrating a diverse range of facial features and body types
  • Portfolio demonstrating a solid understanding of animal anatomy
  • Portfolio work showing animation ready topology
  • Experience in a small team, remote work environment
  • Familiarity with Unreal Engine


Benefits

  • Fully remote with no plans to move to a physical office
  • Flexible hours. We have a daily check-in meeting at 8AM PT, but otherwise you're free to set your own schedule
  • Health benefits (medical, vision, dental) for US-based candidates
  • Paid time off, including vacation, sick days, and public holidays
  • 401(k) with matching
  • Work from home stipend
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