Titmouse is hiring

2d Animator (4-5 months)

Contract
Remote Work

Titmouse is seeking animators on a short-term, secret project! This is a more grounded/realistic anime style. Please check out our Overwatch x SSerafim collab for style reference.


Format: Remote (International applicants are welcome to apply)

Timeline: Starting March 2026 - Ending July 2026

Reports to: Animation Director

Compensation: 1600-2000/wk USD, commensurate with experience and skill level


This position is open to all qualified applicants, regardless of gender, origin, religion, disability, or sexual orientation.


Job Description

The Animator takes direction from the Director and is responsible for bringing characters, objects, and environments to life in the style of the project. 


REQUIRED SKILLS, KNOWLEDGE, AND ABILITIES

  • Experience as a 2D Animator, showcasing a strong portfolio of high quality animation work. 
  • Proficiency animating with TV Paint.
  • Familiarity with various animation styles, including traditional hand-drawn, cut-out, and puppet animation.
  • Excellent organizational, verbal, written, e-social skills and professional acumen. 
  • Ability to be detail-oriented and highly organized.
  • Must be open to direction and able to embrace change.
  • Able to work with limited direction and take feedback as tasks progress according to the schedule.
  • Able to ask appropriate questions to understand and complete assignments and tasks on schedule.
  • Able to multitask, work in a fast-paced production environment and manage time effectively to meet individual and team deadlines.
  • Excellent communication and collaboration skills and the ability to work effectively with different teams and stakeholders.
  • Maintain confidentiality over all matters and proprietary information.
  • Willingness to learn new tools and adapt to evolving industry standards and trends. 


PRIMARY RESPONSIBILITIES AND ESSENTIAL DUTIES

  • Create high-quality 2D animation that adheres to project specifications, artistic direction, and established visual styles.
  • Apply animation principles, such as character performance, posing, lip sync, timing, and motion.
  • Take direction and notes from Director(s), supervisor(s) and leads.
  • Meet deadlines as set by Director(s) and production management.
  • Implement character and object movements, expressions, and actions, ensuring consistency and believability.
  • Ensure that animations are synchronized with sound and dialogue.
  • Take ownership of assigned animation tasks, and manage time efficiently in order to meet quota requirements and deadlines.
  • Continuously collaborate with the team to improve animation quality and workflow processes.
  • Work closely with the Director(s) to address creative and technical notes in order to satisfy the creative goals of the project
  • Follow naming conventions for assets and animation.
  • Stay updated with industry trends, new techniques, and tools to enhance animation skills and knowledge.
  • Other duties as assigned. 


WORK ETHICS AND EXPECTED CONDUCT

  • Adhere to Titmouse policies and procedures.
  • Demonstrate courtesy and cooperation with colleagues and external stakeholders, and demonstrate respect and a positive attitude throughout the workday.
  • Demonstrate teamwork while taking initiative and assisting others to the best of your ability. 
  • Properly organize your workspace, files, etc., to increase efficiency and accuracy and avoid unnecessary overtime.
  • Understand instructions or ask for clarification in a clear and concise manner until the tasks are understood.
  • Demonstrate reliability by arriving and leaving work on time, respecting lunch and break times, and limiting personal phone calls and socializing to break periods.
  • Demonstrate behavior that supports the company's goal of providing a professional work environment and does not disrupt that environment.
  • Perform your best during the workday.
  • Respect the confidentiality of the company's financial, legal, and proprietary information.
Titmouse began in New York City as a T-shirt company in the year 2000 when Chris Prynoski decided he wanted to make a T-shirt company. Chris P. had been making cartoons for nearly half a half a half a half a century, but it was the T-shirt bubble of the early ‘00s and fortunes were being made on short-sleeved shirts with funny designs. Lacking an accessible pool of talented child labor and the fact that customers were ordering more cartoons from Titmouse than clothing, it became evident that Titmouse was not going to be a T-shirt company for very long. So Chris and his wife Shannon restructured the business and headed out west to get some crispy Californian land. A kickass studio and a few computers later, only one key ingredient was missing: French blood. Frenchman, Antonio Canobbio had been petitioning the French government to reposition the Eiffel Tower 2 inches to the right. His true passion, however, was animation so he kissed France goodbye to become the studio’s creative director. Juno Lee was one of the original Titmouse employees when the company was being run out of a large garbage can on Santa Monica Blvd., His massive talent allows him to be anti-social, crabby and yet still function in society. He loves guitar, ping pong, cars, cilantro, and of course… Video Games.

It’s been over 11 years since Titmouse began. There are now multiple studios in Hollywood and NYC. Some say it was a combination of hard work, talent, and hustle; others attribute the success of Titmouse to a chance encounter with a homeless wizard on Venice Beach to whom Chris P. gave a sandwich. Some think Bigfoot gifted Chris and Shannon sacred space crystals that gave them ultimate powers over lines and color.
A large part of the studio’s success could be linked to the fact that Titmouse currently employs over 200 of the most talented artists, writers, directors, editors, and producers in the animation industry. Or it could be that lots of people like to watch the cartoons made by the studio, but it’s most likely due to the space crystals.

The end.

Oh wait! Here’s what we’ve been up to lately: Black Dynamite; China, IL; Metalocalypse; Motorcity; Randy Cunningham; Superjail!; The Venture Brothers; commercials; short films and our book called MOOK currently in Vol.2
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