Dan Charbit

Dan Charbit

Executive VFX Supervisor / Senior VFX Supervisor / 3 yrs

Montréal, Canada

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Executive VFX Supervisor

Extrapolations (2023)

Executive VFX Supervisor

The Witcher: Blood Origin (2022)

Executive VFX Supervisor

1899 (2022)

Executive VFX Supervisor

The Gilded Age (2022)

Visual Effects Supervisor

The Right Stuff (2020)

Executive VFX Supervisor

Locke & Key (2020)

Visual Effects Supervisor

Catch-22 (2019)

Compositing Supervisor

Noelle (2019)

Visual Effects Supervisor

Altered Carbon (2018)

Digital Compositor

The First (2018)

Digital Compositor

The Crossing (2018)

Visual Effects Supervisor

Legion (2017)

Visual Effects Supervisor

Rings (2017)

Digital Compositor

Colony (2016)

Visual Effects Supervisor

Shadowhunters: The Mortal Instruments (2016)

Digital Compositor

12 Monkeys (2015)

Visual Effects Supervisor

Strip the City (2012)

Digital Compositor

Molière (2007)

Digital Compositor

The Great Flood: Paris 2010 (2006)

Digital Compositor

Asterix and Obelix Meet Cleopatra (2005)

Lead Compositor

Floris (2004)

Lead Compositor

Pluk van de petteflet (2004)

Lead Compositor

Snowfever (2004)

Digital Compositor

Baober in Love (2004)

Director/Producer/VFX sup

infime

compositing artist

Les visiteurs en Amérique (2001)

The Ring Virus (1999)

VFX supervisor

Office Christmas Party (2016)

VFX supervisor

League of Gods (2016)

VFX supervisor

Warrior's Gate (2017)

VFX Supervisor

Krampus (2015)

VFX Supervisor

Hitman: Agent 47 (2015)

Senior Compositing Artist

In the Heart of the Sea (2015)

Senior Compositing Artist

Unbroken (2014)

Senior Compositing Artist

22 Jump Street (2014)

Senior Compositing artist

Game of Thrones (2011)

Work History
  • VFX supervisor

    Double Negative

    October 2018 - May 2023
    Montréal, Canada
  • 2D supervisor

    MPC

    May 2018 - October 2018
    Montréal, Canada
  • VFX supervisor

    Folks VFX

    October 2016 - May 2018
    Montréal, Canada
  • VFX Supervisor / Head of 2D / On set supervisor

    Mokko Studio

    October 2014 - September 2016
    Montréal, Canada

    2016 - Office Christmas Party - VFX Supervisor
    2016 - Rings - VFX supervisor
    2016 - Feng Shen Bang (Star Entertainment) - 300 shots (spread in 6 Studios in Montréal) as VFX Supervisor
    2016 - Warrior's Gate (EuropaCorp/Luc Besson) - 140 shots as VFX Supervisor
    2015 - Krampus (Legendary) - 70 shots as VFX Supervisor
    2015 - Hitman: Agent 47 (Fox) - 250 shots as VFX Supervisor

  • Senior Compositing Artist

    Rodeo FX

    March 2014 - September 2014

    We won an Emmy Award for our work on Game of Thrones ! :-)

    - Unbroken ( Director: Angelina Jolie )
    - Heart of the Sea ( Director: Ron Howard )
    - 22 Jump Street ( Directors: Phil Lord, Christopher Miller )
    - Game Of Thrones, Season 4 ( HBO )

    I made several cool gizmos for nuke. The best of them are a new ColorCorrect and a Volume Smoke or Cloud system.
    NF_ColorCorrectX can use Nuke curves or Flame curves, the range selection is more powerfull, I've added more settings, and a lot of small improvements.
    VolumeSmoke3D doesn't use particules, it's really fast to setup and to render. We can use it to do clouds, fog or smoke. And we can defocus into it.

  • VFX Supervisor + CG Supervisor

    Modus FX

    August 2013 - February 2014

    I supervised a TV project of about 350 shots, called "Strip the city"

  • CEO / Founder / VFX Supervisor / On set supervision / Director

    Cut and Cook Studio

    September 2009 - May 2013
  • VFX Supervisor / Producer

    Space Patrol

    July 2009 - September 2009

    Huge Nescafé campaign from Publicis Agency

  • Head of post production and VFX Supervisor / On set sup

    View.fr

    October 2008 - June 2009

    I was Head of post prod. I did estimate, planning, managing ....
    I was involved in all post production projects.

  • Project manager and VFX Supervisor / On set Sup

    Digitaline

    August 2008 - September 2008

    Citroen full CG commercial movie

  • VFX supervisor and Senior Compositing Artist / On set Sup

    Gedeon

    June 2008 - July 2008
  • Senior Compositing Artist

    Zorba Production

    May 2008 - May 2008
  • VFX supervisor / On set Sup

    Digitaline

    February 2008 - March 2008

    VFX supervisor and Compositing for a Playstation game commercial.

  • Head of post-production / VFX supervisor / On set Sup

    Locomotion

    January 2007 - November 2007

    3D department manager. VFX supervisor and compositing.
    I was involved and I supervised all post production projects.
    I made movies for Braun, RTL, Renault ....

  • lead compositing artist

    Mikros Image

    August 2006 - November 2006

    Senior Compositing Artist on Nuke

  • Head of 3D post-production, VFX supervisor / On set Sup

    BANC PUBLIC

    August 2005 - March 2006

    I've created and managed the 3D and VFX departement of Banc Public co.
    I was also VFX supervisor for several movies.

  • VFX supervisor and Project Manager

    Machine Molle

    April 2005 - July 2005

    Machine Molle was a small compagny at this time. And they got a huge project with no time to do it. So they call me to manage it and do it. It was a MOBY video clip directed by Hugo Ramirez.
    I did also a L'Oreal Tv commercial with them.

  • Project manager, VFX supervisor / On set Sup

    MY LOUNGE

    January 2005 - March 2005
    Paris, France

    I was VFX supervisor and project manager on 3 TV commercials.
    My Lounge hasn't got a 3D department. So for this projects, I needed to create it for them.

  • Senior Compositing, VFX supervisor / On set Sup

    Forêt Bleue VFX

    October 2004 - December 2004
    Paris, France

    I was VFX supervisor and project manager on a L'Oreal Tv commercial directed by Didier Kerbra

  • VFX supervisor / Lead compositing

    HecticElectric

    February 2004 - September 2004
    Amsterdam, Netherlands

    I worked on 3 features movies as lead 2D artist, digital effects supervisor with AVP and HECTIC ELECTRIC in Amsterdam (Holland).

  • 3D artist

    Method Studios

    October 2003 - November 2003

    3D artist with Method Studio. Sony Playstation commercial

  • Senior Compositing Artist and lead sequences

    Duboi

    June 2001 - September 2001

    VFX comp artist and lead on "Asterix 2, Mission Cléopâtre" directed by Alain Chabat.

  • 2D and 3D artist, manager, VFX supervisor / On set Sup

    Mac Guff

    February 1996 - October 2000

    2D and 3D artist, project manager, digital effects supervisor, Artistic Director with MAC GUFF LIGNE in Paris.

  • Owner and web designer

    VERTIGE NUMERIQUE

    July 1997 - May 2000

    creator of VERTIGENUMERIQUE, a web design company.

Education
  • Master Art and Technology of Pictures

    Université Vincennes-Saint-Denis (Paris VIII)

    January 1994 - June 1995
  • Math and Science

    Université de la Méditerranée (Aix-Marseille II)

    January 1993 - June 1994
  • Math and Science

    Université de la Méditerranée (Aix-Marseille II)

    January 1991 - June 1993