Seth Hall

Seth Hall

San Francisco

Hire Me

VFX Director

Battlefield Hardline (2015)

Digital Effects Artist

Threshold (2014)

Lead Visual Effects Artist

Battlefield 4 (2013)

Lead Visual Effects Artist

Dead Space 3 (2013)

Sr. VFX Artist

Dead Space 2 (2011)

Sr. Visual Effects Artist

Dante's Inferno (2010)

Visual Effects

Fracture (2008)

Star Wars: The Force Unleashed (2008)

Sr. Visual Effects Artist

Def Jam: Icon (2007)

Screen Graphics

Serenity (2005)

Digital Effects Artist

E-Ring (2005)

Digital Effects Artist

Point Pleasant (2005)

Visual Effects

Spider-Man 2 (2004)

Digital Effects Artist

CSI: Miami (2002)

Visual Effects

CSI (2000)

Visual Effects (Unknown Episodes)

Angel (1999)

Work History
  • Lead Visual Effects Artist

    Visceral Games

    June 2008 - October 2017
    Redwood City, CA

    Star Wars: Ragtag
    Battlefield Hardline
    Battlefield 4
    Dead Space 3: Awakened DLC
    Dead Space 3
    Dead Space 2: Severed DLC
    Dead Space 2
    Dante's Inferno

  • Instructor

    Gnomon School of Visual Effects

    January 2005 - April 2009

    Wrote and taught Hypershade and Texturing curriculum.

    Wrote and taught Dynamics 1 curriculum.

  • Visual Effects Artist

    LucasArts

    December 2007 - June 2008

    Compositor of Cinematics for The Force Unleashed.

  • Visual Effects Artist

    Digital Kitchen

    December 2007 - December 2007

    Freelance artist helping finish a Target spot. Services rendered were some modeling, texturing, lighting and particles.

  • Instructor

    Gnomon Online

    May 2007 - December 2007

    Instructor for Gnomon Online. Gnomon Online is an online course driven website where students can take the same classes you could at Gnomon but without having to live in Hollywood.

  • Visual Art Director of FX

    Electronic Arts Chicago

    July 2006 - November 2007

    Visual Art Director of FX. Was also a Technical VFX artist, wrote a lot of tools in MEL to help out with creating visual effects, data management and lower redundancy with work.

  • Visual Effects Artist

    Digital Kitchen

    January 2007 - March 2007

    I helped create particle effects on nascar cars for a target spot. Maya was used for all particle dynamics.

  • Visual Art Director of Effects

    EA

    2006 - 2007
  • Consultant

    NGTV

    March 2006 - July 2006

    Consultant for Maya services. Helped trouble shoot and problem solve specific needs and requirements necessary to finish project(s).

  • Instructor

    Gnomon Workshop

    December 2005 - July 2006

    Instructed students with Maya's various Texture Mapping techniques using the Hypershade. I also re-wrote the entire curriculum for this class based on my experience of how Maya handles shading and lighting and common workflow with various industry work.

  • Senior Artist

    Zoic Studios

    October 2002 - July 2006

    Visual Effects Generalist using Maya and After Effects. Responsible for 80-100% of all responsibilities on all shots that were assigned to me.

  • 3D Artist

    V Squared Labs

    2002 - 2002

    Texture and Lighting artist for KoRn live stage visuals.

Education
  • Gnomon School of Visual Effects

    2001 - 2002
  • Collins College

    1999 - 2000