Sara Hansen

Sara Hansen

Generalist / 13 yrs

Vancouver, British Columbia, Canada

Hire Me

Build TD

Jungle Cruise (2021)

Build TD / Groomer

Togo (2019)

Groomer

Rampage (2018)

Avatar: The Way of Water (2022)

Modeler

Mortal Engines (2018)

Groomer/Modeler

Alita: Battle Angel (2019)

Groomer

Avengers: Infinity War (2018)

Fur Groomer

M:I 6 - Mission Impossible (2018)

cg generalist

Blade Runner 2049 (2017)

cg generalist

Star Trek Beyond (2016)

cg generalist

The Huntsman's Winter War (2016)

CG Generalist

Avengers: Age of Ultron (2015)

modeler

San Andreas (2015)

cloth fx

Night at the Museum: Secret of the Tomb (2014)

model, texture, hair & cloth

The Giver (2014)

layout, pre-vis, slap comp

The Maze Runner (2014)

model & texture

Into the Storm (2014)

model & texture

Thor: The Dark World (2013)

Build Artist

Escape Plan (2017)

model & texture

Machete Kills (2013)

texture

The Secret Life of Walter Mitty (2013)

Render Wrangler

G.I. Joe: Retaliation (2013)

Render Wrangler

The Twilight Saga: Breaking Dawn - Part 2 (2012)

Render Wrangler

The Great Gatsby (2013)

Render Wrangler

Cloud Atlas (2012)

Render Wrangler

Argo (2012)

Render Wrangler

Abraham Lincoln: Vampire Hunter (2012)

Render Wrangler

Dark Shadows (2012)

Render Wrangler

Journey 2: The Mysterious Island (2012)

Hello!

I'm a Canadian currently living in Vancouver. I am a cg generalist specializing in modeling, texturing, lookdev, and hair.

I love being a generalist and exploring different areas of cg. There's always a new challenge and it keeps me accountable in my work throughout every stage.

What is most important to me are the people that surround me. I like being part of a team and hope to continue to grow as an artist alongside my talented peers.

Thanks for stopping by!
Work History
  • fur groomer

    Wētā FX

    September 2017 - July 2018

    Responsible for fur grooming as well as various types of modeling. Such as props, hard surface, wardrobe and digi doubles.

  • cg generalist

    Double Negative

    October 2016 - August 2017

    For Blade Runer I was responsible for fur grooming, hair lookdev and simulation mainly on the hologram character Joi. Created 20 different looks in total ranging from Marilyn Monroe to futuristic purple bobs.

  • Generalist

    Double Negative

    May 2015 - July 2016
    Vancouver

    On Huntsman I worked on various hero woodland creatures and background asset dressing for a fantasy forest environment. Was responsible for modeling, texturing, fur, lookdev and lighting.
    On Star Trek Beyond I was responsible for digi double texture, lookdev, and grooming. As well as some texture and lookdev work for an interior chamber and city street texturing.

  • Generalist

    Method Studios

    August 2013 - May 2015

    Modeled and textured various assets including spaceship plank for Thor and buildings with full interior and structure for San Andreas. Looked after layout, slap comps and set dressing for The Maze Runner. Was responsible for digi double hair, crowd hair and cloth sim on The Giver. Cape simulation for Night at the Museum 3. Worked closely with creature team on development projects, creating fur simulations and skin cloth fx.

  • Modeler/Texture Artist

    Hydraulx

    July 2012 - July 2013

    Modeled and textured assets including numerous props, environment sculpts, buildings for destruction, and hero vehicles. Was also responsible for initial lookdev. Films worked on were Escape Plan, Walter Mitty, Machete Kills, and Into the Storm.

  • Modeler

    Method Studios

    June 2012 - July 2012
    Vancouver

    Deadmau5 "Professional Griefers" Music Video: Developed the concept ‘Meowingtons’ cat character and “Maubot” robots in Zbrush and Maya. Modeled and textured robot faces.

  • Wrangler

    Method Studios

    January 2012 - May 2012
    Vancouver

    Managed data between various studios, backed up and restored data from vault and controlled render farm.

Education
  • Think Tank Training Centre

    2010 - 2011