Blake Sullivan

Blake Sullivan

Mid-level Modeler/TextureArtist / 7 yrs

Los Angeles, CA

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3D Modeling and Asset Manager for in Game Cinematic

Call of Duty: Ghosts (2013)

Tracking, Modeling, Texturing, Look Dev, Lighting, and Compositing for Visual Effects in the Commercial Industry. Working in commercials has been the best boot camp for me to grow from a Jr. artist to senior level. Every day is a trial by fire. One never knows what kind of project is going to come through the door. The work is fast pace with tight deadlines, and endless clients notes. Working under such conditions has forged me into a well rounded artist. I have learned to work quickly and expanded my knowledge to reach down the entire pipeline. This enables me to anticipate the needs of an asset further down production. Combining my pipeline knowledge, my work ethic, and ability to work well with others, has really enabled me to move fast in my career.

Work History
  • June 2019 - Present

    CG Lead


  • April 2018 - June 2018

    3D Modeler

    Apple Inc.

  • January 2018 - March 2018

    3D Generalist

    Apple Inc.

  • May 2012 - December 2017

    CG Artist

    The Mill

    Tracking, Modeling, Texturing, Look Dev, Lighting, and Compositing for Visual Effects in the Commercial Industry. Take a look at some of my work below!

    - Call of Duty: Ghost DLC Cinimatic (Modeling/Texturing Osprey Interior)

    - Call of Duty: Ghosts Cinematics (Modeling)

    - Call of Duty: Black Ops 2 “Surprise” (Environment Artist)

    -AICP Showreel (Texture Artist)
  • March 2015 - July 2015

    3d modeler/texture/tracking artist

    The Mill

  • December 2009 - May 2012

    Graphic Designer/Video Marketing

    Ainsworth Design Group

    Worked as a graphic designer, handling Ainsworth Designs largest client “Del Taco”. Daily I created billboards, flyers, eblasts, mailing ads, and various other promo pieces that were sent all around the country. In the two years that I have worked here, I have created a niche for myself within the company. Wanting to put my film and digital arts degree to good use, I convinced my bosses to allow me to expand the company and offer up video production and motion graphics as a service. I was able to create an on-line video marketing series for our second largest client.
  • December 2010 - December 2010


    Studio Five33

    I was brought on part time as a researcher, because of my knowledge of video games and their history, to work on a Disney animation project. My job was to find material to help build character exposition and the world that they lived in.
  • September 2009 - December 2009


    Aperture Films

    Worked as an intern for a small in house production company in Newport Beach. I was their go to guy for any Photoshop or After Effects projects. I also worked in Final Cut pro and motion to help make documentaries and PSAs.
  • August 2009 - August 2009

    Student Volunteer


    Worked at the 2008 SIGGRAPH Convention. SIGGRAPH is the largest digital arts convention in the world. Animators, graphic designers, and all digital artists gather to see the future of their medium.
  • July 2009 - July 2009


    Interned as an animator, concept artist, and story developer for an Internet company based in Beverly Hills. I pitched stories, developed storyboards, and generated conceptual animation for the new animation branch within the company.
  • Chapman University

    2005 - 2010