Austin Ramsey

Austin Ramsey

Supervisor Compositing Supervisor / 11 yrs

Carson City, NV

Hire Me

Compositing Supervisor

Secret Invasion (2023)

Compositor

She-Hulk: Attorney at Law (2022)

Compositing Supervisor / Compositor

The Orville (2022)

Compositor

The Dropout (2022)

Compositing Supervisor

The Afterparty (2022)

Compositor

Interview with the Vampire (2022)

Compositor

Loki (2021)

Compositor

The Prom (2020)

Compositor

Utopia (2020)

Compositor

Ratched (2020)

Compositor

The Kissing Booth 2 (2020)

Compositor

Hollywood (2020)

Technical Compositor

Cosmos: Possible Worlds (2020)

Technical Compositor

Sonic The Hedgehog (2020)

Compositor

Tommy (2020)

Compositor

9-1-1: Lone Star (2020)

Compositor

The Outsider (2020)

Technical Compositor

Messiah (2020)

Technical Compositor

The Wolf Hour (2019)

Compositor

The Christ Child: A Nativity Story (2019)

Technical Compositor

Doctor Sleep (2019)

Compositor

The Morning Show (2019)

Technical Compositor

Joker (2019)

Compositor

The Politician (2019)

Compositor

Bob Hearts Abishola (2019)

Technical Compositor

Between Two Ferns: The Movie (2019)

Technical Compositor

Ad Astra (2019)

Technical Compositor

The Kitchen (2019) (2019)

Technical Compositor

Rim Of The World (2019)

Compositor

Tacoma FD (2019)

Technical Compositor

Triple Frontier (2019)

Technical Compositor

Velvet Buzzsaw (2019)

Technical Compositor

I Am the Night (2019)

Visual Effects Compositor

Overlord (2018)

Kaiden's Cargo (2018)

Compositor

Mayans M.C. (2018)

Compositor

Kidding (2018)

Technical Compositor

One Dollar (2018)

Compositor

Castle Rock (2018)

Visual Effects Compositor

Ant-Man and the Wasp (2018)

Compositor

Superfly (2018)

Technical Compositor

Lost in Space (2018)

Compositor

Good Girls (2018)

Compositor

9-1-1 (2018)

Technical Compositor

The First (2018)

Stereoscopic Compositor

Alpha (2018)

Compositing Supervisor / Compositor

The Orville (2017)

Stereoscopic Compositor

Spider-Man: Homecoming (2017)

Stereoscopic Compositor

Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Compositor

13 Reasons Why (2017)

Technical Compositor

A Series of Unfortunate Events (2017)

Stereoscopic Compositor

Underworld: Blood Wars (2017)

Compositor

S.W.A.T. (2017)

Visual Effects Artist

Hashtag (2017)

Stereoscopic Compositor

Passengers (2016)

Stereoscopic Compositor

Fantastic Beasts and Where to Find Them (2016)

Stereoscopic Compositor

Doctor Strange (2016)

Stereoscopic Compositor

Ben-Hur (2016)

Visual Effects Compositor

Pete's Dragon (2016)

Visual Effects Artist

Ghostbusters (2016)

Visual Effect Compositor

X-Men: Apocalypse (2016)

Visual Effect Compositor

The Brothers Grimsby (2016)

Visual Effects Artist

The Finest Hours (2016)

Visual Effects Artist

Gods of Egypt (2015)

Stereoscopic Painter

Star Wars: Episode VII - The Force Awakens (2015)

Technical Compositor

Jessica Jones (2015)

Stereoscopic Painter

Everest (2015)

Stereoscopic Painter

Ant-Man (2015)

Stereoscopic Painter

Terminator: Genisys (2015)

Digital Compositor

Jurassic World (2015)

Stereo Compositor

San Andreas (2015)

Stereo Compositor

Mad Max: Fury Road (2015)

Stereo Compositor

Avengers: Age of Ultron (2015)

Stereoscopic Compositor

Jupiter Ascending (2015)

Compositor

Empire (2015)

Technical Compositor

Outlander (2014)

Stereoscopic Compositor

Transformers: Age of Extinction (2014)

Stereoscopic Compositor

The Amazing Spider-Man 2 (2014)

Technical Compositor

Cosmos: A Space-Time Odyssey (2014)

Visual Effects Compositor

Miss Bala (2011)

Compositor

American Horror Story (2011)

Stereoscopic Compositor

Alice Through the Looking Glass (2010)

Technical Compositor

Triangle

I am a Compositing Supervisor/Sr. Nuke Compositor and have worked episodic, feature films, and music videos for 10+ years.

Here are a few skill I've learned over the years:

- Excellent at CG integration, photoreal images, R&D/look dev, tool creation, gizmo creation.
- Great with nuke particle systems and experience with embergen
- Proficient with smart vectors, 3D projections in Nuke, Mocha tracking
- Excellent at 2D/3D elements such as fire, water, atmos, dirt, blood and debris
- I am all about efficiency, therefore I am incredibly fast. I can produce high quality comps faster than the average compositor
- 2+ years experience of QCing every shot (Shade VFX) that left the facility as a final comp, this has allowed me to develop a special eagle eye.
- Worked on 80+ feature films, Television and music videos
Work History
  • Compositing Supervisor

    FuseFX

    October 2022 - October 2023
    Sherman Oaks

    • Collaborated with CG/VFX Supervisors and evaluated creative and technical approaches for projects and shots.
    • Responsible for execution and completion of all composite related visual effects across assigned shows.
    • Assigned workloads and provided creative/technical support to the artists and managed deadlines
    • Provided training, mentorship and timely feedback to compositing crew and production management
    • Preformed high-complexity digital image composition tasks and worked with supervisors to determine the best and fastest technical/creative solutions.
    • Solved visual, artistic and technical problems when they would arise or communicate these problems to the department concerned
    • Created photo-realistic images by fine-tuning 2D/3D elements that meet high quality standards.
    • Ensured image continuity of the final composition by harmonizing the creative and technical aspects of each shot.

  • sr.compositor

    FuseFX

    September 2019 - October 2022
    Sherman Oaks

    • Integration of elements and CG into VFX shots.
    • Delivery of consistent high-quality work
    • R&D and look-development
    • Preformed high-complexity digital image composition tasks and worked with supervisors to determine the best and fastest technical/creative solutions.
    • Solved visual, artistic and technical problems when they would arise or communicate these problems to the department concerned
    • Created photo-realistic images by fine-tuning 2D/3D elements that meet high quality standards.
    • Ensured image continuity of the final composition by harmonizing the creative and technical aspects of each shot.
    • 2D, 2.5D and 3D tracking, matte extraction, color grading, Nuke gizmo creation
    • Lead artist and comp supe on award nominated show The Orville
    • CG/matte paint/element integration, blood integration, green screen, opticals, 2D & 3D
    rig removals, beauty/wig fixes, split composites, smart vector

  • Technical Compositor

    Shade VFX

    August 2018 - September 2019
    Santa Monica

    • CG/matte paint/element integration, green screen, opticals, 2D & 3D rig
    removals, beauty/wig fixes, split composites, smart vector paint outs
    • All final delivery QC tech checks for all shows and shots in/out of Shade VFX
    • Supplied tech check notes/annotations via shotgun notetaker app
    • Worked with production and supervisors on ETA’s of every shot for every show to
    ensure timely delivery and mitigate OT
    • Collaborated with producers and coords on tight schedules for QC and delivery
    • Provided clarity on vague client notes to artist through strict QC and analyzation
    • Ingest of outsource material using FTP/media shuttle and then published or
    dailied into Shotgun
    • Assisting editorial with shotgun updates, creation of EDL/match grades for final
    color of QT’s, building detailed breakdowns for demo reel material

  • Graphic Designer

    mOcean

    June 2018 - August 2018
    Santa Monica

    Integrated C4d text into VFX plates for TV Spots.

    Extracted VFX layers from Nuke for integrated review graphics. Extracting mattes & plates in an attempt to eliminate roto/paint work.
    Created and build review text in C4d and exported into After Effects for compositing.
    Tracked and composited the review text from C4d into these VFX plates.

  • Compositing Supervisor

    Southbay Motion Picture Technologies, Inc.

    April 2018 - May 2018
    LA

    (VFX Compositor/VFX Supervisor)
    • Green/Blue Screen Removal, Rig Removal, Screen Replacement
    • Element Creation/CG Integration (Blood, Bullet Holes, Glass, Particles, Mussel Flashes)
    • QT/EXR Generation, Creating delivery scripts for shots and QC’d
    • Color Correction, Rotoscoping, Tech Fixes
    • 2D/3D Camera Tracking/Match Moving

  • Nuke Compositor

    Post-VFX

    July 2017 - February 2018
    Greater Los Angeles Area

    • Green Screen Removal
    • Screen Replacement
    • Split-screen Replacement
    • Rig Removal
    • CG Integration and 2D Color Correction
    • 2D/3D Camera Tracking/Match Moving
    • Managed personal shots Remotely (Uploads, Downloads, File structure using FTP)
    • Smoke & Particles

  • VFX Compostitor

    Legend 3D VR VFX

    September 2015 - September 2017
    Los Angeles, CA

    • Team Second- supporting the lead with prep comp and element comp reviews.
    • Some 2D FX such as creating depth for particles, adding additional particles, green screen removal and beauty fixes
    • Converted VFX and non-VFX shots into stereo using Nuke, mocha and proprietary software.
    • Trained new-hires in Toronto for four weeks

  • stereoscopic compositor

    Stereo D

    February 2015 - June 2015
    Burbank, California

    • Worked mostly on the QC process of element comps

    • Converted 2D sources into stereo using Nuke and proprietary software

  • stereoscopic compositor

    Legend 3D VR VFX

    February 2014 - July 2014
    Carlsbad, CA

    • Converted VFX and non-VFX shots into stereo using Nuke, mocha and proprietary software.

  • 1st Assistant Cameraman

    Jig Reel Studios

    July 2014 - July 2014
    west hollywood, california

    Our team shot a commercial using a studio and green screen. My primary job was to assist the DP on the set. I prepared the camera for the shoot, pulled focus during and helped set up shots. I was also asked to set up the lights for the green screen and also light our actor for the commercial.

  • Script Supervisor

    Jig Reel Studios

    June 2014 - July 2014
    glendale, california

    I worked on a demo reel for an actor. My primary job was to keep continuity for each shot of the film. I slated each shot and took notes of the directors remarks. Our team was short staffed that day, so I also worked as the boom operator. During the interior shots, I was asked to set up the lights for the scene. I used kino flo's to get the mood just right.

  • Gaffer

    The 48 hr Film Project

    June 2014 - June 2014
    san diego, california

    Worked closely with the DP setting up lights and props for scenes. Assisted the DP with shot set ups and helped with lenses and battery changes. Slated each shot before takes. Helped with general organization of shots.

  • 2nd Assistant Cameraman

    ISMP

    June 2014 - June 2014

    Assisted the DP with shot development and slated each shot. Helped change lenses and batteries for the camera. Stood in for framing and lighting before the actors took the stage. Also assisted the gaffer and grips set up lights for scenes.

  • Trainer Coordinator

    Texas Roadhouse

    October 2010 - January 2014
    Monument, CO

    Prepared the food and was quality control for the kitchen. I was in charge of training and making sure everything went out properly and in great condition. I started out at Texas Roadhouse as a busser and quickly moved up. I worked as every position in the kitchen such as Expo, Salad, Fry, Point, Cold/Hot Prep. Working at Texas Roadhouse was a great opportunity and gave me tones of experience in a fast-paced environment.

Education
  • Bachelor's of Arts in Cinematography and Film/Video Production

    Savannah College of Art and Design

    2012 - 2014