Victor Chavez

Victor Chavez

Sr Animator

Senior Animator / 13 yrs

Long Beach, CA

Hire Me

Perfect Dark

Character Animator

New World (2021)

Character Animator

Firefall

Cinematic Animator

Rise of The Tomb Raider (2015)

Gameplay Animator on multiplayer team

Call of Duty: Advanced Warfare (2014)

Animator

Destiny (2014)

Gameplay Animator

Halo 4 (2012)

Work History
  • Sr Animator

    The Initiative

    September 2020 - Present
  • Character Animator

    Amazon Game Studios

    May 2016 - September 2020
    Irvine, CA
  • Animator

    Red 5 Studios

    March 2015 - November 2015
    Irvine, CA

    Character Animator on Firefall.

  • Animator

    Crystal Dynamics

    September 2014 - March 2015
    Redwood City, CA

    Cinematic/Cut Scene Animator on Rise of the Tomb Raider.

  • Animator

    Sledgehammer Games

    March 2014 - September 2014
    Foster City, California

    Animator on the multiplayer team working on Call of Duty: Advanced Warfare.

  • Animator

    Bungie

    July 2013 - January 2014

    Animator on Bungie's new game "Destiny".
    https://www.destinythegame.com/

    • Created various animations for Cinematics team, Gameplay and ‘SpecOps’ (object animations, like machinery, ships and other objects that don’t fit into gameplay or cinematics).
    - Cinematics Team: Motion Capture clean-up and hand/finger animations.
    - SpecOps: Animated objects while working with FX and Rigging team to ensure best experience for the player.

  • Gameplay Animator

    Bungie

    May 2012 - May 2013

    Gameplay animator on Bungie's new game "Destiny".
    https://www.destinythegame.com/

    • Created in-game animation content including player and AI combatants / enemies. Types of animations included: emotes, pings, locomotion (walks, run, turns and direction transitions), aim/look screens, avatar animations for main UI.
    • Created animations using motion capture and keyframe animation (or combination of two).
    • Experienced working in a direct feedback environment for improving animation.

  • Gameplay Animator

    343 Industries

    July 2011 - May 2012

    Gameplay Animator on Halo 4

    • Created in-game animation content (campaign and multiplayer) for main character and enemies. Types of animations included: hard/soft pings, hard/soft kills, locomotion (walks, runs, transitions), aim/look screens, evades, dives, jumps, weapon reloads (1st and 3rd person).
    • Used motion capture, re-targeted and keyframe animation.

  • Lead Systems Engineer

    Microsoft

    April 2004 - June 2009

    • Led team of 10 SE’s/DBA’s to support the Display Ads Platform system for Windows Live (MSN) Operations, supporting 13 distinct properties with over 50 components in 6 environments (including international data centers) and over 2,500 servers.
    • Drove daily triage meetings with entire team to prioritize work items/releases, review operational issues and approve change requests.
    • Member of Leadership Team headed by the Director in our space. Participated in management and organization decisions for our group (100+ people).
    • Responsible for capacity pl

  • Operations Program Manager

    Microsoft

    August 2001 - April 2004
  • Systems Engineer

    Microsoft

    June 2000 - August 2001
Education
  • Animation Mentor

    2009 - 2010
  • University of Phoenix

    1998 - 2000
  • The University of New Mexico

    1994 - 1997
  • The University of New Mexico

    1986 - 1989