Create narrative stories for virtual, augmented and mixed reality.
Directed stereoscopic 360 filmic content.
November 2014 - April 2016
Head of VR Post / VR Compositor
Felix & Paul Studios
January 2014 - Present
Board Member Montreal Section
Visual Effects Society
March 2012 - Present
The Last Stand (2013)
White House Down (2013)
February 2012 - January 2014
Chair Montreal Section
Visual Effects Society
Founding member of the local section. As first chair, my mandate is to put into place the foundation to kick start our honorary organisation. I lead, organize and coordinate the board's annual agenda. I represent local member's interests. I act as spokesperson and liaison with the Visual Effects Society Executive Committee and other external associations and organisations.
April 2012 - October 2012
Lead and supervise front-end of the pipeline: plate, color, editorial, camera tracking and layout.
June 2011 - March 2012
Stay at home dad
Special projects and little girl TLC'giver
August 2010 - January 2012
VFX Supervisor & Partner
Responsible for developing, designing and scoping short film projects for clients Sid Lee, Jimmy Lee, LG2 and others. Longer feature work involved live-action supervision, creature replacement/insertion, digital pyrotechny, booby trap insertion. Projects included : The Howling: Reborn.
• Collaborate closely with the Producers, Directors, DoP, Head-of-story and Production Designers on creative, technical, budgetary and schedule needs.
• Analyse and Breakdown scripts
• Design Shots Creatively and Technically
• Supervise visual effects both on-set and in-s
July 2007 - August 2010
Instrumental in setting up Ubisoft’s film production unit in Montreal. Involved in designing convergence projects for landmark franchises such as Assassin’s Creed and Far Cry.
Responsible for artistic direction, look development, pipeline design, on-set and shot supervision on various features and stereoscopic films.
Projects included : Predators, Assassin’s Creed Lineage, La Horde, The Final Destination, Shorts, Seizure, Abstergo.
June 2005 - August 2010
Owner / Creative Director
Involved in story development. Writing and directing.
January 2007 - July 2007
Visual Effects Direction for upcoming Assassins Creed's Short Film.
- Shot design
- Set Supervision
- Studio Supervision
January 2005 - July 2007
VFX Designer : Ice Corp.
~ Sci-fi/Adventure access Prime-Time
~ 26 X 23' HD episodes
~ Shot design
~ On-set supervision
~ In-studio supervision
August 2006 - April 2007
Developed feature script with director-writer Tony Mitchell. Designed full 3D shots and look development of insect universe. Directed short demo: Planet of the Ants.
- Story Development
- Shot Design
- Art Direction
- Visual f/x design
September 2004 - June 2006
Wrote, directed and edited short film with digital enhancements. Nature Morte.
Official selection – Int'l Fest of Cinema and Technology 2007
Official selection – Puerto Rico International Short Film Festival 2007
Official selection – RES Fest: Quebec Gold 2006
Official selection – Festival International du Cinéma en Abitibi-Témiscamingue 2006
Watch the film here: https://vimeo.com/9484580
December 2004 - February 2005
Consulted on visual effects shot design, titles and transitions. Responsible for breakdowns and tests. How William Shatner Changed the World.
November 2000 - July 2004
Responsible for establishing pipeline on maiden projects, and helping to build one of the largest digital effects studios in Canada at the time.
In charge of script breakdown, shot design with storyboard artist, live-action direction, supervision of practical and puppet effects, look development of CG creatures, rigging and animation, lighting and compositing.
Projects included: Catwoman, Exorcist: the beginning, Flight of the Phoenix, Dinosaur Planet, Before we ruled the earth, What Killed the Mega Beasts, The Real Eve, Walking with Prehistoric Beasts
August 1999 - August 2003
Responsible of the curriculum "Introduction to MAYA: visual effects and animation in production"
January 2001 - October 2001
Lead Technical Director / Animator
Artificial Mind and Movement
In charge of migrating rigging and animation pipeline from Lightwave to MAYA, for Playstation 2 and XBOX consoles. Projects included: Ferris the Ferret, Smurf Racer
February 2000 - August 2000
Freelance Digital Artist
"Stereoscopic Ride for Metaforia"
Layout - Animation
July 1998 - January 2000
Lead Digital Artist
My Virtual Model
Set up process for creating cloth simulation. Responsible for modeling and rigging. Team leader of artists and designers.
September 1999 - December 1999
Freelance Technical Director Rigging / Modeler
4 Elements Studios
From paper concepts, I sculpted anatomies in 3D for Dukes of Hazard FMV. I was also responsible for the character setup for a Motion Capture pipeline.
March 1999 - April 1999
Freelance Digital Artist
As digital artist I conceived and integrated particles for sequences in the movie : Heavy Metal 2000 (2000) ... aka Heavy Metal F.A.K.K.2 (2000) (Germany)
June 1998 - August 1998
3D freelance artist
Production Jarnigoine Inc.
Prototyping My Virtual Model. Modeling/Texturing/Lighting/Animation