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Sebastien Dostie

Sebastien Dostie

VFX Supervisor / 17 yrs

Montreal

  • VFX Supervisor

    Serena (2014)

  • VFX Supervisor

    White House Down (2013)

  • VFX Supervisor

    The Last Stand (2013)

  • VFX Supervisor & Partner

    The Howling: Reborn (2011)

  • VFX Supervisor

    Shorts (2009)

  • VFX Supervisor

    La Horde (2009)

  • VFX Supervisor

    The Final Destination (2009)

  • VFX Supervisor

    Far Cry (2008)

  • VFX Supervisor

    Flight of the Phoenix (2004)

  • Last Stand

Work History
  • January 2014 - Present

    Board Member Montreal Section

    Visual Effects Society

  • March 2012 - Present

    VFX Supervisor

    Mokko Studio

    Serena (2013)
    The Last Stand (2013)
    White House Down (2013)
    More
  • February 2012 - January 2014

    Chair Montreal Section

    Visual Effects Society

    Founding member of the local section. As first chair, my mandate is to put into place the foundation to kick start our honorary organisation. I lead, organize and coordinate the board's annual agenda. I represent local member's interests. I act as spokesperson and liaison with the Visual Effects Society Executive Committee and other external associations and organisations.
    More
  • April 2012 - October 2012

    CG Supervisor

    Mokko Studio

    Lead and supervise front-end of the pipeline: plate, color, editorial, camera tracking and layout.
    More
  • June 2011 - March 2012

    Dad

    Stay at home dad

    Special projects and little girl TLC'giver
    More
  • August 2010 - January 2012

    VFX Supervisor & Partner

    Boogie Studio

    Responsible for developing, designing and scoping short film projects for clients Sid Lee, Jimmy Lee, LG2 and others. Longer feature work involved live-action supervision, creature replacement/insertion, digital pyrotechny, booby trap insertion. Projects included : The Howling: Reborn.

    • Collaborate closely with the Producers, Directors, DoP, Head-of-story and Production Designers on creative, technical, budgetary and schedule needs.
    • Analyse and Breakdown scripts
    • Design Shots Creatively and Technically
    • Supervise visual effects both on-set and in-s
    More
  • July 2007 - August 2010

    VFX Supervisor

    Ubisoft

    Instrumental in setting up Ubisoft’s film production unit in Montreal. Involved in designing convergence projects for landmark franchises such as Assassin’s Creed and Far Cry.

    Responsible for artistic direction, look development, pipeline design, on-set and shot supervision on various features and stereoscopic films.

    Projects included : Predators, Assassin’s Creed Lineage, La Horde, The Final Destination, Shorts, Seizure, Abstergo.
    More
  • June 2005 - August 2010

    Owner / Creative Director

    TropBeaucoup Films

    Involved in story development. Writing and directing.
    More
  • January 2007 - July 2007

    VFX Director

    Ubisoft

    Visual Effects Direction for upcoming Assassins Creed's Short Film.

    - Shot design
    - Set Supervision
    - Studio Supervision
    More
  • January 2005 - July 2007

    VFX Designer : Ice Corp.

    Freelance

    ~ Sci-fi/Adventure access Prime-Time
    ~ 26 X 23' HD episodes
    ~ Shot design
    ~ On-set supervision
    ~ In-studio supervision

    http://imdb.com/title/tt0830161/
    More
  • August 2006 - April 2007

    Director

    Galafilm Productions

    Developed feature script with director-writer Tony Mitchell. Designed full 3D shots and look development of insect universe. Directed short demo: Planet of the Ants.

    - Mise-en-scene
    - Story Development
    - Shot Design
    - Art Direction
    - Storyboard
    - Visual f/x design
    More
  • September 2004 - June 2006

    Director

    TropBeaucoup Films

    Wrote, directed and edited short film with digital enhancements. Nature Morte.

    Official selection – Int'l Fest of Cinema and Technology 2007
    Official selection – Puerto Rico International Short Film Festival 2007
    Official selection – RES Fest: Quebec Gold 2006
    Official selection – Festival International du Cinéma en Abitibi-Témiscamingue 2006

    Watch the film here: http://vimeo.com/9484580
    More
  • December 2004 - February 2005

    VFX Designer

    Handel Productions

    Consulted on visual effects shot design, titles and transitions. Responsible for breakdowns and tests. How William Shatner Changed the World.

    http://imdb.com/title/tt0814142/
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  • November 2000 - July 2004

    VFX Supervisor

    Meteor Studios

    Responsible for establishing pipeline on maiden projects, and helping to build one of the largest digital effects studios in Canada at the time.

    In charge of script breakdown, shot design with storyboard artist, live-action direction, supervision of practical and puppet effects, look development of CG creatures, rigging and animation, lighting and compositing.

    Projects included: Catwoman, Exorcist: the beginning, Flight of the Phoenix, Dinosaur Planet, Before we ruled the earth, What Killed the Mega Beasts, The Real Eve, Walking with Prehistoric Beasts
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  • August 1999 - August 2003

    MAYA Instructor

    NAD Centre

    Responsible of the curriculum "Introduction to MAYA: visual effects and animation in production"
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  • January 2001 - October 2001

    Lead Technical Director / Animator

    Artificial Mind and Movement

    In charge of migrating rigging and animation pipeline from Lightwave to MAYA, for Playstation 2 and XBOX consoles. Projects included: Ferris the Ferret, Smurf Racer
    More
  • February 2000 - August 2000

    Freelance Digital Artist

    Tubes Image

    "Stereoscopic Ride for Metaforia"
    Layout - Animation
    Modeling
    Texturing
    More
  • July 1998 - January 2000

    Lead Digital Artist

    My Virtual Model

    Set up process for creating cloth simulation. Responsible for modeling and rigging. Team leader of artists and designers.
    More
  • September 1999 - December 1999

    Freelance Technical Director Rigging / Modeler

    4 Elements Studios

    From paper concepts, I sculpted anatomies in 3D for Dukes of Hazard FMV. I was also responsible for the character setup for a Motion Capture pipeline.
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  • March 1999 - April 1999

    Freelance Digital Artist

    Behaviour Interactive

    As digital artist I conceived and integrated particles for sequences in the movie : Heavy Metal 2000 (2000) ... aka Heavy Metal F.A.K.K.2 (2000) (Germany)
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  • June 1998 - August 1998

    3D freelance artist

    Production Jarnigoine Inc.

    Prototyping My Virtual Model. Modeling/Texturing/Lighting/Animation
    More
Education
  • Université de Montréal - HEC Montréal

    2009 - 2009
  • NAD Centre

    1997 - 1998
  • CEGEP Ahuntsic

    1995 - 1997