Visual Development, Character Design, Character Animation
January 2010 - Present
Providing artistic training to Feature Film, VFX, and Video Game studios through an IP syllabus designed towards industry artists.
Artistic training, workshops, masterclasses, and artistic consultation for the following studios and organizations:
Bioware, Cinematic Studios, Electronic Arts, Execution Labs, Gameloft, Eidos, Square-Enix, THQ, Ubisoft, Visceral Games, Warner Brothers Games, We Are Minority.
December 2009 - Present
Guest Lectures, Masterclasses & Workshops
November 2013 - Montreal International Gaming Summit - Montreal, Canada
July 2013 - TAAFI Animation Festival - Toronto, Canada
November 2012 - Montreal International Gaming Summit - Montreal, Canada
April 2012 - Cinematic Studios - Stockholm, Sweden
November 2011 - Montreal International Gaming Summit - Montreal, Canada
November 2011 - Glenbow Museum - Calgary, Canada
November 2010 - Montreal International Gaming Summit - Montreal, Canada
January 2010 - CG Con White Conference - Montreal, Canada
2013 - 2013
Actor - Motion Capture Artist
2012 - 2013
Animator, Animation Director, Visual Development
The Walt Disney Company
Contract work on various feature films, commercials and cinematics.
Clients in 2012:
Walt Disney Company
Pascal Blais Studios
January 2012 - April 2012
Sketch Club - Gesture Drawing for Animation Instruction
Instructed the gesture drawing for animation session at iAnimate.
2010 - 2011
Max Films Inc
2012 - "Le Jour des Corneilles" - feature production (animator)
2007 - 2010
Studio Pascal Blais
various commercial projects.
2008 - 2008
Cinematics Director, Cinematics Animator, Storyboard Artist
Character Animator, Character Design, Storyboard Artist, Animation Directing.
2005 - 2008
Character Animator, freelance
The Walt Disney Company, Yowza Animation, Pascal Blais Anima
freelance character animator for several studios including: