Technical Artist with experience across the entire 3-D pipeline, along with on-set production. Worked on all forms of 3-D projects including features, commercials, games, planetariums, music video, and so on. Loves to solve the complex problems, can build/improve a production pipeline and write a production render engine. The main drive in finding work is with the creative shot work that 3-D presents. With diverse experience can grasp the bigger picture and the task at hand, and solve problems in a logical, clean, optimized, and artistic manner.
May 2017 - Present
March 2014 - October 2016
Developing the pipeline for creating complex environment assets that get out software and into game.
Psyop - Mass Market - Blacklist
April 2013 - January 2014
Freelance commercial work, mostly as a Technical Artist, but bending with the flow of the projects. I did Houdini work primarily, but I was working with other packages like Maya and XSI, too.
Rhythm & Hues Studios
December 2011 - April 2013
At R&H I was in a hybrid position of doing research and development, shader creation, look-development, effects and lighting, and was often between departments solving workflow and pipeline issues. I think the position can best be described by Bruce Lee in his quote on water...
Don't get set into one form, adapt it and build your own, and let it grow, be like water. Empty your mind, be formless, shapeless — like water. Now you put water in a cup, it becomes the cup; You put water into a bottle it becomes the bottle; You put it in a teapot it becomes the
January 2011 - November 2011
Project wide work with a focus in the asset management pipeline. We created the first ever stereoscopic planetarium show in Houdini for National Geographic.
November 2010 - December 2010
Working with volumetrics, lighting and rendering on a commercial for Tobacco Free CA: Secondhand Sally.
Motion Theory (currently Mirada)
October 2010 - November 2010
Lighting and rendering on a commercial called Mott's Garden Cocktail "Vegetable Garden"
Side Effects Software
August 2010 - November 2010
Teach, document and develop media for the software Houdini.
Solutions By Design
July 2010 - November 2010
Creating assorted 3-D dental advertising media.
May 2010 - June 2010
Match moving for a Bossa Nova commercial, doing some tricky transparent spacial transforms that allowed for some creative problem solving.
Visual Aids Electronics
October 2008 - June 2010
Logistics & Support for corporate meetings at the Palace Hotel in San Francisco.
May 2006 - May 2007
Lighting, green screen rigging, SFX, match-moving and miniature development.
Fairleigh Dickinson University
September 2005 - May 2007
Installing, maintaining and repairing lab and film equipment.
February 1998 - August 2006
Studio work and field shooting.
Visual Aids Electronics
May 2004 - July 2006
Logistics & Support for corporate meetings with clients, such as, Dunkin’ Donuts